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https://github.com/PashaBibko/The-Mobius-Line.git
synced 2026-04-03 17:39:03 +00:00
Compare commits
5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 3aa57df640 | |||
| dde1651647 | |||
| 9d8ada0d64 | |||
| e1be308f05 | |||
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2494
Assets/Scenes/MainMenu.unity
Normal file
2494
Assets/Scenes/MainMenu.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/MainMenu.unity.meta
Normal file
7
Assets/Scenes/MainMenu.unity.meta
Normal file
@@ -0,0 +1,7 @@
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@@ -58,8 +58,8 @@ public class CameraController : MonoBehaviour
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// Gets the mouse input from the user
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Vector2 mouse = new Vector2
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(
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Input.GetAxisRaw("Mouse X") * Time.deltaTime * m_Sensitivity.x,
|
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Input.GetAxisRaw("Mouse Y") * Time.deltaTime * m_Sensitivity.y
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Input.GetAxisRaw("Mouse X") * Time.deltaTime * m_Sensitivity.x * MainMenu.sens,
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Input.GetAxisRaw("Mouse Y") * Time.deltaTime * m_Sensitivity.y * MainMenu.sens
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);
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// Applies the mouse movement to the camera angle
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@@ -36,6 +36,16 @@ public partial class PlayerMovement : MonoBehaviour
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{
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}
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if (m_StartTime != 0.0f)
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{
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}
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//
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if (m_OnSlope)
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{
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@@ -46,6 +46,7 @@ public partial class PlayerMovement : MonoBehaviour
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[SerializeField] Canvas m_DeadCanvas;
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[SerializeField] Canvas m_CompletedCanvas;
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[SerializeField] Text m_CompletedText;
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[SerializeField] Text m_TimeText;
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[Header("Debug Settings")]
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[SerializeField] Text m_SpeedDisplay;
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@@ -93,7 +94,7 @@ public partial class PlayerMovement : MonoBehaviour
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bool m_IsDead = false;
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float m_StartTime;
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float m_StartTime = 0.0f;
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// Only instance of the player
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static PlayerMovement s_Instance;
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@@ -108,8 +109,6 @@ public partial class PlayerMovement : MonoBehaviour
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// Start is called before the first frame update
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private void Start()
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{
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m_StartTime = Time.time;
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//
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m_DeadCanvas.enabled = false;
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@@ -19,7 +19,7 @@ public class PortalCamera : MonoBehaviour
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Vector3 m_Rot;
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// Initialistion function for the camera
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public void InitCamera(MeshRenderer renderer, PortalManager creator, Vector3 rot)
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public void InitCamera(MeshRenderer[] renderers, PortalManager creator, Vector3 rot)
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{
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// Transfers the passed rotation to be stored within the class
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m_Rot = rot;
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@@ -42,11 +42,14 @@ public class PortalCamera : MonoBehaviour
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// Links the camera to the mesh renderer
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m_Camera.targetTexture = m_RenderTexture; // Sets it's camera to display to the render texture instead of the screen
|
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m_RenderMaterial.mainTexture = m_RenderTexture; // Sets the material to use the render texture as it's texture
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renderer.material = m_RenderMaterial; // Set's the renderer to use the material
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foreach (Renderer renderer in renderers)
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{
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renderer.material = m_RenderMaterial;
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}
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}
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// Update is called every frame
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void Update()
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void LateUpdate()
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{
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// Gets the offset of the player from the display portal
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Vector3 offset = m_DisplayPortal.PlayerOffset();
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@@ -59,8 +62,6 @@ public class PortalCamera : MonoBehaviour
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float angle = Quaternion.Angle(m_DisplayPortal.transform.parent.rotation, m_CapturePortal.transform.parent.rotation);
|
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Quaternion rotDif = Quaternion.AngleAxis(angle, Vector3.up);
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Vector3 newCamDir = rotDif * CameraController.Instance().transform.forward;
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//Vector3 d = new(m_CapturePortal.CamDif(), 0f, 0f);
|
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//Vector3 d = new(0f, 0f, m_CapturePortal.CamDif());
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Vector3 d = new(0f, m_CapturePortal.CamDif(), 0f);
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transform.parent.eulerAngles = Quaternion.LookRotation(newCamDir, Vector3.up).eulerAngles + m_Rot + d;
