Files
U10-MobileGame/Assets/Scripts/PlayerController.cs
2025-11-18 11:12:43 +00:00

20 lines
440 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : OrbitalPositionBehaviour
{
public override void OnStart()
{
m_OrbitalPosition.DistanceFromCentre = 4;
}
public void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
m_OrbitalPosition.DistanceFromCentre += GlobalOrbitalPositionManager.GetGapDistance();
}
}
}