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15 Commits
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||||||
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m_TargetDisplay: 0
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8
Assets/ProBuilder Data.meta
Normal file
8
Assets/ProBuilder Data.meta
Normal file
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|
fileFormatVersion: 2
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31
Assets/ProBuilder Data/Default Color Palette.asset
Normal file
31
Assets/ProBuilder Data/Default Color Palette.asset
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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- {r: 1, g: 0.863, b: 0, a: 1}
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- {r: 0.694, g: 0.051, b: 0.788, a: 1}
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- {r: 0.067, g: 0.067, b: 0.067, a: 1}
|
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- {r: 0.667, g: 0.667, b: 0.667, a: 1}
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|
- {r: 0.867, g: 0.867, b: 0.867, a: 1}
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8
Assets/ProBuilder Data/Default Color Palette.asset.meta
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8
Assets/ProBuilder Data/Default Color Palette.asset.meta
Normal file
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25
Assets/ProBuilder Data/Default Material Palette.asset
Normal file
25
Assets/ProBuilder Data/Default Material Palette.asset
Normal file
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|
|||||||
|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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29411
Assets/Scenes/ActualLevel1.unity
Normal file
29411
Assets/Scenes/ActualLevel1.unity
Normal file
File diff suppressed because one or more lines are too long
7
Assets/Scenes/ActualLevel1.unity.meta
Normal file
7
Assets/Scenes/ActualLevel1.unity.meta
Normal file
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2277
Assets/Scenes/Level-1.unity
Normal file
2277
Assets/Scenes/Level-1.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Level-1.unity.meta
Normal file
7
Assets/Scenes/Level-1.unity.meta
Normal file
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userData:
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2494
Assets/Scenes/MainMenu.unity
Normal file
2494
Assets/Scenes/MainMenu.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/MainMenu.unity.meta
Normal file
7
Assets/Scenes/MainMenu.unity.meta
Normal file
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|
fileFormatVersion: 2
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userData:
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File diff suppressed because it is too large
Load Diff
14
Assets/Scripts/KillPlayerOnCollision.cs
Normal file
14
Assets/Scripts/KillPlayerOnCollision.cs
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class KillPlayerOnCollision : MonoBehaviour
|
||||||
|
{
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.CompareTag("Player"))
|
||||||
|
{
|
||||||
|
PlayerMovement.Instance().Kill();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/KillPlayerOnCollision.cs.meta
Normal file
11
Assets/Scripts/KillPlayerOnCollision.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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guid: f2fde010c43e15d4893fce8d399cb999
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|
MonoImporter:
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|
externalObjects: {}
|
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|
serializedVersion: 2
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|
defaultReferences: []
|
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|
executionOrder: 0
|
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|
icon: {instanceID: 0}
|
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|
userData:
|
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|
assetBundleName:
|
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|
assetBundleVariant:
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@@ -49,11 +49,17 @@ public class CameraController : MonoBehaviour
|
|||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
if (PlayerMovement.Instance().IsDead())
|
||||||
|
{
|
||||||
|
transform.position = m_Tracking.position;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// Gets the mouse input from the user
|
// Gets the mouse input from the user
|
||||||
Vector2 mouse = new Vector2
