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guid: 4c98b5cb307000847b781a1a2cda472e
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
2277
Assets/Scenes/Level-1.unity
Normal file
2277
Assets/Scenes/Level-1.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Level-1.unity.meta
Normal file
7
Assets/Scenes/Level-1.unity.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8d59bcb7af649c74e8fd45ea4a6c9716
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
2494
Assets/Scenes/MainMenu.unity
Normal file
2494
Assets/Scenes/MainMenu.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/MainMenu.unity.meta
Normal file
7
Assets/Scenes/MainMenu.unity.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e22ef2f7c91cf3c4c9aff93d62cc2f5b
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
@@ -9,8 +9,7 @@ public class GravityController
|
||||
const float m_GravityScale = -20.0f;
|
||||
|
||||
// Private constructor to stop accidental creation
|
||||
private GravityController()
|
||||
{ }
|
||||
private GravityController() { }
|
||||
|
||||
public static GravityController Instance()
|
||||
{
|
||||
|
||||
14
Assets/Scripts/KillPlayerOnCollision.cs
Normal file
14
Assets/Scripts/KillPlayerOnCollision.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class KillPlayerOnCollision : MonoBehaviour
|
||||
{
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.CompareTag("Player"))
|
||||
{
|
||||
PlayerMovement.Instance().Kill();
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/KillPlayerOnCollision.cs.meta
Normal file
11
Assets/Scripts/KillPlayerOnCollision.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f2fde010c43e15d4893fce8d399cb999
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -12,6 +12,7 @@ public class CameraController : MonoBehaviour
|
||||
|
||||
[Header("References")]
|
||||
[SerializeField] Transform m_Orientation;
|
||||
[SerializeField] Transform m_Tracking;
|
||||
|
||||
// Private variables //
|
||||
|
||||
@@ -22,7 +23,7 @@ public class CameraController : MonoBehaviour
|
||||
static CameraController s_Instance = null;
|
||||
|
||||
// Provides a way for external objects to interact with the camera
|
||||
public CameraController Instance() => s_Instance;
|
||||
public static CameraController Instance() => s_Instance;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
@@ -39,20 +40,22 @@ public class CameraController : MonoBehaviour
|
||||
{
|
||||
Debug.LogError("Multiple instances of CameraController within Scene");
|
||||
}
|
||||
|
||||
// Locks the cursor and makes it invisible
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
Cursor.visible = false;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (PlayerMovement.Instance().IsDead())
|
||||
{
|
||||
transform.position = m_Tracking.position;
|
||||
return;
|
||||
}
|
||||
|
||||
// Gets the mouse input from the user
|
||||
Vector2 mouse = new Vector2
|
||||
(
|
||||
Input.GetAxisRaw("Mouse X") * Time.deltaTime * m_Sensitivity.x,
|
||||
Input.GetAxisRaw("Mouse Y") * Time.deltaTime * m_Sensitivity.y
|
||||
Input.GetAxisRaw("Mouse X") * Time.deltaTime * m_Sensitivity.x * MainMenu.sens,
|
||||
Input.GetAxisRaw("Mouse Y") * Time.deltaTime * m_Sensitivity.y * MainMenu.sens
|
||||
);
|
||||
|
||||
// Applies the mouse movement to the camera angle
|
||||
@@ -65,5 +68,11 @@ public class CameraController : MonoBehaviour
|
||||
// Applies the rotation to the objects within Unity
|
||||
m_Orientation.rotation = Quaternion.Euler(0, m_Rotation.y, 0);
|
||||
transform.rotation = Quaternion.Euler(m_Rotation.x, m_Rotation.y, 0);
|
||||
|
||||
// Sets its location to where it is tracking
|
||||
transform.position = m_Tracking.position;
|
||||
}
|
||||
|
||||
// Adds a way for external forces to modify the direction the player is looking
|
||||
public void RotatePlayerDirection(Vector2 dif) => m_Rotation += dif;
|
||||
}
|
||||
|
||||
@@ -4,6 +4,26 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
{
|
||||
private void OnTriggerStay(Collider other)
|
||||
{
|
||||
if (m_IsDead)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (other.CompareTag("Finish"))
|
||||
{
|
||||
m_IsDead = true;
|
||||
m_GameCanvas.enabled = false;
|
||||
m_CompletedCanvas.enabled = true;
|
||||
|
||||
float timeTaken = Time.time - m_StartTime;
|
||||
|
||||
m_CompletedText.text = "Congratulations you beat 'The Mobius Line'\nYou took " + timeTaken.ToString("0.00") + " seconds\nPress R to restart and try to get a faster time";
|
||||
}
|
||||
|
||||
// Stops it trying to find the normals of portals
|
||||
if (other.CompareTag("Portal")) { return; }
|
||||
|
||||
// Else adds it to the list
|
||||
m_WallCollisions.Add(other);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,31 +4,53 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
{
|
||||
// Function to make the player jump
|
||||
// The function checks wether the player is grounded so external checks are not needed
|
||||
private void Jump(bool force = false)
|
||||
private void Jump(float scale = 1.0f, bool force = false)
|
||||
{
|
||||
// Checks wether the player is grounded
|
||||
// Can be overriden by passing true to force a jump
|
||||
if (m_Grounded || force)
|
||||
{
|
||||
// Removes all downwards velocity
|
||||
Vector3 v = m_Body.velocity;
|
||||
m_Body.velocity = new Vector3(v.x, Mathf.Max(v.y), v.z);
|
||||
|
||||
// Applies an upwards force simulating a jump
|
||||
m_Body.AddForce(transform.up * m_JumpForce * m_Body.mass, ForceMode.Impulse);
|
||||
m_Body.AddForce(Vector3.up * m_JumpForce * m_Body.mass * scale, ForceMode.Impulse);
|
||||
}
|
||||
}
|
||||
|
||||
// Fixed Update is called once per physics update
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (m_IsDead)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Resets portal state
|
||||
m_PortalFrameCounter = Mathf.Max(0, m_PortalFrameCounter - 1);
|
||||
|
||||
// Works out the new state of the player
|
||||
UpdatePlayerState();
|
||||
|
||||
// Calculates the movement direction
|
||||
m_MoveDir = (m_Orientation.forward * m_Input.y) + (m_Orientation.right * m_Input.x);
|
||||
|
||||
if (m_MoveDir != Vector3.zero && m_StartTime == 0.0f)
|
||||
{
|
||||
m_StartTime = Time.time;
|
||||
}
|
||||
|
||||
if (m_StartTime != 0.0f)
|
||||
{
|
||||
m_TimeText.text = (Time.time - m_StartTime).ToString("0.00") + " s";
|
||||
}
|
||||
|
||||
//
|
||||
if (m_OnSlope)
|
||||
{
|
||||
// Calculates better move direction for sliding
|
||||
m_MoveDir = Vector3.ProjectOnPlane(m_MoveDir, m_SlopeHit.normal).normalized;
|
||||
m_MoveDir = Vector3.ProjectOnPlane(m_MoveDir, m_StandingOn.normal).normalized;
|
||||
}
|
||||
|
||||
// Runs correct update function depending on player state
|
||||
@@ -36,7 +58,7 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
{
|
||||
case PlayerState.RUNNING:
|
||||
// Adds the force to the rigid body
|
||||
m_Body.AddForce(m_MoveDir.normalized * m_MoveSpeed * m_Body.mass * 10.0f, ForceMode.Force);
|
||||
m_Body.AddForce(m_MoveDir.normalized * m_MoveSpeed * m_Body.mass * (m_Grounded ? 10.0f : 5.0f), ForceMode.Force);
|
||||
|
||||
// Stops player sliding slopes when they don't want to
|
||||
if (m_OnSlope)
|
||||
@@ -46,6 +68,10 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
else
|
||||
{ m_Body.useGravity = true; }
|
||||
|
||||
// Checks if the player wants to jump
|
||||
// Jump function does the checking if they can
|
||||
if (m_JumpKeyPressed) { Jump(); }
|
||||
|
||||
break;
|
||||
|
||||
case PlayerState.SLIDING:
|
||||
@@ -62,13 +88,6 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
