mirror of
https://github.com/PashaBibko/The-Mobius-Line.git
synced 2026-04-03 17:39:03 +00:00
Merge branch 'dev-2'
This commit is contained in:
8
Assets/Prefabs.meta
Normal file
8
Assets/Prefabs.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 146ac21d3b9721a4780a5dff5b250d82
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
335
Assets/Prefabs/Canvas.prefab
Normal file
335
Assets/Prefabs/Canvas.prefab
Normal file
@@ -0,0 +1,335 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &235339326246289039
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 232158275427744802}
|
||||
- component: {fileID: 1283727424014209401}
|
||||
- component: {fileID: 3306552328080128736}
|
||||
m_Layer: 5
|
||||
m_Name: Image (1)
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &232158275427744802
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 235339326246289039}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 5671584535948009389}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 5, y: 5}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &1283727424014209401
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 235339326246289039}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &3306552328080128736
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 235339326246289039}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 10913, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!1 &5857485381795871981
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 3955103952048326661}
|
||||
- component: {fileID: 4719150856852200805}
|
||||
- component: {fileID: 3186319404658750655}
|
||||
m_Layer: 5
|
||||
m_Name: Speed
|
||||
m_TagString: NoTag
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &3955103952048326661
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5857485381795871981}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 5671584535948009389}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: -79}
|
||||
m_SizeDelta: {x: 160, y: 30}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &4719150856852200805
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5857485381795871981}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &3186319404658750655
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5857485381795871981}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0, g: 0, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_FontData:
|
||||
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_FontSize: 14
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 0
|
||||
m_MinSize: 10
|
||||
m_MaxSize: 40
|
||||
m_Alignment: 4
|
||||
m_AlignByGeometry: 0
|
||||
m_RichText: 1
|
||||
m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 0
|
||||
m_LineSpacing: 1
|
||||
m_Text: New Text
|
||||
--- !u!1 &7629462592821877638
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 5671584535948009389}
|
||||
- component: {fileID: 7573675787459684302}
|
||||
- component: {fileID: 681534053068408808}
|
||||
- component: {fileID: 1009739930529917828}
|
||||
m_Layer: 5
|
||||
m_Name: Canvas
|
||||
m_TagString: NoTag
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &5671584535948009389
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7629462592821877638}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 0, y: 0, z: 0}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 3955103952048326661}
|
||||
- {fileID: 2457658704519817442}
|
||||
- {fileID: 232158275427744802}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0, y: 0}
|
||||
--- !u!223 &7573675787459684302
|
||||
Canvas:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7629462592821877638}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
m_RenderMode: 1
|
||||
m_Camera: {fileID: 0}
|
||||
m_PlaneDistance: 1
|
||||
m_PixelPerfect: 1
|
||||
m_ReceivesEvents: 1
|
||||
m_OverrideSorting: 0
|
||||
m_OverridePixelPerfect: 0
|
||||
m_SortingBucketNormalizedSize: 0
|
||||
m_VertexColorAlwaysGammaSpace: 1
|
||||
m_AdditionalShaderChannelsFlag: 0
|
||||
m_UpdateRectTransformForStandalone: 0
|
||||
m_SortingLayerID: 0
|
||||
m_SortingOrder: 0
|
||||
m_TargetDisplay: 0
|
||||
--- !u!114 &681534053068408808
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7629462592821877638}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_UiScaleMode: 0
|
||||
m_ReferencePixelsPerUnit: 100
|
||||
m_ScaleFactor: 1
|
||||
m_ReferenceResolution: {x: 800, y: 600}
|
||||
m_ScreenMatchMode: 0
|
||||
m_MatchWidthOrHeight: 0
|
||||
m_PhysicalUnit: 3
|
||||
m_FallbackScreenDPI: 96
|
||||
m_DefaultSpriteDPI: 96
|
||||
m_DynamicPixelsPerUnit: 1
|
||||
m_PresetInfoIsWorld: 0
|
||||
--- !u!114 &1009739930529917828
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7629462592821877638}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_IgnoreReversedGraphics: 1
|
||||
m_BlockingObjects: 0
|
||||
m_BlockingMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
--- !u!1 &8113540037782221358
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 2457658704519817442}
|
||||
- component: {fileID: 3891287044146437727}
|
||||
- component: {fileID: 6436371931853766171}
|
||||
m_Layer: 5
|
||||
m_Name: Image
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &2457658704519817442
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8113540037782221358}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 5671584535948009389}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 7, y: 7}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &3891287044146437727
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8113540037782221358}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &6436371931853766171
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8113540037782221358}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 10913, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
7
Assets/Prefabs/Canvas.prefab.meta
Normal file
7
Assets/Prefabs/Canvas.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 04e3e796397021e4a8006d7d49ba6083
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
111
Assets/Prefabs/MainCamera.prefab
Normal file
111