|
Vector2 mouse = new Vector2
|
||||||
(
|
(
|
||||||
Input.GetAxisRaw("Mouse X") * Time.deltaTime * m_Sensitivity.x,
|
Input.GetAxisRaw("Mouse X") * Time.deltaTime * m_Sensitivity.x * MainMenu.sens,
|
||||||
Input.GetAxisRaw("Mouse Y") * Time.deltaTime * m_Sensitivity.y
|
Input.GetAxisRaw("Mouse Y") * Time.deltaTime * m_Sensitivity.y * MainMenu.sens
|
||||||
);
|
);
|
||||||
|
|
||||||
// Applies the mouse movement to the camera angle
|
// Applies the mouse movement to the camera angle
|
||||||
|
|||||||
@@ -4,6 +4,22 @@ public partial class PlayerMovement : MonoBehaviour
|
|||||||
{
|
{
|
||||||
private void OnTriggerStay(Collider other)
|
private void OnTriggerStay(Collider other)
|
||||||
{
|
{
|
||||||
|
if (m_IsDead)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (other.CompareTag("Finish"))
|
||||||
|
{
|
||||||
|
m_IsDead = true;
|
||||||
|
m_GameCanvas.enabled = false;
|
||||||
|
m_CompletedCanvas.enabled = true;
|
||||||
|
|
||||||
|
float timeTaken = Time.time - m_StartTime;
|
||||||
|
|
||||||
|
m_CompletedText.text = "Congratulations you beat 'The Mobius Line'\nYou took " + timeTaken.ToString("0.00") + " seconds\nPress R to restart and try to get a faster time";
|
||||||
|
}
|
||||||
|
|
||||||
// Stops it trying to find the normals of portals
|
// Stops it trying to find the normals of portals
|
||||||
if (other.CompareTag("Portal")) { return; }
|
if (other.CompareTag("Portal")) { return; }
|
||||||
|
|
||||||
|
|||||||
@@ -22,6 +22,11 @@ public partial class PlayerMovement : MonoBehaviour
|
|||||||
// Fixed Update is called once per physics update
|
// Fixed Update is called once per physics update
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
{
|
{
|
||||||
|
if (m_IsDead)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// Resets portal state
|
// Resets portal state
|
||||||
m_PortalFrameCounter = Mathf.Max(0, m_PortalFrameCounter - 1);
|
m_PortalFrameCounter = Mathf.Max(0, m_PortalFrameCounter - 1);
|
||||||
|
|
||||||
@@ -31,6 +36,16 @@ public partial class PlayerMovement : MonoBehaviour
|
|||||||
// Calculates the movement direction
|
// Calculates the movement direction
|
||||||
m_MoveDir = (m_Orientation.forward * m_Input.y) + (m_Orientation.right * m_Input.x);
|
m_MoveDir = (m_Orientation.forward * m_Input.y) + (m_Orientation.right * m_Input.x);
|
||||||
|
|
||||||
|
if (m_MoveDir != Vector3.zero && m_StartTime == 0.0f)
|
||||||
|
{
|
||||||
|
m_StartTime = Time.time;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_StartTime != 0.0f)
|
||||||
|
{
|
||||||
|
m_TimeText.text = (Time.time - m_StartTime).ToString("0.00") + " s";
|
||||||
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
if (m_OnSlope)
|
if (m_OnSlope)
|
||||||
{
|
{
|
||||||
@@ -93,8 +108,10 @@ public partial class PlayerMovement : MonoBehaviour
|
|||||||
|
|
||||||
public void WentThroughPortal(float change)
|
public void WentThroughPortal(float change)
|
||||||
{
|
{
|
||||||
|
Debug.Log("Went thru portal");
|
||||||
|
|
||||||
// Resets the counter
|
// Resets the counter
|
||||||
m_PortalFrameCounter = 3;
|
m_PortalFrameCounter = 20;
|
||||||
|
|
||||||
// Rotates the velocity of the player
|
// Rotates the velocity of the player
|
||||||
Vector3 vel = m_Body.velocity;
|
Vector3 vel = m_Body.velocity;
|
||||||
|
|||||||
@@ -41,6 +41,13 @@ public partial class PlayerMovement : MonoBehaviour
|
|||||||
[SerializeField] Transform m_Orientation;
|
[SerializeField] Transform m_Orientation;
|
||||||
[SerializeField] Transform m_PlayerTransform;
|
[SerializeField] Transform m_PlayerTransform;
|
||||||
|
|
||||||
|
[Header("Canvases")]
|
||||||
|
[SerializeField] Canvas m_GameCanvas;
|
||||||
|
[SerializeField] Canvas m_DeadCanvas;
|
||||||
|
[SerializeField] Canvas m_CompletedCanvas;
|
||||||
|
[SerializeField] Text m_CompletedText;
|
||||||
|
[SerializeField] Text m_TimeText;
|
||||||
|
|
||||||
[Header("Debug Settings")]
|
[Header("Debug Settings")]
|
||||||
[SerializeField] Text m_SpeedDisplay;
|
[SerializeField] Text m_SpeedDisplay;
|
||||||
|
|
||||||
@@ -85,6 +92,10 @@ public partial class PlayerMovement : MonoBehaviour
|
|||||||
//
|
//
|
||||||
int m_PortalFrameCounter = 0;
|
int m_PortalFrameCounter = 0;
|
||||||
|
|
||||||
|
bool m_IsDead = false;
|
||||||
|
|
||||||
|
float m_StartTime = 0.0f;
|
||||||
|
|
||||||
// Only instance of the player
|
// Only instance of the player
|
||||||
static PlayerMovement s_Instance;
|
static PlayerMovement s_Instance;
|
||||||
|
|
||||||
@@ -98,6 +109,10 @@ public partial class PlayerMovement : MonoBehaviour