break;
|
||||
}
|
||||
|
||||
// Calls the Jump function if the user has pressed jump
|
||||
// No grounded checks needed as Jump() function does that internally
|
||||
if (m_JumpKeyPressed)
|
||||
{
|
||||
Jump();
|
||||
}
|
||||
|
||||
// Updates the counter for slide boost updates left
|
||||
m_TicksOfSlideBoostLeft = (int)Mathf.Clamp(m_TicksOfSlideBoostLeft - 1, 0, Mathf.Infinity);
|
||||
|
||||
@@ -80,10 +99,23 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
m_Body.velocity = v;
|
||||
|
||||
// Doubles gravity if falling to feel less floaty
|
||||
if (v.y < 0.0f) { GravityController.Instance().SetScale(2.0f); }
|
||||
else { GravityController.Instance().SetScale(1.0f); }
|
||||
if (v.y < 0.0f) { GravityController.Instance().SetScale(2f); }
|
||||
else { GravityController.Instance().SetScale(1f); }
|
||||
|
||||
// Clears all stored collisions
|
||||
m_WallCollisions.Clear();
|
||||
}
|
||||
|
||||
public void WentThroughPortal(float change)
|
||||
{
|
||||
Debug.Log("Went thru portal");
|
||||
|
||||
// Resets the counter
|
||||
m_PortalFrameCounter = 20;
|
||||
|
||||
// Rotates the velocity of the player
|
||||
Vector3 vel = m_Body.velocity;
|
||||
vel = Quaternion.AngleAxis(change, Vector3.up) * vel;
|
||||
m_Body.velocity = vel;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,6 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
[Header("Ground Check")]
|
||||
[SerializeField] float m_PlayerHeight;
|
||||
[SerializeField] LayerMask m_GroundMask;
|
||||
[SerializeField] LayerMask m_SlopeMask;
|
||||
|
||||
[Header("Sliding Settings")]
|
||||
[SerializeField] float m_SlideRequiredSpeed;
|
||||
@@ -42,6 +41,13 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
[SerializeField] Transform m_Orientation;
|
||||
[SerializeField] Transform m_PlayerTransform;
|
||||
|
||||
[Header("Canvases")]
|
||||
[SerializeField] Canvas m_GameCanvas;
|
||||
[SerializeField] Canvas m_DeadCanvas;
|
||||
[SerializeField] Canvas m_CompletedCanvas;
|
||||
[SerializeField] Text m_CompletedText;
|
||||
[SerializeField] Text m_TimeText;
|
||||
|
||||
[Header("Debug Settings")]
|
||||
[SerializeField] Text m_SpeedDisplay;
|
||||
|
||||
@@ -71,9 +77,8 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
bool m_FlippedWallRideDirectionFirstFrame = false;
|
||||
Vector3 m_LastWallNormal;
|
||||
|
||||
// Raycast hit objects
|
||||
RaycastHit m_GroundHit;
|
||||
RaycastHit m_SlopeHit;
|
||||
// What the player is standing on
|
||||
RaycastHit m_StandingOn;
|
||||
|
||||
//
|
||||
BoxCollider m_WallCollider;
|
||||
@@ -84,9 +89,40 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
//
|
||||
Vector3 m_WallNormal;
|
||||
|
||||
//
|
||||
int m_PortalFrameCounter = 0;
|
||||
|
||||
bool m_IsDead = false;
|
||||
|
||||
float m_StartTime = 0.0f;
|
||||
|
||||
// Only instance of the player
|
||||
static PlayerMovement s_Instance;
|
||||
|
||||
public static Transform Orientation() => s_Instance.m_Orientation;
|
||||
public static Vector3 Pos() => s_Instance.transform.position;
|
||||
public static void SetPos(Vector3 v) => s_Instance.transform.parent.position = v;
|
||||
public static GameObject Object() => s_Instance.gameObject;
|
||||
public static bool CanGoThroughPortals() => s_Instance.m_PortalFrameCounter == 0;
|
||||
public static PlayerMovement Instance() => s_Instance;
|
||||
|
||||
// Start is called before the first frame update
|
||||
private void Start()
|
||||
{
|
||||
//
|
||||
m_CompletedCanvas.enabled = false;
|
||||
m_DeadCanvas.enabled = false;
|
||||
|
||||
// Checks there is not more than one player at one time
|
||||
if (s_Instance != null)
|
||||
{
|
||||
Debug.LogError("Multiple players");
|
||||
return;
|
||||
}
|
||||
|
||||
// Sets it to the instance
|
||||
s_Instance = this;
|
||||
|
||||
// Stops the rigidbody from rotatating when we don't want it to
|
||||
m_Body.freezeRotation = true;
|
||||
|
||||
@@ -100,4 +136,19 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
// Allocates memory for the list of collisions
|
||||
m_WallCollisions = new List<Collider>();
|
||||
}
|
||||
|
||||
public void Kill()
|
||||
{
|
||||
if (m_IsDead)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_IsDead = true;
|
||||
|
||||
m_GameCanvas.enabled = false;
|
||||
m_DeadCanvas.enabled = true;
|
||||
}
|
||||
|
||||
public bool IsDead() { return m_IsDead; }
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public partial class PlayerMovement : MonoBehaviour
|
||||
{
|
||||
@@ -9,6 +10,8 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
m_Input.x = Input.GetAxisRaw("Horizontal");
|
||||
m_Input.y = Input.GetAxisRaw("Vertical");
|
||||
|
||||
//m_Input.y = Mathf.Clamp(m_Input.y, 0, Mathf.Infinity);
|
||||
|
||||
// Updates key press states
|
||||
m_JumpKeyPressed = Input.GetKey(m_JumpKey);
|
||||
m_SlidingKeyPressed = Input.GetKey(m_SlideKey);
|
||||
@@ -42,12 +45,23 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
// Update is called once per frame
|
||||
private void Update()
|
||||
{
|
||||
// Reloads the game to stop falling off
|
||||
if (Input.GetKey(KeyCode.R))
|
||||
{
|
||||
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
|
||||
}
|
||||
|
||||
if (m_IsDead)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Performs raycasts to see what the player is standing on
|
||||
m_Grounded = Physics.Raycast(transform.position, Vector3.down, out m_GroundHit, m_PlayerHeight * 0.5f + 0.3f, m_GroundMask);
|
||||
m_OnSlope = Physics.Raycast(transform.position, Vector3.down, out m_SlopeHit, m_PlayerHeight * 0.5f + 0.3f, m_SlopeMask);
|
||||
m_Grounded = Physics.Raycast(transform.position, Vector3.down, out m_StandingOn, m_PlayerHeight * 0.5f + 0.3f, m_GroundMask);
|
||||
m_OnSlope = m_StandingOn.normal != new Vector3(0.0f, 1.0f, 0.0f) && m_Grounded;
|
||||
|
||||
// Checks the player is far enough of the ground to start wall running
|
||||
m_IsFarEnoughOffGroundToWallRide = m_GroundHit.distance > m_DistanceOfFloorToWallRide;
|
||||
m_IsFarEnoughOffGroundToWallRide = m_StandingOn.distance > m_DistanceOfFloorToWallRide;
|
||||
|
||||
// Updates the state of the user input
|
||||
UpdateInput();
|
||||
@@ -56,6 +70,6 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
ApplyDrag();
|
||||
|
||||
// Displays the speed of the player to the screen
|
||||
m_SpeedDisplay.text = "Speed: " + m_Body.velocity.magnitude.ToString("0.00");
|
||||
m_SpeedDisplay.text = new Vector3(m_Body.velocity.x, 0.0f, m_Body.velocity.z).magnitude.ToString("0.00") + " m/s";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
m_PlayerTransform.localScale = new Vector3(1.0f, m_SlideScaler, 1.0f);
|
||||
|
||||
// Applies a downward force as shrinking the player scale causes them to float
|
||||
m_Body.AddForce(Vector3.down * m_Body.mass * 5.0f, ForceMode.Impulse);
|
||||
m_Body.AddForce(Vector3.down * m_Body.mass * 5.0f, ForceMode.Force);
|
||||
|
||||
// Applies a boost of a force at the beginning of a slide
|
||||
m_TicksOfSlideBoostLeft = 10;
|
||||
@@ -31,17 +31,28 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
// Correctly applies force on slopes
|
||||
if (m_OnSlope)
|
||||
{
|
||||
Vector3 slopeDir = m_SlopeHit.normal;
|
||||
Vector3 slopeDir = m_StandingOn.normal;
|
||||
slopeDir.y = 0.0f - slopeDir.y;
|
||||
m_Body.AddForce(slopeDir.normalized * m_SlideSpeed * m_Body.mass * 10, ForceMode.Force);
|
||||
|
||||
// Checks if the player wants to jump
|
||||
if (m_JumpKeyPressed) { Jump(2.0f, true); }
|
||||
}
|
||||
|
||||
// If at the start of a slide provides a boost to the player or if the player is on a slope
