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https://github.com/PashaBibko/The-Mobius-Line.git
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Portal rendering works
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@@ -8,7 +8,7 @@ public class PortalCamera : MonoBehaviour
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// Private members //
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public PortalManager m_DisplayPortal;
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PortalManager m_DisplayPortal;
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PortalManager m_CapturePortal;
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RenderTexture m_RenderTexture;
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@@ -16,9 +16,16 @@ public class PortalCamera : MonoBehaviour
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Camera m_Camera;
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Vector3 m_Rot;
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// Initialistion function for the camera
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public void InitCamera(MeshRenderer renderer, PortalManager creator)
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public void InitCamera(MeshRenderer renderer, PortalManager creator, Vector3 rot)
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{
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Debug.Log(rot);
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//
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m_Rot = rot;
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//
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m_CapturePortal = creator.Linked();
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m_DisplayPortal = creator;
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@@ -50,10 +57,10 @@ public class PortalCamera : MonoBehaviour
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Transform t = m_CapturePortal.transform.parent;
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transform.parent.position = (t.position) + (-t.forward * offset.z) + (t.up * offset.y) + (-t.right * offset.x);
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//
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// Calculate angle stuff
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float angle = Quaternion.Angle(m_DisplayPortal.transform.parent.rotation, m_CapturePortal.transform.parent.rotation);
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Quaternion rotDif = Quaternion.AngleAxis(angle, Vector3.up);
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Vector3 newCamDir = rotDif * CameraController.Instance().transform.forward;
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transform.parent.rotation = Quaternion.LookRotation(newCamDir, Vector3.up);
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transform.parent.eulerAngles = Quaternion.LookRotation(newCamDir, Vector3.up).eulerAngles + m_Rot;
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}
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}
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@@ -11,8 +11,6 @@ public class PortalManager : MonoBehaviour
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[Header("Points")]
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[SerializeField] Transform m_PlayerPoint;
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[SerializeField] Transform m_Pos;
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[SerializeField] Transform m_Rot;
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PortalManager m_OtherManager;
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PortalCamera m_PortalCamera;
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@@ -36,7 +34,7 @@ public class PortalManager : MonoBehaviour
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m_PortalCamera = cam.GetComponentInChildren<PortalCamera>();
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// Initialises the camera so it renders to the portal and not the screen
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m_PortalCamera.InitCamera(m_PortalRenderer, this);
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m_PortalCamera.InitCamera(m_PortalRenderer, this, transform.parent.localEulerAngles * 2.0f);
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}
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// Updates is called every frame
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