|
|||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
//
|
||||||
|
m_CompletedCanvas.enabled = false;
|
||||||
|
m_DeadCanvas.enabled = false;
|
||||||
|
|
||||||
// Checks there is not more than one player at one time
|
// Checks there is not more than one player at one time
|
||||||
if (s_Instance != null)
|
if (s_Instance != null)
|
||||||
{
|
{
|
||||||
@@ -121,4 +136,19 @@ public partial class PlayerMovement : MonoBehaviour
|
|||||||
// Allocates memory for the list of collisions
|
// Allocates memory for the list of collisions
|
||||||
m_WallCollisions = new List<Collider>();
|
m_WallCollisions = new List<Collider>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Kill()
|
||||||
|
{
|
||||||
|
if (m_IsDead)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_IsDead = true;
|
||||||
|
|
||||||
|
m_GameCanvas.enabled = false;
|
||||||
|
m_DeadCanvas.enabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsDead() { return m_IsDead; }
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,6 +10,8 @@ public partial class PlayerMovement : MonoBehaviour
|
|||||||
m_Input.x = Input.GetAxisRaw("Horizontal");
|
m_Input.x = Input.GetAxisRaw("Horizontal");
|
||||||
m_Input.y = Input.GetAxisRaw("Vertical");
|
m_Input.y = Input.GetAxisRaw("Vertical");
|
||||||
|
|
||||||
|
//m_Input.y = Mathf.Clamp(m_Input.y, 0, Mathf.Infinity);
|
||||||
|
|
||||||
// Updates key press states
|
// Updates key press states
|
||||||
m_JumpKeyPressed = Input.GetKey(m_JumpKey);
|
m_JumpKeyPressed = Input.GetKey(m_JumpKey);
|
||||||
m_SlidingKeyPressed = Input.GetKey(m_SlideKey);
|
m_SlidingKeyPressed = Input.GetKey(m_SlideKey);
|
||||||
@@ -43,6 +45,17 @@ public partial class PlayerMovement : MonoBehaviour
|
|||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
|
// Reloads the game to stop falling off
|
||||||
|
if (Input.GetKey(KeyCode.R))
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_IsDead)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// Performs raycasts to see what the player is standing on
|
// Performs raycasts to see what the player is standing on
|
||||||
m_Grounded = Physics.Raycast(transform.position, Vector3.down, out m_StandingOn, m_PlayerHeight * 0.5f + 0.3f, m_GroundMask);
|
m_Grounded = Physics.Raycast(transform.position, Vector3.down, out m_StandingOn, m_PlayerHeight * 0.5f + 0.3f, m_GroundMask);
|
||||||
m_OnSlope = m_StandingOn.normal != new Vector3(0.0f, 1.0f, 0.0f) && m_Grounded;
|
m_OnSlope = m_StandingOn.normal != new Vector3(0.0f, 1.0f, 0.0f) && m_Grounded;
|
||||||
@@ -58,11 +71,5 @@ public partial class PlayerMovement : MonoBehaviour
|
|||||||
|
|
||||||
// Displays the speed of the player to the screen
|
// Displays the speed of the player to the screen
|
||||||
m_SpeedDisplay.text = new Vector3(m_Body.velocity.x, 0.0f, m_Body.velocity.z).magnitude.ToString("0.00") + " m/s";
|
m_SpeedDisplay.text = new Vector3(m_Body.velocity.x, 0.0f, m_Body.velocity.z).magnitude.ToString("0.00") + " m/s";
|
||||||
|
|
||||||
// Reloads the game to stop falling off
|
|
||||||
if (Input.GetKey(KeyCode.R))
|
|
||||||
{
|
|
||||||
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,11 +8,17 @@ public partial class PlayerMovement : MonoBehaviour
|
|||||||
Collider closest = null;
|
Collider closest = null;
|
||||||
|
|
||||||
foreach (Collider collision in m_WallCollisions)
|
foreach (Collider collision in m_WallCollisions)
|
||||||
|
{
|
||||||
|
float distance = Mathf.Infinity;
|
||||||
|
|
||||||
|
if (collision.GetType() != typeof(MeshCollider))
|
||||||
{
|
{
|
||||||
Vector3 pos = collision.ClosestPoint(transform.position);
|
Vector3 pos = collision.ClosestPoint(transform.position);
|
||||||
|
|
||||||
Vector3 dif = transform.position - pos;
|
Vector3 dif = transform.position - pos;
|
||||||
|
|
||||||
float distance = dif.magnitude;
|
distance = dif.magnitude;
|
||||||
|
}
|
||||||
|
|
||||||
dist = Mathf.Min(dist, distance);
|
dist = Mathf.Min(dist, distance);
|
||||||
|
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ public class PortalCamera : MonoBehaviour
|
|||||||
Vector3 m_Rot;
|
Vector3 m_Rot;
|
||||||
|
|
||||||
// Initialistion function for the camera
|
// Initialistion function for the camera
|
||||||
public void InitCamera(MeshRenderer renderer, PortalManager creator, Vector3 rot)
|
public void InitCamera(MeshRenderer[] renderers, PortalManager creator, Vector3 rot)
|
||||||
{
|
{
|
||||||
// Transfers the passed rotation to be stored within the class
|