|
||||
else if (m_TicksOfSlideBoostLeft != 0)
|
||||
{
|
||||
m_Body.AddForce(m_MoveDir.normalized * m_SlideSpeed * m_Body.mass * 10, ForceMode.Force);
|
||||
// Applies the boost
|
||||
m_Body.AddForce(m_MoveDir.normalized * m_SlideSpeed * m_Body.mass * 2, ForceMode.Force);
|
||||
|
||||
// Checks if the player wants to jump
|
||||
if (m_JumpKeyPressed) { Jump(1.0f, true); }
|
||||
}
|
||||
|
||||
//m_Body.AddForce(Vector3.down * m_Body.mass * 5.0f, ForceMode.Impulse);
|
||||
else
|
||||
{
|
||||
// Checks if the player wants to jump
|
||||
if (m_JumpKeyPressed) { Jump(1.0f, true); }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,11 +8,17 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
Collider closest = null;
|
||||
|
||||
foreach (Collider collision in m_WallCollisions)
|
||||
{
|
||||
Vector3 pos = collision.ClosestPoint(transform.position);
|
||||
Vector3 dif = transform.position - pos;
|
||||
{
|
||||
float distance = Mathf.Infinity;
|
||||
|
||||
float distance = dif.magnitude;
|
||||
if (collision.GetType() != typeof(MeshCollider))
|
||||
{
|
||||
Vector3 pos = collision.ClosestPoint(transform.position);
|
||||
|
||||
Vector3 dif = transform.position - pos;
|
||||
|
||||
distance = dif.magnitude;
|
||||
}
|
||||
|
||||
dist = Mathf.Min(dist, distance);
|
||||
|
||||
@@ -31,8 +37,7 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
Vector3 point = closest.ClosestPoint(transform.position);
|
||||
Vector3 dir = point - transform.position;
|
||||
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(transform.position, dir.normalized, out hit, (m_WallCheckDistance * 2.0f) + 1.0f, m_GroundMask))
|
||||
if (Physics.Raycast(transform.position, dir.normalized, out RaycastHit hit, (m_WallCheckDistance * 2.0f) + 1.0f, m_GroundMask))
|
||||
{
|
||||
normal = hit.normal;
|
||||
return true;
|
||||
@@ -40,7 +45,6 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
|
||||
else
|
||||
{
|
||||
Debug.LogError("SOMETHING WENT WRONG");
|
||||
normal = Vector3.zero;
|
||||
return false;
|
||||
}
|
||||
@@ -75,5 +79,8 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
|
||||
// Sets the last wall normal to the current normal for later use
|
||||
m_LastWallNormal = m_WallNormal;
|
||||
|
||||
// Checks if the player wants to jump
|
||||
if (m_JumpKeyPressed) { Jump(2.0f, true); }
|
||||
}
|
||||
}
|
||||
|
||||
8
Assets/Scripts/Portals.meta
Normal file
8
Assets/Scripts/Portals.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b687cd8a45b3feb428316fa7baa9b195
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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68
Assets/Scripts/Portals/PortalCamera.cs
Normal file
68
Assets/Scripts/Portals/PortalCamera.cs
Normal file
@@ -0,0 +1,68 @@
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(Camera))]
|
||||
public class PortalCamera : MonoBehaviour
|
||||
{
|
||||
[Header("Components")]
|
||||
[SerializeField] Shader m_Shader;
|
||||
|
||||
// Private members //
|
||||
|
||||
PortalManager m_DisplayPortal;
|
||||
PortalManager m_CapturePortal;
|
||||
|
||||
RenderTexture m_RenderTexture;
|
||||
Material m_RenderMaterial;
|
||||
|
||||
Camera m_Camera;
|
||||
|
||||
Vector3 m_Rot;
|
||||
|
||||
// Initialistion function for the camera
|
||||
public void InitCamera(MeshRenderer[] renderers, PortalManager creator, Vector3 rot)
|
||||
{
|
||||
// Transfers the passed rotation to be stored within the class
|
||||
m_Rot = rot;
|
||||
|
||||
// Stores both portals
|
||||
m_CapturePortal = creator.Linked();
|
||||
m_DisplayPortal = creator;
|
||||
|
||||
// Gets the camera from the component
|
||||
m_Camera = gameObject.GetComponent<Camera>();
|
||||
|
||||
// Creates the render texture
|
||||
RenderTextureDescriptor descriptor = new(Screen.width, Screen.height);
|
||||
m_RenderTexture = new RenderTexture(descriptor);
|
||||
|
||||
// Creates a material from the Cutout shader
|
||||
// Needs to be created via code as all the materials have different settings
|
||||
m_RenderMaterial = new Material(m_Shader);
|
||||
|
||||
// Links the camera to the mesh renderer
|
||||
m_Camera.targetTexture = m_RenderTexture; // Sets it's camera to display to the render texture instead of the screen
|
||||
m_RenderMaterial.mainTexture = m_RenderTexture; // Sets the material to use the render texture as it's texture
|
||||
|
||||
foreach (Renderer renderer in renderers)
|
||||
{
|
||||
renderer.material = m_RenderMaterial;
|
||||
}
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
// Gets the offset of the player from the display portal
|
||||
Vector3 offset = m_DisplayPortal.PlayerOffset();
|
||||
|
||||
// Translates it to the capture portal and assigns it to the camera position
|
||||
Transform t = m_CapturePortal.transform.parent;
|
||||
transform.parent.position = (t.position) + (-t.forward * offset.z) + (t.up * offset.y) + (-t.right * offset.x);
|
||||
|
||||
// Calculate angle stuff
|
||||
float angle = Quaternion.Angle(m_DisplayPortal.transform.parent.rotation, m_CapturePortal.transform.parent.rotation);
|
||||
Quaternion rotDif = Quaternion.AngleAxis(angle, Vector3.up);
|
||||
Vector3 newCamDir = rotDif * CameraController.Instance().transform.forward;
|
||||
Vector3 d = new(0f, m_CapturePortal.CamDif(), 0f);
|
||||
transform.parent.eulerAngles = Quaternion.LookRotation(newCamDir, Vector3.up).eulerAngles + m_Rot + d;
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Portals/PortalCamera.cs.meta
Normal file
11
Assets/Scripts/Portals/PortalCamera.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
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||||
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79
Assets/Scripts/Portals/PortalManager.cs
Normal file
79
Assets/Scripts/Portals/PortalManager.cs
Normal file
@@ -0,0 +1,79 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PortalManager : MonoBehaviour
|
||||
{
|
||||
[Header("References")]
|
||||
[SerializeField] GameObject m_OtherPortal;
|
||||
[SerializeField] float m_AngleDif;
|
||||
[SerializeField] float m_CamDif;
|
||||
|
||||
[Header("Set References")]
|
||||
[SerializeField] GameObject m_CameraPrefab;
|
||||
[SerializeField] MeshRenderer[] m_Renderers;
|
||||
|
||||
[Header("Points")]
|
||||
[SerializeField] Transform m_PlayerPoint;
|
||||
|
||||
// Private variables //
|
||||
|
||||
PortalManager m_OtherManager;
|
||||
PortalCamera m_PortalCamera;
|
||||
|
||||
// Gets the other end of the portal
|
||||
public PortalManager Linked() => m_OtherManager;
|
||||
|
||||
// Gets the location of the player relative to the portal
|
||||
public Vector3 PlayerOffset() => m_PlayerPoint.localPosition;
|
||||
|
||||
public float CamDif() => m_CamDif;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
// Validates that it is a portal
|
||||
m_OtherManager = m_OtherPortal.GetComponentInChildren<PortalManager>();
|
||||
if (m_OtherManager == null)
|
||||
{
|
||||
Debug.LogError("OtherPortal was not valid portal");
|
||||
return;
|
||||
}
|
||||
|
||||
// Creates the camera in top-level heirachry and stores the PortalCamera script
|
||||
GameObject cam = Instantiate(m_CameraPrefab, transform.root.parent);
|
||||
m_PortalCamera = cam.GetComponentInChildren<PortalCamera>();
|
||||
|
||||
// Initialises the camera so it renders to the portal and not the screen
|
||||
m_PortalCamera.InitCamera(m_Renderers, this, transform.parent.localEulerAngles * 2.0f);
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
m_PlayerPoint.position = CameraController.Instance().transform.position;