Assets/Prefabs/MainCamera.prefab
Normal file
@@ -0,0 +1,111 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &5816963582002405558
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 2433046891288182958}
|
||||
- component: {fileID: 4444789990097432929}
|
||||
- component: {fileID: 8241378806035701769}
|
||||
- component: {fileID: 4962201929928350366}
|
||||
m_Layer: 9
|
||||
m_Name: MainCamera
|
||||
m_TagString: MainCamera
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &2433046891288182958
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5816963582002405558}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 16.635672, y: 8.343683, z: -5.1720905}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!20 &4444789990097432929
|
||||
Camera:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5816963582002405558}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_ClearFlags: 1
|
||||
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
|
||||
m_projectionMatrixMode: 1
|
||||
m_GateFitMode: 2
|
||||
m_FOVAxisMode: 0
|
||||
m_Iso: 200
|
||||
m_ShutterSpeed: 0.005
|
||||
m_Aperture: 16
|
||||
m_FocusDistance: 10
|
||||
m_FocalLength: 50
|
||||
m_BladeCount: 5
|
||||
m_Curvature: {x: 2, y: 11}
|
||||
m_BarrelClipping: 0.25
|
||||
m_Anamorphism: 0
|
||||
m_SensorSize: {x: 36, y: 24}
|
||||
m_LensShift: {x: 0, y: 0}
|
||||
m_NormalizedViewPortRect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 0
|
||||
width: 1
|
||||
height: 1
|
||||
near clip plane: 0.3
|
||||
far clip plane: 1000
|
||||
field of view: 60
|
||||
orthographic: 0
|
||||
orthographic size: 5
|
||||
m_Depth: 0
|
||||
m_CullingMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_RenderingPath: -1
|
||||
m_TargetTexture: {fileID: 0}
|
||||
m_TargetDisplay: 0
|
||||
m_TargetEye: 3
|
||||
m_HDR: 1
|
||||
m_AllowMSAA: 1
|
||||
m_AllowDynamicResolution: 0
|
||||
m_ForceIntoRT: 0
|
||||
m_OcclusionCulling: 1
|
||||
m_StereoConvergence: 10
|
||||
m_StereoSeparation: 0.022
|
||||
--- !u!114 &8241378806035701769
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5816963582002405558}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 5cfd42fc2ed2f504dae2b9e7095401cf, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Sensitivity: {x: 1200, y: 800}
|
||||
m_MaxAngle: 85
|
||||
m_Orientation: {fileID: 0}
|
||||
m_Tracking: {fileID: 0}
|
||||
--- !u!81 &4962201929928350366
|
||||
AudioListener:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5816963582002405558}
|
||||
m_Enabled: 1
|
||||
7
Assets/Prefabs/MainCamera.prefab.meta
Normal file
7
Assets/Prefabs/MainCamera.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 380ce63128dddb445a00d6b9c40999e8
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
302
Assets/Prefabs/Player.prefab
Normal file
302
Assets/Prefabs/Player.prefab
Normal file
@@ -0,0 +1,302 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &1381612055689834052
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 7716211207487819734}
|
||||
- component: {fileID: 8262238277154956783}
|
||||
- component: {fileID: 6289513250155347578}
|
||||
m_Layer: 9
|
||||
m_Name: Body
|
||||
m_TagString: Player
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &7716211207487819734
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1381612055689834052}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 1, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 6081132146775035247}
|
||||
m_Father: {fileID: 7781662437061470788}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &8262238277154956783
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1381612055689834052}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: ae4c295274f6a0645b04723c79481e73, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_State: 0
|
||||
m_MoveSpeed: 7
|
||||
m_GroundDrag: 5
|
||||
m_AirDrag: 1
|
||||
m_PlayerHeight: 2
|
||||
m_GroundMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 3072
|
||||
m_SlideRequiredSpeed: 1
|
||||
m_SlideScaler: 0.6
|
||||
m_SlideDrag: 1
|
||||
m_SlideSpeed: 10
|
||||
m_JumpForce: 20
|
||||
m_WallRunSpeed: 15
|
||||
m_WallCheckDistance: 1.5
|
||||
m_DistanceOfFloorToWallRide: 0.1
|
||||
m_WallRideDrag: 4
|
||||
m_JumpKey: 32
|
||||
m_SlideKey: 99
|
||||
m_WallRunKey: 304
|
||||
m_Body: {fileID: 323233487290758679}
|
||||
m_Orientation: {fileID: 9020043203003331125}
|
||||
m_PlayerTransform: {fileID: 7781662437061470788}
|
||||
m_SpeedDisplay: {fileID: 0}
|
||||
--- !u!136 &6289513250155347578
|
||||
CapsuleCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1381612055689834052}
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 0
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_Radius: 0.5
|
||||
m_Height: 2
|
||||
m_Direction: 1
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &7782330047648493925
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 7781662437061470788}
|
||||
- component: {fileID: 323233487290758679}
|
||||
m_Layer: 9
|
||||
m_Name: Player
|
||||
m_TagString: Player
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &7781662437061470788
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7782330047648493925}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 34.6, y: 0, z: 35.27}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 1632877289128239282}
|
||||
- {fileID: 7716211207487819734}
|
||||
- {fileID: 9020043203003331125}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!54 &323233487290758679
|
||||
Rigidbody:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7782330047648493925}
|
||||
serializedVersion: 4
|
||||
m_Mass: 50
|
||||
m_Drag: 0
|
||||
m_AngularDrag: 0.05
|
||||
m_CenterOfMass: {x: 0, y: 0, z: 0}
|
||||
m_InertiaTensor: {x: 1, y: 1, z: 1}
|
||||
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ImplicitCom: 1
|
||||
m_ImplicitTensor: 1
|
||||
m_UseGravity: 1
|
||||
m_IsKinematic: 0
|
||||
m_Interpolate: 1
|
||||
m_Constraints: 0
|
||||
m_CollisionDetection: 1
|
||||
--- !u!1 &8494260470755779626
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 6081132146775035247}
|
||||
- component: {fileID: 1747989361158199046}
|
||||
- component: {fileID: 9133410628945824081}