// Transfers the passed rotation to be stored within the class
|
||||||
m_Rot = rot;
|
m_Rot = rot;
|
||||||
@@ -42,11 +42,14 @@ public class PortalCamera : MonoBehaviour
|
|||||||
// Links the camera to the mesh renderer
|
// Links the camera to the mesh renderer
|
||||||
m_Camera.targetTexture = m_RenderTexture; // Sets it's camera to display to the render texture instead of the screen
|
m_Camera.targetTexture = m_RenderTexture; // Sets it's camera to display to the render texture instead of the screen
|
||||||
m_RenderMaterial.mainTexture = m_RenderTexture; // Sets the material to use the render texture as it's texture
|
m_RenderMaterial.mainTexture = m_RenderTexture; // Sets the material to use the render texture as it's texture
|
||||||
renderer.material = m_RenderMaterial; // Set's the renderer to use the material
|
|
||||||
|
foreach (Renderer renderer in renderers)
|
||||||
|
{
|
||||||
|
renderer.material = m_RenderMaterial;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called every frame
|
void LateUpdate()
|
||||||
void Update()
|
|
||||||
{
|
{
|
||||||
// Gets the offset of the player from the display portal
|
// Gets the offset of the player from the display portal
|
||||||
Vector3 offset = m_DisplayPortal.PlayerOffset();
|
Vector3 offset = m_DisplayPortal.PlayerOffset();
|
||||||
@@ -59,6 +62,7 @@ public class PortalCamera : MonoBehaviour
|
|||||||
float angle = Quaternion.Angle(m_DisplayPortal.transform.parent.rotation, m_CapturePortal.transform.parent.rotation);
|
float angle = Quaternion.Angle(m_DisplayPortal.transform.parent.rotation, m_CapturePortal.transform.parent.rotation);
|
||||||
Quaternion rotDif = Quaternion.AngleAxis(angle, Vector3.up);
|
Quaternion rotDif = Quaternion.AngleAxis(angle, Vector3.up);
|
||||||
Vector3 newCamDir = rotDif * CameraController.Instance().transform.forward;
|
Vector3 newCamDir = rotDif * CameraController.Instance().transform.forward;
|
||||||
transform.parent.eulerAngles = Quaternion.LookRotation(newCamDir, Vector3.up).eulerAngles + m_Rot;
|
Vector3 d = new(0f, m_CapturePortal.CamDif(), 0f);
|
||||||
|
transform.parent.eulerAngles = Quaternion.LookRotation(newCamDir, Vector3.up).eulerAngles + m_Rot + d;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,13 +1,16 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class PortalManager : MonoBehaviour
|
public class PortalManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Header("References")]
|
[Header("References")]
|
||||||
[SerializeField] GameObject m_OtherPortal;
|
[SerializeField] GameObject m_OtherPortal;
|
||||||
|
[SerializeField] float m_AngleDif;
|
||||||
|
[SerializeField] float m_CamDif;
|
||||||
|
|
||||||
[Header("Set References")]
|
[Header("Set References")]
|
||||||
[SerializeField] GameObject m_CameraPrefab;
|
[SerializeField] GameObject m_CameraPrefab;
|
||||||
[SerializeField] MeshRenderer m_PortalRenderer;
|
[SerializeField] MeshRenderer[] m_Renderers;
|
||||||
|
|
||||||
[Header("Points")]
|
[Header("Points")]
|
||||||
[SerializeField] Transform m_PlayerPoint;
|
[SerializeField] Transform m_PlayerPoint;
|
||||||
@@ -17,14 +20,14 @@ public class PortalManager : MonoBehaviour
|
|||||||
PortalManager m_OtherManager;
|
PortalManager m_OtherManager;
|
||||||
PortalCamera m_PortalCamera;
|
PortalCamera m_PortalCamera;
|
||||||
|
|
||||||
bool m_PlayerOverlapping = false;
|
|
||||||
|
|
||||||
// Gets the other end of the portal
|
// Gets the other end of the portal
|
||||||
public PortalManager Linked() => m_OtherManager;
|
public PortalManager Linked() => m_OtherManager;
|
||||||
|
|
||||||
// Gets the location of the player relative to the portal
|
// Gets the location of the player relative to the portal
|
||||||
public Vector3 PlayerOffset() => m_PlayerPoint.localPosition;
|
public Vector3 PlayerOffset() => m_PlayerPoint.localPosition;
|
||||||
|
|
||||||
|
public float CamDif() => m_CamDif;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@@ -41,41 +44,12 @@ public class PortalManager : MonoBehaviour
|
|||||||
m_PortalCamera = cam.GetComponentInChildren<PortalCamera>();
|
m_PortalCamera = cam.GetComponentInChildren<PortalCamera>();
|
||||||
|
|
||||||
// Initialises the camera so it renders to the portal and not the screen
|
// Initialises the camera so it renders to the portal and not the screen
|
||||||
m_PortalCamera.InitCamera(m_PortalRenderer, this, transform.parent.localEulerAngles * 2.0f);
|
m_PortalCamera.InitCamera(m_Renderers, this, transform.parent.localEulerAngles * 2.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Updates is called every frame