|
||||
}
|
||||
|
||||
// When something enters the portal
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
// Changing the state if it is not the player will causes issues
|
||||
if (other.CompareTag(PlayerMovement.Object().tag) == false) { return; }
|
||||
|
||||
// Calculates if the player is going towards the portal
|
||||
Vector3 difference = PlayerMovement.Pos() - transform.position;
|
||||
|
||||
// If this is true the player has crossed the portal
|
||||
if (PlayerMovement.CanGoThroughPortals())
|
||||
{
|
||||
// Rotates the player
|
||||
float rotDif = -Quaternion.Angle(transform.rotation, m_OtherManager.transform.rotation) + m_AngleDif;
|
||||
CameraController.Instance().RotatePlayerDirection(new Vector2(0f, rotDif));
|
||||
|
||||
// Tellss the player it went through a portal
|
||||
PlayerMovement.Instance().WentThroughPortal(rotDif);
|
||||
|
||||
// Teleports the player
|
||||
Vector3 offset = Quaternion.Euler(0f, rotDif, 0f) * difference;
|
||||
PlayerMovement.SetPos(m_OtherManager.transform.position + offset - new Vector3(0, 1.0f, 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Portals/PortalManager.cs.meta
Normal file
11
Assets/Scripts/Portals/PortalManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
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|
||||
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|
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||||
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||||
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|
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|
||||
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|
||||
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||||
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8
Assets/Scripts/UI.meta
Normal file
8
Assets/Scripts/UI.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: af65e72fa15f06447a658f311edb101d
|
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|
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externalObjects: {}
|
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userData:
|
||||
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||||
assetBundleVariant:
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||||
69
Assets/Scripts/UI/MainMenu.cs
Normal file
69
Assets/Scripts/UI/MainMenu.cs
Normal file
@@ -0,0 +1,69 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class MainMenu : MonoBehaviour
|
||||
{
|
||||
[Header("Settings")]
|
||||
[SerializeField] int m_TransitionFrames;
|
||||
|
||||
[Header("References")]
|
||||
[SerializeField] Camera m_Camera;
|
||||
|
||||
[Header("Canvases")]
|
||||
[SerializeField] Canvas m_StartCanvas;
|
||||
[SerializeField] Canvas m_OptionsCanvas;
|
||||
[SerializeField] Canvas m_ControlsCanvas;
|
||||
|
||||
[Header("Options References")]
|
||||
[SerializeField] Text m_SensText;
|
||||
[SerializeField] Slider m_SensitivitySlider;
|
||||
|
||||
public static float sens = 100.0f;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
m_StartCanvas.enabled = true;
|
||||
|
||||
m_ControlsCanvas.enabled = false;
|
||||
m_OptionsCanvas.enabled = false;
|
||||
|
||||
Cursor.visible = true;
|
||||
Cursor.lockState = CursorLockMode.Confined;
|
||||
}
|
||||
|
||||
public void StartGame() => SceneManager.LoadScene(1);
|
||||
public void OptionsMenu()
|
||||
{
|
||||
m_StartCanvas.enabled = false;
|
||||
m_ControlsCanvas.enabled = false;
|
||||
|
||||
m_OptionsCanvas.enabled = true;
|
||||
}
|
||||
|
||||
public void ControlsMenu()
|
||||
{
|
||||
m_StartCanvas.enabled = false;
|
||||
m_OptionsCanvas.enabled = false;
|
||||
|
||||
m_ControlsCanvas.enabled = true;
|
||||
}
|
||||
public void StartMenu()
|
||||
{
|
||||
m_ControlsCanvas.enabled = false;
|
||||
m_OptionsCanvas.enabled = false;
|
||||
|
||||
m_StartCanvas.enabled = true;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetKey(KeyCode.Tab))
|
||||
{
|
||||
StartMenu();
|
||||
}
|
||||
|
||||
sens = m_SensitivitySlider.value;
|
||||
m_SensText.text = sens.ToString();
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/MainMenu.cs.meta
Normal file
11
Assets/Scripts/UI/MainMenu.cs.meta
Normal file
@@ -0,0 +1,11 @@
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userData:
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46
Assets/Scripts/UI/PauseMenu.cs
Normal file
46
Assets/Scripts/UI/PauseMenu.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class PauseMenu : MonoBehaviour
|
||||
{
|
||||
[SerializeField] Canvas m_Canvas;
|
||||
|
||||
private bool m_Paused = false;
|
||||
|
||||
private void UpdateState()
|
||||
{
|
||||
m_Canvas.enabled = m_Paused;
|
||||
Time.timeScale = m_Paused ? 0.0f : 1.0f;
|
||||
|
||||
Cursor.visible = m_Paused;
|
||||
Cursor.lockState = m_Paused ? CursorLockMode.None : CursorLockMode.Locked;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
UpdateState();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
// Toggles the paused state if the ESC key is pressed //
|
||||
if (Input.GetKeyDown(KeyCode.Tab) && PlayerMovement.Instance().IsDead() == false)
|
||||
{
|
||||
m_Paused = !m_Paused;
|
||||
|
||||
UpdateState();
|
||||
}
|
||||
}
|
||||
|
||||
public void Unpause()
|
||||
{
|
||||
m_Paused = false;
|
||||
UpdateState();
|
||||
}
|
||||
|
||||
public void MainMenu()
|
||||
{
|
||||
Time.timeScale = 1.0f;
|
||||
SceneManager.LoadScene(0);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/PauseMenu.cs.meta
Normal file
11
Assets/Scripts/UI/PauseMenu.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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guid: 6f2655985e3537742ae98052acd79cc3
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8
Assets/Shaders.meta
Normal file
8
Assets/Shaders.meta
Normal file
@@ -0,0 +1,8 @@
|
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60
Assets/Shaders/ScreenCutoutShader.shader
Normal file
60
Assets/Shaders/ScreenCutoutShader.shader
Normal file
@@ -0,0 +1,60 @@
|
||||
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||||
|
||||
Shader "Unlit/ScreenCutoutShader"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
|
||||
Lighting Off
|
||||
Cull Back
|
||||
ZWrite On
|
||||
ZTest Less
|
||||
|
||||
Fog{ Mode Off }
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
//float2 uv : TEXCOORD0;
|
||||
float4 vertex : SV_POSITION;
|
||||
float4 screenPos : TEXCOORD1;
|
||||
};
|
||||
|
||||
v2f vert (appdata v)
|
||||
{
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.screenPos = ComputeScreenPos(o.vertex);
|
||||
return o;
|
||||
}
|
||||
|
||||
sampler2D _MainTex;
|
||||
|
||||
fixed4 frag (v2f i) : SV_Target
|
||||
{
|
||||
i.screenPos /= i.screenPos.w;
|
||||
fixed4 col = tex2D(_MainTex, float2(i.screenPos.x, i.screenPos.y));
|
||||
|
||||
return col;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
9
Assets/Shaders/ScreenCutoutShader.shader.meta
Normal file
9
Assets/Shaders/ScreenCutoutShader.shader.meta
Normal file
@@ -0,0 +1,9 @@
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@@ -2,15 +2,21 @@
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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@@ -23,6 +29,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 100, y: 100}
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m_Texture: {fileID: 0}
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@@ -96,7 +103,7 @@ Material:
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: dd29f35641da38647a1eeb1028211f1a, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MaskMap:
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m_Texture: {fileID: 0}
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@@ -162,6 +169,7 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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@@ -52,6 +52,10 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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85
Assets/TransparrentRed.mat
Normal file
85
Assets/TransparrentRed.mat
Normal file
@@ -0,0 +1,85 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: TransparrentRed
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m_Parent: {fileID: 0}
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- _ALPHAPREMULTIPLY_ON
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stringTagMap:
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RenderType: Transparent
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disabledShaderPasses: []
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m_SavedProperties:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _DstBlend: 10
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- _GlossMapScale: 1
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m_Colors:
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- _Color: {r: 1, g: 0, b: 0, a: 0.5019608}
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m_BuildTextureStacks: []
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8
Assets/TransparrentRed.mat.meta
Normal file
8
Assets/TransparrentRed.mat.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 45fd8ac89ef24ee4a8f8aef5818a3179
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
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21
LICENSE
Normal file
21
LICENSE
Normal file
@@ -0,0 +1,21 @@
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MIT License
|
||||
|
||||
Copyright (c) 2025 Pasha Bibko
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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@@ -2,6 +2,8 @@
|
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"dependencies": {
|
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"com.unity.collab-proxy": "2.7.1",
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"com.unity.feature.development": "1.0.1",
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"com.unity.postprocessing": "3.4.0",
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||||
"com.unity.probuilder": "5.2.4",
|
||||
"com.unity.textmeshpro": "3.0.6",
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"com.unity.timeline": "1.7.6",
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"com.unity.ugui": "1.0.0",
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@@ -67,9 +67,29 @@
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"dependencies": {},
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"url": "https://packages.unity.com"
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},
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"com.unity.postprocessing": {
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"version": "3.4.0",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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"com.unity.modules.physics": "1.0.0"
|
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},
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"url": "https://packages.unity.com"
|
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},
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"com.unity.probuilder": {
|
||||
"version": "5.2.4",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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"com.unity.modules.imgui": "1.0.0",
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"com.unity.modules.physics": "1.0.0",
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"com.unity.settings-manager": "1.0.3"
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.settings-manager": {
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"version": "2.0.1",
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"depth": 2,
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"depth": 1,
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"source": "registry",
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"dependencies": {},
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"url": "https://packages.unity.com"
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@@ -4,5 +4,11 @@
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EditorBuildSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Scenes: []
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m_Scenes:
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- enabled: 1
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path: Assets/Scenes/MainMenu.unity
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guid: e22ef2f7c91cf3c4c9aff93d62cc2f5b
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- enabled: 1
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path: Assets/Scenes/ActualLevel1.unity
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guid: 4c98b5cb307000847b781a1a2cda472e
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m_configObjects: {}
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@@ -6,15 +6,110 @@
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"key": "lightmapping.autoUnwrapLightmapUV",
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"value": "{\"m_Value\":true}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "UnityEngine.ProBuilder.ProBuilderEditor-isUtilityWindow",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "editor.backFaceSelectEnabled",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "editor.toolbarIconGUI",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "experimental.enabled",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
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"key": "editor.showSceneInfo",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "ShapeComponent.ResetSettings",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "ShapeComponent.SettingsEnabled",
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"value": "{\"m_Value\":true}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "mesh.newShapesSnapToGrid",
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"value": "{\"m_Value\":true}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "mesh.meshColliderIsConvex",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "editor.autoRecalculateCollisions",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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||||
"key": "smoothing.showSettings",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "smoothing.showPreview",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "smoothing.showNormals",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "smoothing.showHelp",
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||||
"value": "{\"m_Value\":false}"
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},
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{
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||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "meshImporter.quads",
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||||
"value": "{\"m_Value\":true}"
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},
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||||
{
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||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "meshImporter.smoothing",