|
||||
m_Layer: 9
|
||||
m_Name: Model
|
||||
m_TagString: Player
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &6081132146775035247
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8494260470755779626}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 7716211207487819734}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!33 &1747989361158199046
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8494260470755779626}
|
||||
m_Mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!23 &9133410628945824081
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8494260470755779626}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: b8370180ee45f7948b513305ba938a27, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
--- !u!1 &8504422377264036345
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 9020043203003331125}
|
||||
m_Layer: 9
|
||||
m_Name: Orientation
|
||||
m_TagString: Player
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &9020043203003331125
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8504422377264036345}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 7781662437061470788}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &9131679868565255532
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1632877289128239282}
|
||||
m_Layer: 9
|
||||
m_Name: CameraHolder
|
||||
m_TagString: Player
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1632877289128239282
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9131679868565255532}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 1.5, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 7781662437061470788}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
7
Assets/Prefabs/Player.prefab.meta
Normal file
7
Assets/Prefabs/Player.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 403eb740238e6b64690125507aa8e849
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
274
Assets/Prefabs/Portal.prefab
Normal file
274
Assets/Prefabs/Portal.prefab
Normal file
@@ -0,0 +1,274 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &854078383130308031
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 6525768614182165007}
|
||||
- component: {fileID: 4470023418895194988}
|
||||
- component: {fileID: 5568742943214540714}
|
||||
m_Layer: 12
|
||||
m_Name: Manager
|
||||
m_TagString: Portal
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &6525768614182165007
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 854078383130308031}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3117384245817137028}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &4470023418895194988
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 854078383130308031}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 38c0ed2885c88f84887e32d9e53e35e5, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_OtherPortal: {fileID: 0}
|
||||
m_CameraPrefab: {fileID: 1179287573507601862, guid: 1a28b9e152b1d3d419d1881ea498fcbf, type: 3}
|
||||
m_PortalRenderer: {fileID: 4162196787169641245}
|
||||
m_PlayerPoint: {fileID: 6158405577604730568}
|
||||
--- !u!65 &5568742943214540714
|
||||
BoxCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 854078383130308031}
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 1
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
m_Size: {x: 10, y: 10, z: 0}
|
||||
m_Center: {x: 0, y: 5, z: 0}
|
||||
--- !u!1 &2957412639318883996
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 6158405577604730568}
|
||||
m_Layer: 12
|
||||
m_Name: PlayerPos
|
||||
m_TagString: Portal
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &6158405577604730568
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2957412639318883996}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3117384245817137028}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &4525855263416128436
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 2772991262862259612}
|
||||
- component: {fileID: 5956259521933674024}
|
||||
- component: {fileID: 4162196787169641245}
|
||||
m_Layer: 12
|
||||
m_Name: RenderSurface
|
||||
m_TagString: Portal
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &2772991262862259612
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4525855263416128436}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||
m_LocalPosition: {x: 0, y: 5, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3117384245817137028}
|
||||
m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
|
||||
--- !u!33 &5956259521933674024
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4525855263416128436}
|
||||
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!23 &4162196787169641245
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4525855263416128436}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
--- !u!1 &5834152528747782185
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 3117384245817137028}
|
||||
m_Layer: 12
|
||||
m_Name: Portal
|
||||
m_TagString: Portal
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &3117384245817137028
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5834152528747782185}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 6525768614182165007}
|
||||
- {fileID: 2772991262862259612}
|
||||
- {fileID: 6158405577604730568}
|
||||
- {fileID: 8290014685027761188}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &7967144210440699741
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 8290014685027761188}
|
||||
- component: {fileID: 4196137517685965440}
|
||||
m_Layer: 0
|
||||
m_Name: Back
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &8290014685027761188
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7967144210440699741}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3117384245817137028}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!65 &4196137517685965440
|
||||
BoxCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7967144210440699741}
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 0
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
m_Size: {x: 10, y: 10, z: 5}
|
||||
m_Center: {x: 0, y: 5, z: -3.5}
|
||||
7