|
void LateUpdate()
|
||||||
void Update()
|
|
||||||
{
|
{
|
||||||
// Updates the player position relative to the portal
|
|
||||||
m_PlayerPoint.position = CameraController.Instance().transform.position;
|
m_PlayerPoint.position = CameraController.Instance().transform.position;
|
||||||
|
|
||||||
// Checks if the player is overlapping with the portal
|
|
||||||
if (m_PlayerOverlapping)
|
|
||||||
{
|
|
||||||
// Calculates if the player is going towards the portal
|
|
||||||
Vector3 difference = PlayerMovement.Pos() - transform.position;
|
|
||||||
float dotProduct = Vector3.Dot(m_PortalRenderer.gameObject.transform.up, difference);
|
|
||||||
|
|
||||||
// If this is true the player has crossed the portal
|
|
||||||
if (dotProduct < 0f && PlayerMovement.CanGoThroughPortals())
|
|
||||||
{
|
|
||||||
// Rotates the player
|
|
||||||
float rotDif = -Quaternion.Angle(transform.rotation, m_OtherManager.transform.rotation);
|
|
||||||
rotDif += 180.0f;
|
|
||||||
CameraController.Instance().RotatePlayerDirection(new Vector2(0f, rotDif));
|
|
||||||
|
|
||||||
// Teleports the player
|
|
||||||
Vector3 offset = Quaternion.Euler(0f, rotDif, 0f) * difference;
|
|
||||||
PlayerMovement.SetPos(m_OtherManager.transform.position + PlayerOffset() - new Vector3(0, 2, 0));
|
|
||||||
|
|
||||||
// Tellss the player it went through a portal
|
|
||||||
PlayerMovement.Instance().WentThroughPortal(rotDif);
|
|
||||||
|
|
||||||
// Stops the overlapping as it has ended
|
|
||||||
m_PlayerOverlapping = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// When something enters the portal
|
// When something enters the portal
|
||||||
@@ -83,15 +57,23 @@ public class PortalManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
// Changing the state if it is not the player will causes issues
|
// Changing the state if it is not the player will causes issues
|
||||||
if (other.CompareTag(PlayerMovement.Object().tag) == false) { return; }
|
if (other.CompareTag(PlayerMovement.Object().tag) == false) { return; }
|
||||||
m_PlayerOverlapping = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// When something exits the portal
|
// Calculates if the player is going towards the portal
|
||||||
private void OnTriggerExit(Collider other)
|
Vector3 difference = PlayerMovement.Pos() - transform.position;
|
||||||
|
|
||||||
|
// If this is true the player has crossed the portal
|
||||||
|
if (PlayerMovement.CanGoThroughPortals())
|
||||||
{
|
{
|
||||||
// Changing the state if it is not the player will causes issues
|
// Rotates the player
|
||||||
if (other.CompareTag(PlayerMovement.Object().tag) == false) { return; }
|
float rotDif = -Quaternion.Angle(transform.rotation, m_OtherManager.transform.rotation) + m_AngleDif;
|
||||||
m_PlayerOverlapping = false;
|
CameraController.Instance().RotatePlayerDirection(new Vector2(0f, rotDif));
|
||||||
|
|
||||||
|
// Tellss the player it went through a portal
|
||||||
|
PlayerMovement.Instance().WentThroughPortal(rotDif);
|
||||||
|
|
||||||
|
// Teleports the player
|
||||||
|
Vector3 offset = Quaternion.Euler(0f, rotDif, 0f) * difference;
|
||||||
|
PlayerMovement.SetPos(m_OtherManager.transform.position + offset - new Vector3(0, 1.0f, 0));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
8
Assets/Scripts/UI.meta
Normal file
8
Assets/Scripts/UI.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: af65e72fa15f06447a658f311edb101d
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
66
Assets/Scripts/UI/MainMenu.cs
Normal file
66
Assets/Scripts/UI/MainMenu.cs
Normal file
@@ -0,0 +1,66 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class MainMenu : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Settings")]
|
||||||
|
[SerializeField] int m_TransitionFrames;
|
||||||
|
|
||||||
|
[Header("References")]
|
||||||
|
[SerializeField] Camera m_Camera;
|
||||||
|
|
||||||
|
[Header("Canvases")]
|
||||||
|
[SerializeField] Canvas m_StartCanvas;
|
||||||
|
[SerializeField] Canvas m_OptionsCanvas;
|
||||||
|
[SerializeField] Canvas m_ControlsCanvas;
|
||||||
|
|
||||||
|
[Header("Options References")]
|
||||||
|
[SerializeField] Text m_SensText;
|
||||||
|
[SerializeField] Slider m_SensitivitySlider;
|
||||||
|
|
||||||
|
public static float sens = 100.0f;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
m_StartCanvas.enabled = true;
|
||||||
|
|
||||||
|
m_ControlsCanvas.enabled = false;
|
||||||
|
m_OptionsCanvas.enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartGame() => SceneManager.LoadScene(1);
