mirror of
https://github.com/PashaBibko/The-Mobius-Line.git
synced 2026-04-03 17:39:03 +00:00
Added wall riding section
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@@ -110,7 +110,7 @@ Camera:
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width: 1
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height: 1
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near clip plane: 0.3
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far clip plane: 1000
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far clip plane: 100
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field of view: 60
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orthographic: 0
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orthographic size: 5
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File diff suppressed because one or more lines are too long
@@ -23,8 +23,8 @@ public partial class PlayerMovement : MonoBehaviour
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{ m_State = PlayerState.SLIDING; }
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// Checks if the player is in the wall running state
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// else if (GetNormalOfClosestCollider(out m_WallNormal) && m_WallRunKeyPressed)
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// { m_State = PlayerState.WALL_RUNNING; }
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else if (GetNormalOfClosestCollider(out m_WallNormal) && m_WallRunKeyPressed)
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{ m_State = PlayerState.WALL_RUNNING; }
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// Defaults to ruuning
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else { m_State = PlayerState.RUNNING; }
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@@ -9,17 +9,17 @@ public partial class PlayerMovement : MonoBehaviour
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foreach (Collider collision in m_WallCollisions)
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{
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Vector3 pos = Vector3.zero;
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float distance = Mathf.Infinity;
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if (collision.GetType() != typeof(MeshCollider))
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{
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pos = collision.ClosestPoint(transform.position);
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Vector3 pos = collision.ClosestPoint(transform.position);
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Vector3 dif = transform.position - pos;
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distance = dif.magnitude;
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}
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Vector3 dif = transform.position - pos;
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float distance = dif.magnitude;
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dist = Mathf.Min(dist, distance);
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if (dist == distance)
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@@ -139,7 +139,7 @@
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{
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"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "editor.lastMeshSelectMode",
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"value": "{\"m_Value\":2}"
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"value": "{\"m_Value\":8}"
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},
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{
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"type": "UnityEngine.ProBuilder.SelectionModifierBehavior, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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@@ -174,7 +174,7 @@
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{
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"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "ShapeBuilder.LastSize",
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"value": "{\"m_Value\":{\"x\":1.0,\"y\":-1.0305825471878052,\"z\":1.0}}"
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"value": "{\"m_Value\":{\"x\":23.061302185058595,\"y\":10.831178665161133,\"z\":23.66290283203125}}"
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},
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{
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"type": "UnityEngine.Quaternion, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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@@ -220,6 +220,16 @@
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"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "meshImporter.smoothingAngle",
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"value": "{\"m_Value\":1.0}"
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},
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{
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"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "ExtrudeFaces.distance",
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"value": "{\"m_Value\":0.5}"
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},
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{
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"type": "UnityEngine.ProBuilder.ExtrudeMethod, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "editor.extrudeMethod",
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"value": "{\"m_Value\":2}"
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}
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]
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}
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