Assets/Prefabs/Portal.prefab.meta
Normal file
7
Assets/Prefabs/Portal.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c41b43046138ded45bddaab8e10d4cf0
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
215
Assets/Prefabs/PortalCam.prefab
Normal file
215
Assets/Prefabs/PortalCam.prefab
Normal file
@@ -0,0 +1,215 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &81168057285630099
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 282631143476456152}
|
||||
- component: {fileID: 1057397699499866652}
|
||||
- component: {fileID: 1896638422029351328}
|
||||
m_Layer: 0
|
||||
m_Name: Sphere
|
||||
m_TagString: Portal
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &282631143476456152
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 81168057285630099}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 8674285141076725919}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!33 &1057397699499866652
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 81168057285630099}
|
||||
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!23 &1896638422029351328
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 81168057285630099}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 577a3641c57817746a95c984b3448a51, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
--- !u!1 &1179287573507601862
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 8674285141076725919}
|
||||
m_Layer: 0
|
||||
m_Name: PortalCam
|
||||
m_TagString: Portal
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &8674285141076725919
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1179287573507601862}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 6081761623559100271}
|
||||
- {fileID: 282631143476456152}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &4390853373045116131
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 6081761623559100271}
|
||||
- component: {fileID: 3329017742391025939}
|
||||
- component: {fileID: 1977297312153635828}
|
||||
m_Layer: 0
|
||||
m_Name: Camera
|
||||
m_TagString: Portal
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &6081761623559100271
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4390853373045116131}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 8674285141076725919}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &3329017742391025939
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4390853373045116131}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 0a0fb07b4c853d646b6ba8378601ebb7, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Shader: {fileID: 4800000, guid: 35812bfcf4ddf904992c5c6f4af75113, type: 3}
|
||||
--- !u!20 &1977297312153635828
|
||||
Camera:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4390853373045116131}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_ClearFlags: 1
|
||||
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
|
||||
m_projectionMatrixMode: 1
|
||||
m_GateFitMode: 2
|
||||
m_FOVAxisMode: 0
|
||||
m_Iso: 200
|
||||
m_ShutterSpeed: 0.005
|
||||
m_Aperture: 16
|
||||
m_FocusDistance: 10
|
||||
m_FocalLength: 50
|
||||
m_BladeCount: 5
|
||||
m_Curvature: {x: 2, y: 11}
|
||||
m_BarrelClipping: 0.25
|
||||
m_Anamorphism: 0
|
||||
m_SensorSize: {x: 36, y: 24}
|
||||
m_LensShift: {x: 0, y: 0}
|
||||
m_NormalizedViewPortRect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 0
|
||||
width: 1
|
||||
height: 1
|
||||
near clip plane: 0.3
|
||||
far clip plane: 1000
|
||||
field of view: 60
|
||||
orthographic: 0
|
||||
orthographic size: 5
|
||||
m_Depth: 0
|
||||
m_CullingMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_RenderingPath: -1
|
||||
m_TargetTexture: {fileID: 0}
|
||||
m_TargetDisplay: 0
|
||||
m_TargetEye: 3
|
||||
m_HDR: 1
|
||||
m_AllowMSAA: 1
|
||||
m_AllowDynamicResolution: 0
|
||||
m_ForceIntoRT: 0
|
||||
m_OcclusionCulling: 1
|
||||
m_StereoConvergence: 10
|
||||
m_StereoSeparation: 0.022
|
||||
7
Assets/Prefabs/PortalCam.prefab.meta
Normal file
7
Assets/Prefabs/PortalCam.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1a28b9e152b1d3d419d1881ea498fcbf
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
83
Assets/Red.mat
Normal file
83
Assets/Red.mat
Normal file
@@ -0,0 +1,83 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Red
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _BumpScale: 1
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 1, g: 0, b: 0, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
8
Assets/Red.mat.meta
Normal file
8
Assets/Red.mat.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 577a3641c57817746a95c984b3448a51
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
2277
Assets/Scenes/Level-1.unity
Normal file
2277
Assets/Scenes/Level-1.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Level-1.unity.meta
Normal file
7
Assets/Scenes/Level-1.unity.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8d59bcb7af649c74e8fd45ea4a6c9716
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
@@ -9,8 +9,7 @@ public class GravityController
|
||||
const float m_GravityScale = -20.0f;
|
||||
|
||||
// Private constructor to stop accidental creation
|
||||
private GravityController()
|
||||
{ }
|
||||
private GravityController() { }
|
||||
|
||||
public static GravityController Instance()
|
||||
{
|
||||
|
||||
@@ -12,6 +12,7 @@ public class CameraController : MonoBehaviour
|
||||
|
||||
[Header("References")]
|
||||
[SerializeField] Transform m_Orientation;
|
||||
[SerializeField] Transform m_Tracking;
|
||||
|
||||
// Private variables //
|
||||
|
||||
@@ -22,7 +23,7 @@ public class CameraController : MonoBehaviour
|
||||
static CameraController s_Instance = null;
|
||||
|
||||
// Provides a way for external objects to interact with the camera
|
||||
public CameraController Instance() => s_Instance;
|
||||
public static CameraController Instance() => s_Instance;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
@@ -65,5 +66,11 @@ public class CameraController : MonoBehaviour
|
||||
// Applies the rotation to the objects within Unity
|
||||
m_Orientation.rotation = Quaternion.Euler(0, m_Rotation.y, 0);
|
||||
transform.rotation = Quaternion.Euler(m_Rotation.x, m_Rotation.y, 0);