|
||||||
|
public void OptionsMenu()
|
||||||
|
{
|
||||||
|
m_StartCanvas.enabled = false;
|
||||||
|
m_ControlsCanvas.enabled = false;
|
||||||
|
|
||||||
|
m_OptionsCanvas.enabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ControlsMenu()
|
||||||
|
{
|
||||||
|
m_StartCanvas.enabled = false;
|
||||||
|
m_OptionsCanvas.enabled = false;
|
||||||
|
|
||||||
|
m_ControlsCanvas.enabled = true;
|
||||||
|
}
|
||||||
|
public void StartMenu()
|
||||||
|
{
|
||||||
|
m_ControlsCanvas.enabled = false;
|
||||||
|
m_OptionsCanvas.enabled = false;
|
||||||
|
|
||||||
|
m_StartCanvas.enabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (Input.GetKey(KeyCode.Escape))
|
||||||
|
{
|
||||||
|
StartMenu();
|
||||||
|
}
|
||||||
|
|
||||||
|
sens = m_SensitivitySlider.value;
|
||||||
|
m_SensText.text = sens.ToString();
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/UI/MainMenu.cs.meta
Normal file
11
Assets/Scripts/UI/MainMenu.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a1feb454d15b4714f9e36e541f9eaca7
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -2,15 +2,21 @@
|
|||||||
%TAG !u! tag:unity3d.com,2011:
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
--- !u!21 &2100000
|
--- !u!21 &2100000
|
||||||
Material:
|
Material:
|
||||||
serializedVersion: 6
|
serializedVersion: 8
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name: Prototype_512x512_Grey1
|
m_Name: Prototype_512x512_Grey1
|
||||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _NORMALMAP _NORMALMAP_TANGENT_SPACE
|
m_Parent: {fileID: 0}
|
||||||
_SPECULARHIGHLIGHTS_OFF
|
m_ModifiedSerializedProperties: 0
|
||||||
|
m_ValidKeywords:
|
||||||
|
- _NORMALMAP
|
||||||
|
- _SPECULARHIGHLIGHTS_OFF
|
||||||
|
m_InvalidKeywords:
|
||||||
|
- _DISABLE_SSR_TRANSPARENT
|
||||||
|
- _NORMALMAP_TANGENT_SPACE
|
||||||
m_LightmapFlags: 4
|
m_LightmapFlags: 4
|
||||||
m_EnableInstancingVariants: 0
|
m_EnableInstancingVariants: 0
|
||||||
m_DoubleSidedGI: 0
|
m_DoubleSidedGI: 0
|
||||||
@@ -23,6 +29,7 @@ Material:
|
|||||||
- TransparentDepthPostpass
|
- TransparentDepthPostpass
|
||||||
- TransparentBackface
|
- TransparentBackface
|
||||||
- RayTracingPrepass
|
- RayTracingPrepass
|
||||||
|
m_LockedProperties:
|
||||||
m_SavedProperties:
|
m_SavedProperties:
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_TexEnvs:
|
m_TexEnvs:
|
||||||
@@ -76,7 +83,7 @@ Material:
|
|||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _EmissionMap:
|
- _EmissionMap:
|
||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 100, y: 100}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _EmissiveColorMap:
|
- _EmissiveColorMap:
|
||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
||||||
@@ -96,7 +103,7 @@ Material:
|
|||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _MainTex:
|
- _MainTex:
|
||||||
m_Texture: {fileID: 2800000, guid: dd29f35641da38647a1eeb1028211f1a, type: 3}
|
m_Texture: {fileID: 2800000, guid: dd29f35641da38647a1eeb1028211f1a, type: 3}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 100, y: 100}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _MaskMap:
|
- _MaskMap:
|
||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
||||||
@@ -162,6 +169,7 @@ Material:
|
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m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
m_Floats:
|
m_Floats:
|
||||||
- _AORemapMax: 1
|
- _AORemapMax: 1
|
||||||
- _AORemapMin: 0
|
- _AORemapMin: 0
|
||||||
|
|||||||
21
LICENSE
Normal file
21
LICENSE
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
MIT License
|
||||||
|
|
||||||
|
Copyright (c) 2025 Pasha Bibko
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
||||||
@@ -2,6 +2,8 @@
|
|||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.collab-proxy": "2.7.1",
|
"com.unity.collab-proxy": "2.7.1",
|
||||||
"com.unity.feature.development": "1.0.1",
|
"com.unity.feature.development": "1.0.1",
|
||||||
|
"com.unity.postprocessing": "3.4.0",
|
||||||
|
"com.unity.probuilder": "5.2.4",
|
||||||
"com.unity.textmeshpro": "3.0.6",
|
"com.unity.textmeshpro": "3.0.6",
|
||||||
"com.unity.timeline": "1.7.6",
|
"com.unity.timeline": "1.7.6",
|
||||||
"com.unity.ugui": "1.0.0",
|
"com.unity.ugui": "1.0.0",
|
||||||
|
|||||||
@@ -67,9 +67,29 @@
|
|||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
|
"com.unity.postprocessing": {
|
||||||
|
"version": "3.4.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.physics": "1.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.probuilder": {