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||||
"value": "{\"m_Value\":true}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "editor.showEditorNotifications",
|
||||
"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "SelectEdgeLoop.selectIterative",
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||||
"value": "{\"m_Value\":false}"
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},
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{
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||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "editor.stripProBuilderScriptsOnBuild",
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||||
"value": "{\"m_Value\":true}"
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||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "about.identifier",
|
||||
"value": "{\"m_Value\":{\"m_Major\":5,\"m_Minor\":2,\"m_Patch\":3,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}"
|
||||
"value": "{\"m_Value\":{\"m_Major\":5,\"m_Minor\":2,\"m_Patch\":4,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}"
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||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "preferences.version",
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||||
"value": "{\"m_Value\":{\"m_Major\":5,\"m_Minor\":2,\"m_Patch\":3,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}"
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"value": "{\"m_Value\":{\"m_Major\":5,\"m_Minor\":2,\"m_Patch\":4,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}"
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},
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{
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"type": "UnityEngine.ProBuilder.LogLevel, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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@@ -30,6 +125,121 @@
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"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "log.path",
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||||
"value": "{\"m_Value\":\"ProBuilderLog.txt\"}"
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},
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{
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"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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||||
"key": "editor.materialPalettePath",
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||||
"value": "{\"m_Value\":\"Assets/ProBuilder Data/Default Material Palette.asset\"}"
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},
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||||
{
|
||||
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "VertexColorPalette.previousColorPalette",
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||||
"value": "{\"m_Value\":\"Assets/ProBuilder Data/Default Color Palette.asset\"}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "editor.selectMode",
|
||||
"value": "{\"m_Value\":1}"
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||||
},
|
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{
|
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"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "editor.lastMeshSelectMode",
|
||||
"value": "{\"m_Value\":4}"
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||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.SelectionModifierBehavior, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "editor.rectSelectModifier",
|
||||
"value": "{\"m_Value\":2}"
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||||
},
|
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{
|
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"type": "UnityEngine.ProBuilder.RectSelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "editor.dragSelectRectMode",
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||||
"value": "{\"m_Value\":1}"
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},
|
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{
|
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"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "ShapeBuilder.ActiveShapeIndex",
|
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"value": "{\"m_Value\":6}"
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},
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{
|
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"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "ShapeBuilder.LastPivotLocation",
|
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"value": "{\"m_Value\":0}"
|
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},
|
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{
|
||||
"type": "UnityEngine.ProBuilder.PivotLocation, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "mesh.newShapePivotLocation",
|
||||
"value": "{\"m_Value\":1}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "ShapeBuilder.LastPivotPosition",
|
||||
"value": "{\"m_Value\":{\"x\":0.0,\"y\":0.0,\"z\":0.0}}"
|
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},
|
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{
|
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"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "ShapeBuilder.LastSize",
|
||||
"value": "{\"m_Value\":{\"x\":-3.509624481201172,\"y\":3.149325370788574,\"z\":-7.1653900146484379}}"
|
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},
|
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{
|
||||
"type": "UnityEngine.Quaternion, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "ShapeBuilder.LastRotation",
|
||||
"value": "{\"m_Value\":{\"x\":0.0,\"y\":0.0,\"z\":0.0,\"w\":1.0}}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "mesh.userMaterial",
|
||||
"value": "{\"m_Value\":{\"instanceID\":0}}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.Rendering.ShadowCastingMode, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "mesh.shadowCastingMode",
|
||||
"value": "{\"m_Value\":1}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEditor.StaticEditorFlags, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "mesh.defaultStaticEditorFlags",
|
||||
"value": "{\"m_Value\":0}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.ColliderType, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "mesh.newShapeColliderType",
|
||||
"value": "{\"m_Value\":2}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.UnwrapParameters, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "lightmapping.defaultLightmapUnwrapParameters",
|
||||
"value": "{\"m_Value\":{\"m_HardAngle\":88.0,\"m_PackMargin\":20.0,\"m_AngleError\":8.0,\"m_AreaError\":15.0}}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "ShapeBuilder.Sprite",
|
||||
"value": "{}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "ShapeBuilder.Cube",
|
||||
"value": "{}"
|
||||
},
|
||||
{
|
||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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||||
"key": "meshImporter.smoothingAngle",
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||||
"value": "{\"m_Value\":1.0}"
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||||
},
|
||||
{
|
||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "ExtrudeFaces.distance",
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||||
"value": "{\"m_Value\":0.5}"
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||||
},
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||||