|
||||
|
||||
// Sets its location to where it is tracking
|
||||
transform.position = m_Tracking.position;
|
||||
}
|
||||
|
||||
// Adds a way for external forces to modify the direction the player is looking
|
||||
public void RotatePlayerDirection(Vector2 dif) => m_Rotation += dif;
|
||||
}
|
||||
|
||||
@@ -4,6 +4,10 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
{
|
||||
private void OnTriggerStay(Collider other)
|
||||
{
|
||||
// Stops it trying to find the normals of portals
|
||||
if (other.CompareTag("Portal")) { return; }
|
||||
|
||||
// Else adds it to the list
|
||||
m_WallCollisions.Add(other);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,20 +4,27 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
{
|
||||
// Function to make the player jump
|
||||
// The function checks wether the player is grounded so external checks are not needed
|
||||
private void Jump(bool force = false)
|
||||
private void Jump(float scale = 1.0f, bool force = false)
|
||||
{
|
||||
// Checks wether the player is grounded
|
||||
// Can be overriden by passing true to force a jump
|
||||
if (m_Grounded || force)
|
||||
{
|
||||
// Removes all downwards velocity
|
||||
Vector3 v = m_Body.velocity;
|
||||
m_Body.velocity = new Vector3(v.x, Mathf.Max(v.y), v.z);
|
||||
|
||||
// Applies an upwards force simulating a jump
|
||||
m_Body.AddForce(transform.up * m_JumpForce * m_Body.mass, ForceMode.Impulse);
|
||||
m_Body.AddForce(Vector3.up * m_JumpForce * m_Body.mass * scale, ForceMode.Impulse);
|
||||
}
|
||||
}
|
||||
|
||||
// Fixed Update is called once per physics update
|
||||
private void FixedUpdate()
|
||||
{
|
||||
// Resets portal state
|
||||
m_PortalFrameCounter = Mathf.Max(0, m_PortalFrameCounter - 1);
|
||||
|
||||
// Works out the new state of the player
|
||||
UpdatePlayerState();
|
||||
|
||||
@@ -28,7 +35,7 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
if (m_OnSlope)
|
||||
{
|
||||
// Calculates better move direction for sliding
|
||||
m_MoveDir = Vector3.ProjectOnPlane(m_MoveDir, m_SlopeHit.normal).normalized;
|
||||
m_MoveDir = Vector3.ProjectOnPlane(m_MoveDir, m_StandingOn.normal).normalized;
|
||||
}
|
||||
|
||||
// Runs correct update function depending on player state
|
||||
@@ -36,7 +43,7 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
{
|
||||
case PlayerState.RUNNING:
|
||||
// Adds the force to the rigid body
|
||||
m_Body.AddForce(m_MoveDir.normalized * m_MoveSpeed * m_Body.mass * 10.0f, ForceMode.Force);
|
||||
m_Body.AddForce(m_MoveDir.normalized * m_MoveSpeed * m_Body.mass * (m_Grounded ? 10.0f : 5.0f), ForceMode.Force);
|
||||
|
||||
// Stops player sliding slopes when they don't want to
|
||||
if (m_OnSlope)
|
||||
@@ -46,6 +53,10 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
else
|
||||
{ m_Body.useGravity = true; }
|
||||
|
||||
// Checks if the player wants to jump
|
||||
// Jump function does the checking if they can
|
||||
if (m_JumpKeyPressed) { Jump(); }
|
||||
|
||||
break;
|
||||
|
||||
case PlayerState.SLIDING:
|
||||
@@ -62,13 +73,6 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
break;
|
||||
}
|
||||
|
||||
// Calls the Jump function if the user has pressed jump
|
||||
// No grounded checks needed as Jump() function does that internally
|
||||
if (m_JumpKeyPressed)
|
||||
{
|
||||
Jump();
|
||||
}
|
||||
|
||||
// Updates the counter for slide boost updates left
|
||||
m_TicksOfSlideBoostLeft = (int)Mathf.Clamp(m_TicksOfSlideBoostLeft - 1, 0, Mathf.Infinity);
|
||||
|
||||
@@ -80,10 +84,23 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
m_Body.velocity = v;
|
||||
|
||||
// Doubles gravity if falling to feel less floaty
|
||||
if (v.y < 0.0f) { GravityController.Instance().SetScale(2.0f); }
|
||||
else { GravityController.Instance().SetScale(1.0f); }
|
||||
if (v.y < 0.0f) { GravityController.Instance().SetScale(2f); }
|
||||
else { GravityController.Instance().SetScale(1f); }
|
||||
|
||||
// Clears all stored collisions
|
||||
m_WallCollisions.Clear();
|
||||
}
|
||||
|
||||
public void WentThroughPortal(float change)
|
||||
{
|
||||
Debug.Log("Went thru portal");
|
||||
|
||||
// Resets the counter
|
||||
m_PortalFrameCounter = 20;
|
||||
|
||||
// Rotates the velocity of the player
|
||||
Vector3 vel = m_Body.velocity;
|
||||
vel = Quaternion.AngleAxis(change, Vector3.up) * vel;
|
||||
m_Body.velocity = vel;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,6 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
[Header("Ground Check")]
|
||||
[SerializeField] float m_PlayerHeight;
|
||||
[SerializeField] LayerMask m_GroundMask;
|
||||
[SerializeField] LayerMask m_SlopeMask;
|
||||
|
||||
[Header("Sliding Settings")]
|
||||
[SerializeField] float m_SlideRequiredSpeed;
|
||||
@@ -71,9 +70,8 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
bool m_FlippedWallRideDirectionFirstFrame = false;
|
||||
Vector3 m_LastWallNormal;
|
||||
|
||||
// Raycast hit objects
|
||||
RaycastHit m_GroundHit;
|
||||
RaycastHit m_SlopeHit;
|
||||
// What the player is standing on
|
||||
RaycastHit m_StandingOn;
|
||||
|
||||
//
|
||||
BoxCollider m_WallCollider;
|
||||
@@ -84,9 +82,32 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
//
|
||||
Vector3 m_WallNormal;
|
||||
|
||||
//
|
||||
int m_PortalFrameCounter = 0;
|
||||
|
||||
// Only instance of the player
|
||||
static PlayerMovement s_Instance;
|
||||
|
||||
public static Transform Orientation() => s_Instance.m_Orientation;
|
||||
public static Vector3 Pos() => s_Instance.transform.position;
|
||||
public static void SetPos(Vector3 v) => s_Instance.transform.parent.position = v;
|
||||
public static GameObject Object() => s_Instance.gameObject;
|
||||
public static bool CanGoThroughPortals() => s_Instance.m_PortalFrameCounter == 0;
|
||||
public static PlayerMovement Instance() => s_Instance;
|
||||
|
||||
// Start is called before the first frame update
|
||||
private void Start()
|
||||
{
|
||||
// Checks there is not more than one player at one time
|
||||
if (s_Instance != null)
|
||||
{
|
||||
Debug.LogError("Multiple players");
|
||||
return;
|
||||
}
|