|
||||||
|
"version": "5.2.4",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.imgui": "1.0.0",
|
||||||
|
"com.unity.modules.physics": "1.0.0",
|
||||||
|
"com.unity.settings-manager": "1.0.3"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
"com.unity.settings-manager": {
|
"com.unity.settings-manager": {
|
||||||
"version": "2.0.1",
|
"version": "2.0.1",
|
||||||
"depth": 2,
|
"depth": 1,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
|
|||||||
@@ -4,5 +4,11 @@
|
|||||||
EditorBuildSettings:
|
EditorBuildSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes: []
|
m_Scenes:
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/MainMenu.unity
|
||||||
|
guid: e22ef2f7c91cf3c4c9aff93d62cc2f5b
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/ActualLevel1.unity
|
||||||
|
guid: 4c98b5cb307000847b781a1a2cda472e
|
||||||
m_configObjects: {}
|
m_configObjects: {}
|
||||||
|
|||||||
@@ -6,15 +6,110 @@
|
|||||||
"key": "lightmapping.autoUnwrapLightmapUV",
|
"key": "lightmapping.autoUnwrapLightmapUV",
|
||||||
"value": "{\"m_Value\":true}"
|
"value": "{\"m_Value\":true}"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "UnityEngine.ProBuilder.ProBuilderEditor-isUtilityWindow",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "editor.backFaceSelectEnabled",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "editor.toolbarIconGUI",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "experimental.enabled",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "editor.showSceneInfo",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "ShapeComponent.ResetSettings",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "ShapeComponent.SettingsEnabled",
|
||||||
|
"value": "{\"m_Value\":true}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "mesh.newShapesSnapToGrid",
|
||||||
|
"value": "{\"m_Value\":true}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "mesh.meshColliderIsConvex",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "editor.autoRecalculateCollisions",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "smoothing.showSettings",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "smoothing.showPreview",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "smoothing.showNormals",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "smoothing.showHelp",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "meshImporter.quads",
|
||||||
|
"value": "{\"m_Value\":true}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "meshImporter.smoothing",
|
||||||
|
"value": "{\"m_Value\":true}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "editor.showEditorNotifications",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "SelectEdgeLoop.selectIterative",
|
||||||
|
"value": "{\"m_Value\":false}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "editor.stripProBuilderScriptsOnBuild",
|
||||||
|
"value": "{\"m_Value\":true}"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
"key": "about.identifier",
|
"key": "about.identifier",
|
||||||
"value": "{\"m_Value\":{\"m_Major\":5,\"m_Minor\":2,\"m_Patch\":3,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}"
|
"value": "{\"m_Value\":{\"m_Major\":5,\"m_Minor\":2,\"m_Patch\":4,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
"key": "preferences.version",
|
"key": "preferences.version",
|
||||||
"value": "{\"m_Value\":{\"m_Major\":5,\"m_Minor\":2,\"m_Patch\":3,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}"
|
"value": "{\"m_Value\":{\"m_Major\":5,\"m_Minor\":2,\"m_Patch\":4,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "UnityEngine.ProBuilder.LogLevel, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.ProBuilder.LogLevel, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
@@ -30,6 +125,121 @@
|
|||||||
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
"key": "log.path",
|
"key": "log.path",
|
||||||
"value": "{\"m_Value\":\"ProBuilderLog.txt\"}"
|
"value": "{\"m_Value\":\"ProBuilderLog.txt\"}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "editor.materialPalettePath",
|
||||||
|
"value": "{\"m_Value\":\"Assets/ProBuilder Data/Default Material Palette.asset\"}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "VertexColorPalette.previousColorPalette",
|
||||||
|
"value": "{\"m_Value\":\"Assets/ProBuilder Data/Default Color Palette.asset\"}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "editor.selectMode",
|
||||||
|
"value": "{\"m_Value\":1}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "editor.lastMeshSelectMode",