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}
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@@ -1,3 +1,4 @@
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using System.Collections.Generic;
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||||
using UnityEngine;
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public class PortalManager : MonoBehaviour
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@@ -9,7 +10,7 @@ public class PortalManager : MonoBehaviour
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[Header("Set References")]
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[SerializeField] GameObject m_CameraPrefab;
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[SerializeField] MeshRenderer m_PortalRenderer;
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[SerializeField] MeshRenderer[] m_Renderers;
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[Header("Points")]
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[SerializeField] Transform m_PlayerPoint;
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@@ -27,8 +28,6 @@ public class PortalManager : MonoBehaviour
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public float CamDif() => m_CamDif;
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static bool s_TeleportedThisFrame = false;
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// Start is called before the first frame update
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void Start()
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{
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@@ -45,19 +44,12 @@ public class PortalManager : MonoBehaviour
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m_PortalCamera = cam.GetComponentInChildren<PortalCamera>();
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// Initialises the camera so it renders to the portal and not the screen
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m_PortalCamera.InitCamera(m_PortalRenderer, this, transform.parent.localEulerAngles * 2.0f);
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}
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||||
// Updates is called every frame
|
||||
void Update()
|
||||
{
|
||||
// Updates the player position relative to the portal
|
||||
m_PlayerPoint.position = CameraController.Instance().transform.position;
|
||||
m_PortalCamera.InitCamera(m_Renderers, this, transform.parent.localEulerAngles * 2.0f);
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
s_TeleportedThisFrame = true;
|
||||
m_PlayerPoint.position = CameraController.Instance().transform.position;
|
||||
}
|
||||
|
||||
// When something enters the portal
|
||||
@@ -70,7 +62,7 @@ public class PortalManager : MonoBehaviour
|
||||
Vector3 difference = PlayerMovement.Pos() - transform.position;
|
||||
|
||||
// If this is true the player has crossed the portal
|
||||
if (PlayerMovement.CanGoThroughPortals() && s_TeleportedThisFrame == true)
|
||||
if (PlayerMovement.CanGoThroughPortals())
|
||||
{
|
||||
// Rotates the player
|
||||
float rotDif = -Quaternion.Angle(transform.rotation, m_OtherManager.transform.rotation) + m_AngleDif;
|
||||
|
||||
8
Assets/Scripts/UI.meta
Normal file
8
Assets/Scripts/UI.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: af65e72fa15f06447a658f311edb101d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
66
Assets/Scripts/UI/MainMenu.cs
Normal file
66
Assets/Scripts/UI/MainMenu.cs
Normal file
@@ -0,0 +1,66 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class MainMenu : MonoBehaviour
|
||||
{
|
||||
[Header("Settings")]
|
||||
[SerializeField] int m_TransitionFrames;
|
||||
|
||||
[Header("References")]
|
||||
[SerializeField] Camera m_Camera;
|
||||
|
||||
[Header("Canvases")]
|
||||
[SerializeField] Canvas m_StartCanvas;
|
||||
[SerializeField] Canvas m_OptionsCanvas;
|
||||
[SerializeField] Canvas m_ControlsCanvas;
|
||||
|
||||
[Header("Options References")]
|
||||
[SerializeField] Text m_SensText;
|
||||
[SerializeField] Slider m_SensitivitySlider;
|
||||
|
||||
public static float sens = 100.0f;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
m_StartCanvas.enabled = true;
|
||||
|
||||
m_ControlsCanvas.enabled = false;
|
||||
m_OptionsCanvas.enabled = false;
|
||||
}
|
||||
|
||||
public void StartGame() => SceneManager.LoadScene(1);
|
||||
public void OptionsMenu()
|
||||
{
|
||||
m_StartCanvas.enabled = false;
|
||||
m_ControlsCanvas.enabled = false;
|
||||
|
||||
m_OptionsCanvas.enabled = true;
|
||||
}
|
||||
|
||||
public void ControlsMenu()
|
||||
{
|
||||
m_StartCanvas.enabled = false;
|
||||
m_OptionsCanvas.enabled = false;
|
||||
|
||||
m_ControlsCanvas.enabled = true;
|
||||
}
|
||||
public void StartMenu()
|
||||
{
|
||||
m_ControlsCanvas.enabled = false;
|
||||
m_OptionsCanvas.enabled = false;
|
||||
|
||||
m_StartCanvas.enabled = true;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetKey(KeyCode.Escape))
|
||||
{
|
||||
StartMenu();
|
||||
}
|
||||
|
||||
sens = m_SensitivitySlider.value;
|
||||
m_SensText.text = sens.ToString();
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/MainMenu.cs.meta
Normal file
11
Assets/Scripts/UI/MainMenu.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a1feb454d15b4714f9e36e541f9eaca7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -2,6 +2,7 @@
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": "2.7.1",
|
||||
"com.unity.feature.development": "1.0.1",
|
||||
"com.unity.postprocessing": "3.4.0",
|
||||
"com.unity.probuilder": "5.2.4",
|
||||
"com.unity.textmeshpro": "3.0.6",
|
||||
"com.unity.timeline": "1.7.6",
|
||||
|
||||
@@ -67,6 +67,15 @@
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.postprocessing": {
|
||||
"version": "3.4.0",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.probuilder": {
|
||||
"version": "5.2.4",
|
||||
"depth": 0,
|
||||
|
||||
@@ -5,6 +5,9 @@ EditorBuildSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/MainMenu.unity
|
||||
guid: e22ef2f7c91cf3c4c9aff93d62cc2f5b
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/ActualLevel1.unity
|
||||
guid: 4c98b5cb307000847b781a1a2cda472e
|
||||
|
||||
@@ -834,7 +834,20 @@ PlayerSettings:
|
||||
webGLMemoryGeometricGrowthStep: 0.2
|
||||
webGLMemoryGeometricGrowthCap: 96
|
||||
webGLPowerPreference: 2
|
||||
scriptingDefineSymbols: {}
|
||||
scriptingDefineSymbols:
|
||||
Android: UNITY_POST_PROCESSING_STACK_V2
|
||||
EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2
|
||||
GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2
|
||||
Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2
|
||||
PS4: UNITY_POST_PROCESSING_STACK_V2
|
||||
PS5: UNITY_POST_PROCESSING_STACK_V2
|
||||
QNX: UNITY_POST_PROCESSING_STACK_V2
|
||||
Stadia: UNITY_POST_PROCESSING_STACK_V2
|
||||
Standalone: UNITY_POST_PROCESSING_STACK_V2
|
||||
VisionOS: UNITY_POST_PROCESSING_STACK_V2
|
||||
WebGL: UNITY_POST_PROCESSING_STACK_V2
|
||||
XboxOne: UNITY_POST_PROCESSING_STACK_V2
|
||||
tvOS: UNITY_POST_PROCESSING_STACK_V2
|
||||
additionalCompilerArguments: {}
|
||||
platformArchitecture: {}
|
||||
scriptingBackend: {}
|
||||
|
||||
Reference in New Issue
Block a user