||||
|
||||
// Sets it to the instance
|
||||
s_Instance = this;
|
||||
|
||||
// Stops the rigidbody from rotatating when we don't want it to
|
||||
m_Body.freezeRotation = true;
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public partial class PlayerMovement : MonoBehaviour
|
||||
{
|
||||
@@ -43,11 +44,11 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
private void Update()
|
||||
{
|
||||
// Performs raycasts to see what the player is standing on
|
||||
m_Grounded = Physics.Raycast(transform.position, Vector3.down, out m_GroundHit, m_PlayerHeight * 0.5f + 0.3f, m_GroundMask);
|
||||
m_OnSlope = Physics.Raycast(transform.position, Vector3.down, out m_SlopeHit, m_PlayerHeight * 0.5f + 0.3f, m_SlopeMask);
|
||||
m_Grounded = Physics.Raycast(transform.position, Vector3.down, out m_StandingOn, m_PlayerHeight * 0.5f + 0.3f, m_GroundMask);
|
||||
m_OnSlope = m_StandingOn.normal != new Vector3(0.0f, 1.0f, 0.0f) && m_Grounded;
|
||||
|
||||
// Checks the player is far enough of the ground to start wall running
|
||||
m_IsFarEnoughOffGroundToWallRide = m_GroundHit.distance > m_DistanceOfFloorToWallRide;
|
||||
m_IsFarEnoughOffGroundToWallRide = m_StandingOn.distance > m_DistanceOfFloorToWallRide;
|
||||
|
||||
// Updates the state of the user input
|
||||
UpdateInput();
|
||||
@@ -56,6 +57,12 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
ApplyDrag();
|
||||
|
||||
// Displays the speed of the player to the screen
|
||||
m_SpeedDisplay.text = "Speed: " + m_Body.velocity.magnitude.ToString("0.00");
|
||||
m_SpeedDisplay.text = new Vector3(m_Body.velocity.x, 0.0f, m_Body.velocity.z).magnitude.ToString("0.00") + " m/s";
|
||||
|
||||
// Reloads the game to stop falling off
|
||||
if (Input.GetKey(KeyCode.R))
|
||||
{
|
||||
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
m_PlayerTransform.localScale = new Vector3(1.0f, m_SlideScaler, 1.0f);
|
||||
|
||||
// Applies a downward force as shrinking the player scale causes them to float
|
||||
m_Body.AddForce(Vector3.down * m_Body.mass * 5.0f, ForceMode.Impulse);
|
||||
m_Body.AddForce(Vector3.down * m_Body.mass * 5.0f, ForceMode.Force);
|
||||
|
||||
// Applies a boost of a force at the beginning of a slide
|
||||
m_TicksOfSlideBoostLeft = 10;
|
||||
@@ -31,17 +31,28 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
// Correctly applies force on slopes
|
||||
if (m_OnSlope)
|
||||
{
|
||||
Vector3 slopeDir = m_SlopeHit.normal;
|
||||
Vector3 slopeDir = m_StandingOn.normal;
|
||||
slopeDir.y = 0.0f - slopeDir.y;
|
||||
m_Body.AddForce(slopeDir.normalized * m_SlideSpeed * m_Body.mass * 10, ForceMode.Force);
|
||||
|
||||
// Checks if the player wants to jump
|
||||
if (m_JumpKeyPressed) { Jump(2.0f, true); }
|
||||
}
|
||||
|
||||
// If at the start of a slide provides a boost to the player or if the player is on a slope
|
||||
else if (m_TicksOfSlideBoostLeft != 0)
|
||||
{
|
||||
m_Body.AddForce(m_MoveDir.normalized * m_SlideSpeed * m_Body.mass * 10, ForceMode.Force);
|
||||
// Applies the boost
|
||||
m_Body.AddForce(m_MoveDir.normalized * m_SlideSpeed * m_Body.mass * 2, ForceMode.Force);
|
||||
|
||||
// Checks if the player wants to jump
|
||||
if (m_JumpKeyPressed) { Jump(1.0f, true); }
|
||||
}
|
||||
|
||||
//m_Body.AddForce(Vector3.down * m_Body.mass * 5.0f, ForceMode.Impulse);
|
||||
else
|
||||
{
|
||||
// Checks if the player wants to jump
|
||||
if (m_JumpKeyPressed) { Jump(1.0f, true); }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,8 +31,7 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
Vector3 point = closest.ClosestPoint(transform.position);
|
||||
Vector3 dir = point - transform.position;
|
||||
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(transform.position, dir.normalized, out hit, (m_WallCheckDistance * 2.0f) + 1.0f, m_GroundMask))
|
||||
if (Physics.Raycast(transform.position, dir.normalized, out RaycastHit hit, (m_WallCheckDistance * 2.0f) + 1.0f, m_GroundMask))
|
||||
{
|
||||
normal = hit.normal;
|
||||
return true;
|
||||
@@ -40,7 +39,6 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
|
||||
else
|
||||
{
|
||||
Debug.LogError("SOMETHING WENT WRONG");
|
||||
normal = Vector3.zero;
|
||||
return false;
|
||||
}
|
||||
@@ -75,5 +73,8 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
|
||||
// Sets the last wall normal to the current normal for later use
|
||||
m_LastWallNormal = m_WallNormal;
|
||||
|
||||
// Checks if the player wants to jump
|
||||
if (m_JumpKeyPressed) { Jump(2.0f, true); }
|
||||
}
|
||||
}
|
||||
|
||||
8
Assets/Scripts/Portals.meta
Normal file
8
Assets/Scripts/Portals.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b687cd8a45b3feb428316fa7baa9b195
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
64
Assets/Scripts/Portals/PortalCamera.cs
Normal file
64
Assets/Scripts/Portals/PortalCamera.cs
Normal file
@@ -0,0 +1,64 @@
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(Camera))]
|
||||
public class PortalCamera : MonoBehaviour
|
||||
{
|
||||
[Header("Components")]
|
||||
[SerializeField] Shader m_Shader;
|
||||
|
||||
// Private members //
|
||||
|
||||
PortalManager m_DisplayPortal;
|
||||
PortalManager m_CapturePortal;
|
||||
|
||||
RenderTexture m_RenderTexture;
|
||||
Material m_RenderMaterial;
|
||||
|
||||
Camera m_Camera;
|
||||
|
||||
Vector3 m_Rot;
|
||||
|
||||
// Initialistion function for the camera
|
||||
public void InitCamera(MeshRenderer renderer, PortalManager creator, Vector3 rot)
|
||||
{
|
||||
// Transfers the passed rotation to be stored within the class
|
||||
m_Rot = rot;
|
||||
|
||||
// Stores both portals
|
||||
m_CapturePortal = creator.Linked();
|
||||
m_DisplayPortal = creator;
|
||||
|
||||
// Gets the camera from the component
|
||||
m_Camera = gameObject.GetComponent<Camera>();
|
||||
|
||||
// Creates the render texture
|
||||
RenderTextureDescriptor descriptor = new(Screen.width, Screen.height);
|
||||
m_RenderTexture = new RenderTexture(descriptor);
|
||||
|
||||
// Creates a material from the Cutout shader
|
||||
// Needs to be created via code as all the materials have different settings
|
||||
m_RenderMaterial = new Material(m_Shader);