|
||||||
|
"value": "{\"m_Value\":4}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.SelectionModifierBehavior, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "editor.rectSelectModifier",
|
||||||
|
"value": "{\"m_Value\":2}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.RectSelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "editor.dragSelectRectMode",
|
||||||
|
"value": "{\"m_Value\":1}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "ShapeBuilder.ActiveShapeIndex",
|
||||||
|
"value": "{\"m_Value\":6}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "ShapeBuilder.LastPivotLocation",
|
||||||
|
"value": "{\"m_Value\":0}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.PivotLocation, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "mesh.newShapePivotLocation",
|
||||||
|
"value": "{\"m_Value\":1}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "ShapeBuilder.LastPivotPosition",
|
||||||
|
"value": "{\"m_Value\":{\"x\":0.0,\"y\":0.0,\"z\":0.0}}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "ShapeBuilder.LastSize",
|
||||||
|
"value": "{\"m_Value\":{\"x\":-3.509624481201172,\"y\":3.149325370788574,\"z\":-7.1653900146484379}}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.Quaternion, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "ShapeBuilder.LastRotation",
|
||||||
|
"value": "{\"m_Value\":{\"x\":0.0,\"y\":0.0,\"z\":0.0,\"w\":1.0}}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "mesh.userMaterial",
|
||||||
|
"value": "{\"m_Value\":{\"instanceID\":0}}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.Rendering.ShadowCastingMode, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "mesh.shadowCastingMode",
|
||||||
|
"value": "{\"m_Value\":1}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEditor.StaticEditorFlags, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "mesh.defaultStaticEditorFlags",
|
||||||
|
"value": "{\"m_Value\":0}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.ColliderType, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "mesh.newShapeColliderType",
|
||||||
|
"value": "{\"m_Value\":2}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.UnwrapParameters, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "lightmapping.defaultLightmapUnwrapParameters",
|
||||||
|
"value": "{\"m_Value\":{\"m_HardAngle\":88.0,\"m_PackMargin\":20.0,\"m_AngleError\":8.0,\"m_AreaError\":15.0}}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "ShapeBuilder.Sprite",
|
||||||
|
"value": "{}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "ShapeBuilder.Cube",
|
||||||
|
"value": "{}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "meshImporter.smoothingAngle",
|
||||||
|
"value": "{\"m_Value\":1.0}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "ExtrudeFaces.distance",
|
||||||
|
"value": "{\"m_Value\":0.5}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.ExtrudeMethod, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "editor.extrudeMethod",
|
||||||
|
"value": "{\"m_Value\":2}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEditor.ProBuilder.Actions.DetachFaces+DetachSetting, Unity.ProBuilder.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "DetachFaces.target",
|
||||||
|
"value": "{\"m_Value\":0}"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -834,7 +834,20 @@ PlayerSettings:
|
|||||||
webGLMemoryGeometricGrowthStep: 0.2
|
webGLMemoryGeometricGrowthStep: 0.2
|
||||||
webGLMemoryGeometricGrowthCap: 96
|
webGLMemoryGeometricGrowthCap: 96
|
||||||
webGLPowerPreference: 2
|
webGLPowerPreference: 2
|
||||||
scriptingDefineSymbols: {}
|
scriptingDefineSymbols:
|
||||||
|
Android: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
PS4: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
PS5: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
QNX: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
Stadia: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
Standalone: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
VisionOS: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
WebGL: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
XboxOne: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
tvOS: UNITY_POST_PROCESSING_STACK_V2
|
||||||
additionalCompilerArguments: {}
|
additionalCompilerArguments: {}
|
||||||
platformArchitecture: {}
|
platformArchitecture: {}
|
||||||
scriptingBackend: {}
|
scriptingBackend: {}
|
||||||
|
|||||||
Reference in New Issue
Block a user