{
|
||||
"type": "UnityEngine.ProBuilder.ExtrudeMethod, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "editor.extrudeMethod",
|
||||
"value": "{\"m_Value\":2}"
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||||
},
|
||||
{
|
||||
"type": "UnityEditor.ProBuilder.Actions.DetachFaces+DetachSetting, Unity.ProBuilder.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "DetachFaces.target",
|
||||
"value": "{\"m_Value\":0}"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@@ -283,7 +283,196 @@ PlayerSettings:
|
||||
AndroidValidateAppBundleSize: 1
|
||||
AndroidAppBundleSizeToValidate: 150
|
||||
m_BuildTargetIcons: []
|
||||
m_BuildTargetPlatformIcons: []
|
||||
m_BuildTargetPlatformIcons:
|
||||
- m_BuildTarget: iPhone
|
||||
m_Icons:
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||||
- m_Textures: []
|
||||
m_Width: 180
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||||
m_Height: 180
|
||||
m_Kind: 0
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||||
m_SubKind: iPhone
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||||
- m_Textures: []
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m_Width: 120
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||||
m_Height: 120
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||||
m_Kind: 0
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||||
m_SubKind: iPhone
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- m_Textures: []
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m_Width: 167
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||||
m_Height: 167
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||||
m_Kind: 0
|
||||
m_SubKind: iPad
|
||||
- m_Textures: []
|
||||
m_Width: 152
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||||
m_Height: 152
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||||
m_Kind: 0
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||||
m_SubKind: iPad
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- m_Textures: []
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m_Width: 76
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m_Height: 76
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m_Kind: 0
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||||
m_SubKind: iPad
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- m_Textures: []
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m_Width: 120
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m_Height: 120
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m_Kind: 3
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m_SubKind: iPhone
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- m_Textures: []
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m_Width: 80
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m_Height: 80
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m_Kind: 3
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m_SubKind: iPhone
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- m_Textures: []
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m_Width: 80
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m_Height: 80
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m_Kind: 3
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||||
m_SubKind: iPad
|
||||
- m_Textures: []
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||||
m_Width: 40
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||||
m_Height: 40
|
||||
m_Kind: 3
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||||
m_SubKind: iPad
|
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- m_Textures: []
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m_Width: 87
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m_Height: 87
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m_Kind: 1
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||||
m_SubKind: iPhone
|
||||
- m_Textures: []
|
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m_Width: 58
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m_Height: 58
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m_Kind: 1
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m_SubKind: iPhone
|
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- m_Textures: []
|
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m_Width: 29
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m_Height: 29
|
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m_Kind: 1
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m_SubKind: iPhone
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- m_Textures: []
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m_Width: 58
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m_Height: 58
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m_Kind: 1
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m_SubKind: iPad
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- m_Textures: []
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m_Width: 29
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m_Height: 29
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m_Kind: 1
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m_SubKind: iPad
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- m_Textures: []
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m_Width: 60
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m_Height: 60
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m_Kind: 2
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m_SubKind: iPhone
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- m_Textures: []
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m_Width: 40
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m_Height: 40
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m_Kind: 2
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m_SubKind: iPhone
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- m_Textures: []
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m_Width: 40
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m_Height: 40
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m_Kind: 2
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m_SubKind: iPad
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- m_Textures: []
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m_Width: 20
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m_Height: 20
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m_Kind: 2
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m_SubKind: iPad
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- m_Textures: []
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m_Width: 1024
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||||
m_Height: 1024
|
||||
m_Kind: 4
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m_SubKind: App Store
|
||||
- m_BuildTarget: Android
|
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m_Icons:
|
||||
- m_Textures: []
|
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m_Width: 432
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m_Height: 432
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m_Kind: 2
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m_SubKind:
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- m_Textures: []
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m_Width: 324
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m_Height: 324
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m_Kind: 2
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m_SubKind:
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- m_Textures: []
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m_Width: 216
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m_Height: 216
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m_Kind: 2
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m_SubKind:
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- m_Textures: []
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m_Width: 162
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m_Height: 162
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m_Kind: 2
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m_SubKind:
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- m_Textures: []
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m_Width: 108
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m_Height: 108
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m_Kind: 2
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m_SubKind:
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- m_Textures: []
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m_Width: 81
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m_Height: 81
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m_Kind: 2
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m_SubKind:
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- m_Textures: []
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m_Width: 192
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m_Height: 192
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m_Kind: 1
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m_SubKind:
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- m_Textures: []
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m_Width: 144
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m_Height: 144
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m_Kind: 1
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m_SubKind:
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- m_Textures: []
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m_Width: 96
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m_Height: 96
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m_Kind: 1
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m_SubKind:
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- m_Textures: []
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m_Width: 72
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m_Height: 72
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m_Kind: 1
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m_SubKind:
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- m_Textures: []
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m_Width: 48
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m_Height: 48
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m_Kind: 1
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m_SubKind:
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- m_Textures: []
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m_Width: 36
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m_Height: 36
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m_Kind: 1
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m_SubKind:
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- m_Textures: []
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m_Width: 192
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m_Height: 192
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m_Kind: 0
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m_SubKind:
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- m_Textures: []
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m_Width: 144
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m_Height: 144
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m_Kind: 0
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m_SubKind:
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- m_Textures: []
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m_Width: 96
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m_Height: 96
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m_Kind: 0
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m_SubKind:
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- m_Textures: []
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m_Width: 72
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m_Height: 72
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m_Kind: 0
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m_SubKind:
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- m_Textures: []
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m_Width: 48
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m_Height: 48
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m_Kind: 0
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m_SubKind:
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- m_Textures: []
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m_Width: 36
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m_Height: 36
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m_Kind: 0
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m_SubKind:
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m_BuildTargetBatching:
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- m_BuildTarget: Standalone
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m_StaticBatching: 1
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@@ -645,7 +834,20 @@ PlayerSettings:
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webGLMemoryGeometricGrowthStep: 0.2
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webGLMemoryGeometricGrowthCap: 96
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webGLPowerPreference: 2
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scriptingDefineSymbols: {}
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scriptingDefineSymbols:
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Android: UNITY_POST_PROCESSING_STACK_V2
|
||||
EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2
|
||||
GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2
|
||||
Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2
|
||||
PS4: UNITY_POST_PROCESSING_STACK_V2
|
||||
PS5: UNITY_POST_PROCESSING_STACK_V2
|
||||
QNX: UNITY_POST_PROCESSING_STACK_V2
|
||||
Stadia: UNITY_POST_PROCESSING_STACK_V2
|
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Standalone: UNITY_POST_PROCESSING_STACK_V2
|
||||
VisionOS: UNITY_POST_PROCESSING_STACK_V2
|
||||
WebGL: UNITY_POST_PROCESSING_STACK_V2
|
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XboxOne: UNITY_POST_PROCESSING_STACK_V2
|
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tvOS: UNITY_POST_PROCESSING_STACK_V2
|
||||
additionalCompilerArguments: {}
|
||||
platformArchitecture: {}
|
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scriptingBackend: {}
|
||||
|
||||
@@ -3,7 +3,9 @@
|
||||
--- !u!78 &1
|
||||
TagManager:
|
||||
serializedVersion: 2
|
||||
tags: []
|
||||
tags:
|
||||
- Portal
|
||||
- NoTag
|
||||
layers:
|
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- Default
|
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- TransparentFX
|
||||
@@ -14,10 +16,10 @@ TagManager:
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
- Player
|
||||
- Ground
|
||||
- Slope
|
||||
-
|
||||
- Portal
|
||||
-
|
||||
-
|
||||
-
|
||||
|
||||
Reference in New Issue
Block a user