|
||||
|
||||
// Links the camera to the mesh renderer
|
||||
m_Camera.targetTexture = m_RenderTexture; // Sets it's camera to display to the render texture instead of the screen
|
||||
m_RenderMaterial.mainTexture = m_RenderTexture; // Sets the material to use the render texture as it's texture
|
||||
renderer.material = m_RenderMaterial; // Set's the renderer to use the material
|
||||
}
|
||||
|
||||
// Update is called every frame
|
||||
void Update()
|
||||
{
|
||||
// Gets the offset of the player from the display portal
|
||||
Vector3 offset = m_DisplayPortal.PlayerOffset();
|
||||
|
||||
// Translates it to the capture portal and assigns it to the camera position
|
||||
Transform t = m_CapturePortal.transform.parent;
|
||||
transform.parent.position = (t.position) + (-t.forward * offset.z) + (t.up * offset.y) + (-t.right * offset.x);
|
||||
|
||||
// Calculate angle stuff
|
||||
float angle = Quaternion.Angle(m_DisplayPortal.transform.parent.rotation, m_CapturePortal.transform.parent.rotation);
|
||||
Quaternion rotDif = Quaternion.AngleAxis(angle, Vector3.up);
|
||||
Vector3 newCamDir = rotDif * CameraController.Instance().transform.forward;
|
||||
transform.parent.eulerAngles = Quaternion.LookRotation(newCamDir, Vector3.up).eulerAngles + m_Rot;
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Portals/PortalCamera.cs.meta
Normal file
11
Assets/Scripts/Portals/PortalCamera.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0a0fb07b4c853d646b6ba8378601ebb7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
84
Assets/Scripts/Portals/PortalManager.cs
Normal file
84
Assets/Scripts/Portals/PortalManager.cs
Normal file
@@ -0,0 +1,84 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class PortalManager : MonoBehaviour
|
||||
{
|
||||
[Header("References")]
|
||||
[SerializeField] GameObject m_OtherPortal;
|
||||
|
||||
[Header("Set References")]
|
||||
[SerializeField] GameObject m_CameraPrefab;
|
||||
[SerializeField] MeshRenderer m_PortalRenderer;
|
||||
|
||||
[Header("Points")]
|
||||
[SerializeField] Transform m_PlayerPoint;
|
||||
|
||||
// Private variables //
|
||||
|
||||
PortalManager m_OtherManager;
|
||||
PortalCamera m_PortalCamera;
|
||||
|
||||
// Gets the other end of the portal
|
||||
public PortalManager Linked() => m_OtherManager;
|
||||
|
||||
// Gets the location of the player relative to the portal
|
||||
public Vector3 PlayerOffset() => m_PlayerPoint.localPosition;
|
||||
|
||||
static bool s_TeleportedThisFrame = false;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
// Validates that it is a portal
|
||||
m_OtherManager = m_OtherPortal.GetComponentInChildren<PortalManager>();
|
||||
if (m_OtherManager == null)
|
||||
{
|
||||
Debug.LogError("OtherPortal was not valid portal");
|
||||
return;
|
||||
}
|
||||
|
||||
// Creates the camera in top-level heirachry and stores the PortalCamera script
|
||||
GameObject cam = Instantiate(m_CameraPrefab, transform.root.parent);
|
||||
m_PortalCamera = cam.GetComponentInChildren<PortalCamera>();
|
||||
|
||||
// Initialises the camera so it renders to the portal and not the screen
|
||||
m_PortalCamera.InitCamera(m_PortalRenderer, this, transform.parent.localEulerAngles * 2.0f);
|
||||
}
|
||||
|
||||
// Updates is called every frame
|
||||
void Update()
|
||||
{
|
||||
// Updates the player position relative to the portal
|
||||
m_PlayerPoint.position = CameraController.Instance().transform.position;
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
s_TeleportedThisFrame = true;
|
||||
}
|
||||
|
||||
// When something enters the portal
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
// Changing the state if it is not the player will causes issues
|
||||
if (other.CompareTag(PlayerMovement.Object().tag) == false) { return; }
|
||||
|
||||
// Calculates if the player is going towards the portal
|
||||
Vector3 difference = PlayerMovement.Pos() - transform.position;
|
||||
|
||||
// If this is true the player has crossed the portal
|
||||
if (PlayerMovement.CanGoThroughPortals() && s_TeleportedThisFrame == true)
|
||||
{
|
||||
// Rotates the player
|
||||
float rotDif = -Quaternion.Angle(transform.rotation, m_OtherManager.transform.rotation);
|
||||
rotDif += 180.0f;
|
||||
CameraController.Instance().RotatePlayerDirection(new Vector2(0f, rotDif));
|
||||
|
||||
// Tellss the player it went through a portal
|
||||
PlayerMovement.Instance().WentThroughPortal(rotDif);
|
||||
|
||||
// Teleports the player
|
||||
Vector3 offset = Quaternion.Euler(0f, rotDif, 0f) * difference;
|
||||
PlayerMovement.SetPos(m_OtherManager.transform.position + offset - new Vector3(0, 1.0f, 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Portals/PortalManager.cs.meta
Normal file
11
Assets/Scripts/Portals/PortalManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 38c0ed2885c88f84887e32d9e53e35e5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Shaders.meta
Normal file
8
Assets/Shaders.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a46220d168e6c524997cbe84798f505a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
60
Assets/Shaders/ScreenCutoutShader.shader
Normal file
60
Assets/Shaders/ScreenCutoutShader.shader
Normal file
@@ -0,0 +1,60 @@
|
||||
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||||
|
||||
Shader "Unlit/ScreenCutoutShader"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
|
||||
Lighting Off
|
||||
Cull Back
|
||||
ZWrite On
|
||||
ZTest Less
|
||||
|
||||
Fog{ Mode Off }
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
//float2 uv : TEXCOORD0;
|
||||
float4 vertex : SV_POSITION;
|
||||
float4 screenPos : TEXCOORD1;
|
||||
};
|
||||
|
||||
v2f vert (appdata v)
|
||||
{
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.screenPos = ComputeScreenPos(o.vertex);
|
||||
return o;
|
||||
}
|
||||
|
||||
sampler2D _MainTex;
|
||||
|
||||
fixed4 frag (v2f i) : SV_Target
|
||||
{
|
||||
i.screenPos /= i.screenPos.w;
|
||||
fixed4 col = tex2D(_MainTex, float2(i.screenPos.x, i.screenPos.y));
|
||||
|
||||
return col;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
9
Assets/Shaders/ScreenCutoutShader.shader.meta
