Made gap adjustable
This commit is contained in:
@@ -16,11 +16,11 @@ public class OrbitalPosition : MonoBehaviour
|
||||
public class GlobalOrbitalPositionManager : MonoBehaviour
|
||||
{
|
||||
static GlobalOrbitalPositionManager s_Instance = null;
|
||||
|
||||
List<OrbitalPosition> m_ObjectInstances = new();
|
||||
private readonly List<OrbitalPosition> m_ObjectInstances = new();
|
||||
|
||||
[SerializeField, Range(0f, Mathf.PI * 2)] float m_RadiusSpeed = 2f;
|
||||
[SerializeField, Range(0f, 2f)] float m_DistanceSpeed = 2f;
|
||||
[SerializeField, Range(0f, 2f)] float m_DistanceSpeed = 0.6f;
|
||||
[SerializeField, Range(0f, 1f)] float m_GapDistance = 0.3f;
|
||||
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||
private static void OnApplicationStart()
|
||||
@@ -47,6 +47,9 @@ public class GlobalOrbitalPositionManager : MonoBehaviour
|
||||
|
||||
public static void UnregisterOrbitalPositionInstance(OrbitalPosition removedInstance) =>
|
||||
s_Instance.m_ObjectInstances.Remove(removedInstance);
|
||||
|
||||
public static float GetGapDistance() =>
|
||||
s_Instance.m_GapDistance;
|
||||
}
|
||||
|
||||
[RequireComponent(typeof(OrbitalPosition))]
|
||||
|
||||
@@ -6,14 +6,14 @@ public class PlayerController : OrbitalPositionBehaviour
|
||||
{
|
||||
public override void OnStart()
|
||||
{
|
||||
m_OrbitalPosition.DistanceFromCentre = 10;
|
||||
m_OrbitalPosition.DistanceFromCentre = 4;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
m_OrbitalPosition.DistanceFromCentre += 1;
|
||||
m_OrbitalPosition.DistanceFromCentre += GlobalOrbitalPositionManager.GetGapDistance();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user