using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : OrbitalPositionBehaviour { public override void OnStart() { m_OrbitalPosition.DistanceFromCentre = 4; } public void Update() { if (Input.GetKeyDown(KeyCode.Space)) { m_OrbitalPosition.DistanceFromCentre += GlobalOrbitalPositionManager.GetGapDistance(); } } }