Normal file
9
Assets/Shaders/ScreenCutoutShader.shader.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 35812bfcf4ddf904992c5c6f4af75113
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -2,15 +2,21 @@
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Prototype_512x512_Grey1
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _NORMALMAP _NORMALMAP_TANGENT_SPACE
|
||||
_SPECULARHIGHLIGHTS_OFF
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords:
|
||||
- _NORMALMAP
|
||||
- _SPECULARHIGHLIGHTS_OFF
|
||||
m_InvalidKeywords:
|
||||
- _DISABLE_SSR_TRANSPARENT
|
||||
- _NORMALMAP_TANGENT_SPACE
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
@@ -23,6 +29,7 @@ Material:
|
||||
- TransparentDepthPostpass
|
||||
- TransparentBackface
|
||||
- RayTracingPrepass
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
@@ -76,7 +83,7 @@ Material:
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Scale: {x: 100, y: 100}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissiveColorMap:
|
||||
m_Texture: {fileID: 0}
|
||||
@@ -96,7 +103,7 @@ Material:
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: dd29f35641da38647a1eeb1028211f1a, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Scale: {x: 100, y: 100}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MaskMap:
|
||||
m_Texture: {fileID: 0}
|
||||
@@ -162,6 +169,7 @@ Material:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AORemapMax: 1
|
||||
- _AORemapMin: 0
|
||||
|
||||
@@ -52,6 +52,10 @@ Material:
|
||||
m_Texture: {fileID: 2800000, guid: 9397418d1d7b12543bf27fb61b93bbea, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
|
||||
@@ -283,7 +283,196 @@ PlayerSettings:
|
||||
AndroidValidateAppBundleSize: 1
|
||||
AndroidAppBundleSizeToValidate: 150
|
||||
m_BuildTargetIcons: []
|
||||
m_BuildTargetPlatformIcons: []
|
||||
m_BuildTargetPlatformIcons:
|
||||
- m_BuildTarget: iPhone
|
||||
m_Icons:
|
||||
- m_Textures: []
|
||||
m_Width: 180
|
||||
m_Height: 180
|
||||
m_Kind: 0
|
||||
m_SubKind: iPhone
|
||||
- m_Textures: []
|
||||
m_Width: 120
|
||||
m_Height: 120
|
||||
m_Kind: 0
|
||||
m_SubKind: iPhone
|
||||
- m_Textures: []
|
||||
m_Width: 167
|
||||
m_Height: 167
|
||||
m_Kind: 0
|
||||
m_SubKind: iPad
|
||||
- m_Textures: []
|
||||
m_Width: 152
|
||||
m_Height: 152
|
||||
m_Kind: 0
|
||||
m_SubKind: iPad
|
||||
- m_Textures: []
|
||||
m_Width: 76
|
||||
m_Height: 76
|
||||
m_Kind: 0
|
||||
m_SubKind: iPad
|
||||
- m_Textures: []
|
||||
m_Width: 120
|
||||
m_Height: 120
|
||||
m_Kind: 3
|
||||
m_SubKind: iPhone
|
||||
- m_Textures: []
|
||||
m_Width: 80
|
||||
m_Height: 80
|
||||
m_Kind: 3
|
||||
m_SubKind: iPhone
|
||||
- m_Textures: []
|
||||
m_Width: 80
|
||||
m_Height: 80
|
||||
m_Kind: 3
|
||||
m_SubKind: iPad
|
||||
- m_Textures: []
|
||||
m_Width: 40
|
||||
m_Height: 40
|
||||
m_Kind: 3
|
||||
m_SubKind: iPad
|
||||
- m_Textures: []
|
||||
m_Width: 87
|
||||
m_Height: 87
|
||||
m_Kind: 1
|
||||
m_SubKind: iPhone
|
||||
- m_Textures: []
|
||||
m_Width: 58
|
||||
m_Height: 58
|
||||
m_Kind: 1
|
||||
m_SubKind: iPhone
|
||||
- m_Textures: []
|
||||
m_Width: 29
|
||||
m_Height: 29
|
||||
m_Kind: 1
|
||||
m_SubKind: iPhone
|
||||
- m_Textures: []
|
||||
m_Width: 58
|
||||
m_Height: 58
|
||||
m_Kind: 1
|
||||
m_SubKind: iPad
|
||||
- m_Textures: []
|
||||
m_Width: 29
|
||||
m_Height: 29
|
||||
m_Kind: 1
|
||||
m_SubKind: iPad
|
||||
- m_Textures: []
|
||||
m_Width: 60
|
||||
m_Height: 60
|
||||
m_Kind: 2
|
||||
m_SubKind: iPhone
|
||||
- m_Textures: []
|
||||
m_Width: 40
|
||||
m_Height: 40
|
||||
m_Kind: 2
|
||||
m_SubKind: iPhone
|
||||
- m_Textures: []
|
||||
m_Width: 40
|
||||
m_Height: 40
|
||||
m_Kind: 2
|
||||
m_SubKind: iPad
|
||||
- m_Textures: []
|
||||
m_Width: 20
|
||||
m_Height: 20
|
||||
m_Kind: 2
|
||||
m_SubKind: iPad
|
||||
- m_Textures: []
|
||||
m_Width: 1024
|
||||
m_Height: 1024
|
||||
m_Kind: 4
|
||||
m_SubKind: App Store
|
||||
- m_BuildTarget: Android
|
||||
m_Icons:
|
||||
- m_Textures: []
|
||||
m_Width: 432
|
||||
m_Height: 432
|
||||
m_Kind: 2
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 324
|
||||
m_Height: 324
|
||||
m_Kind: 2
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 216
|
||||
m_Height: 216
|
||||
m_Kind: 2
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 162
|
||||
m_Height: 162
|
||||
m_Kind: 2
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 108
|
||||
m_Height: 108
|
||||
m_Kind: 2
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 81
|
||||
m_Height: 81
|
||||
m_Kind: 2
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 192
|
||||
m_Height: 192
|
||||
m_Kind: 1
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 144
|
||||
m_Height: 144
|
||||
m_Kind: 1
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 96
|
||||
m_Height: 96
|
||||
m_Kind: 1
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 72
|
||||
m_Height: 72
|
||||
m_Kind: 1
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 48
|
||||
m_Height: 48
|
||||
m_Kind: 1
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 36
|
||||
m_Height: 36
|
||||
m_Kind: 1
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 192
|
||||
m_Height: 192
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 144
|
||||
m_Height: 144
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 96
|
||||
m_Height: 96
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 72
|
||||
m_Height: 72
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 48
|
||||
m_Height: 48
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 36
|
||||
m_Height: 36
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
m_BuildTargetBatching:
|
||||
- m_BuildTarget: Standalone
|
||||
m_StaticBatching: 1
|
||||
|
||||
@@ -3,7 +3,9 @@
|
||||
--- !u!78 &1
|
||||
TagManager:
|
||||
serializedVersion: 2
|
||||
tags: []
|
||||
tags:
|
||||
- Portal
|
||||
- NoTag
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
@@ -14,10 +16,10 @@ TagManager:
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
- Player
|
||||
- Ground
|
||||
- Slope
|
||||
-
|
||||
- Portal
|
||||
-
|
||||
-
|
||||
-
|
||||
|
||||
Reference in New Issue
Block a user