Files
MIRROR-The-Mobius-Line/Assets/Scripts/Portals/PortalManager.cs
2025-04-02 11:51:39 +01:00

46 lines
1.4 KiB
C#

using UnityEngine;
public class PortalManager : MonoBehaviour
{
[Header("References")]
[SerializeField] GameObject m_OtherPortal;
[Header("Set References")]
[SerializeField] GameObject m_CameraPrefab;
[SerializeField] MeshRenderer m_PortalRenderer;
[Header("Points")]
[SerializeField] Transform m_PlayerPoint;
PortalManager m_OtherManager;
PortalCamera m_PortalCamera;
public PortalManager Linked() => m_OtherManager;
public Vector3 PlayerOffset() => m_PlayerPoint.localPosition;
// Start is called before the first frame update
void Start()
{
// Validates that it is a portal
m_OtherManager = m_OtherPortal.GetComponentInChildren<PortalManager>();
if (m_OtherManager == null)
{
Debug.LogError("OtherPortal was not valid portal");
return;
}
// Creates the camera in top-level heirachry and stores the PortalCamera script
GameObject cam = Instantiate(m_CameraPrefab, transform.root.parent);
m_PortalCamera = cam.GetComponentInChildren<PortalCamera>();
// Initialises the camera so it renders to the portal and not the screen
m_PortalCamera.InitCamera(m_PortalRenderer, this, transform.parent.localEulerAngles * 2.0f);
}
// Updates is called every frame
void Update()
{
m_PlayerPoint.position = CameraController.Instance().transform.position;
}
}