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17 Commits

Author SHA1 Message Date
StudentJW
e71a5300cf Final Changes - Side Bar Sprites 2026-01-29 12:04:47 +00:00
StudentJW
060245d14d Final Day - 50 Changes, Poor Server
please don't crash
2026-01-29 11:55:43 +00:00
Pasha Bibko
2e75a1323d Fixed stuff 2026-01-27 15:10:07 +00:00
Pasha Bibko
5e6828c2ee Fixed leaderboard issues 2026-01-27 14:22:07 +00:00
Pasha Bibko
e2c73f031c Hurt thingy 2026-01-27 13:25:23 +00:00
Pasha Bibko
ab2e211de7 Made the password checker spawn randomlu 2026-01-27 13:08:50 +00:00
Pasha Bibko
9417a3315e Added password input thing 2026-01-27 13:02:04 +00:00
Pasha Bibko
10e6dab93e Added life tracker thing 2026-01-27 11:06:56 +00:00
Pasha Bibko
6f01cd5e71 Merged difficulty controls 2026-01-27 09:53:30 +00:00
Pasha Bibko
50156a799e Merge 2026-01-27 09:47:56 +00:00
Pasha Bibko
195e1a5a46 Fixed difficulty stuff 2026-01-27 09:47:11 +00:00
StudentJW
e46f0fff00 Merge branch 'Jake' of https://git.bibko.uk/Pasha/Inter-Face-Off into Jake 2026-01-27 09:41:09 +00:00
StudentJW
f27720eee1 Difficulty Slider Changes
Re-added Difficulty Slider, applied Script, & Difficulty now works.

done by Pasha bc sigma
2026-01-27 09:38:13 +00:00
Pasha Bibko
f74648931e Made thing big 2026-01-27 09:26:01 +00:00
Pasha Bibko
1c66e3743f Fixed bread question 2026-01-27 09:20:39 +00:00
879d74da61 Removed difficultly slider 2026-01-23 13:39:24 +00:00
60e8d237c8 Fixed Difficulty scaling 2026-01-23 13:28:16 +00:00
64 changed files with 7399 additions and 674 deletions

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View File

@@ -5,7 +5,7 @@ namespace InterfaceOff.MainMenu
{ {
public class DifficultyManager : MonoBehaviour public class DifficultyManager : MonoBehaviour
{ {
public static float DifficultyMultiplier { get; private set; } = 1; public static float DifficultyMultiplier { get; private set; } = 1f;
public static float DifficultyEffect => Mathf.Pow(f: DifficultyMultiplier, p: 2); public static float DifficultyEffect => Mathf.Pow(f: DifficultyMultiplier, p: 2);
[SerializeField] private Slider DifficultySlider; [SerializeField] private Slider DifficultySlider;

View File

@@ -0,0 +1,66 @@
using System.Collections;
using JetBrains.Annotations;
using UnityEngine.UI;
using UnityEngine;
namespace InterfaceOff.WorldScene
{
public class LifeThingTrackerThing : MonoBehaviour
{
[SerializeField] private GameObject HurtOverlay;
[SerializeField] private Slider SliderThing;
[SerializeField] private WindowSpawner Spawner;
[field: SerializeField] public int HitsTaken { get; private set; }
private Rigidbody body;
private void Awake()
{
body = GetComponent<Rigidbody>();
Vector3 pos = transform.localPosition;
pos.y = Mathf.Infinity;
transform.localPosition = pos;
}
void LateUpdate()
{
if (Spawner.AutoSpawn)
{
Vector3 pos = transform.localPosition;
pos.y = Mathf.Clamp(pos.y, 0, 10);
if (Mathf.Approximately(pos.y, 0.0f))
{
StartCoroutine(routine: DisplayHurtOverlay());
HitsTaken++;
body.velocity = Vector3.zero;
pos.y = 10.0f;
}
if (Mathf.Approximately(pos.y, 10.0f))
{
body.velocity = Vector3.zero;
}
transform.localPosition = pos;
SliderThing.value = pos.y;
}
}
[UsedImplicitly] public void AddForceUp()
{
Vector3 vel = body.velocity;
body.AddForce(Vector3.up * 500f, ForceMode.Force);
}
private IEnumerator DisplayHurtOverlay()
{
HurtOverlay.SetActive(true);
yield return new WaitForSecondsRealtime(time: 0.1f);
HurtOverlay.SetActive(false);
}
}
}

View File

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@@ -0,0 +1,60 @@
using System;
using UnityEngine.UI;
using UnityEngine;
namespace InterfaceOff.WorldScene
{
public class PasswordScriptThing : MonoBehaviour
{
[SerializeField] private Text PasswordText;
private void OnEnable()
{
PasswordText.text = "";
}
private static bool IsAnyKeyPressed()
{
return Input.GetKeyDown(KeyCode.A) ||
Input.GetKeyDown(KeyCode.B) ||
Input.GetKeyDown(KeyCode.C) ||
Input.GetKeyDown(KeyCode.D) ||
Input.GetKeyDown(KeyCode.E) ||
Input.GetKeyDown(KeyCode.F) ||
Input.GetKeyDown(KeyCode.G) ||
Input.GetKeyDown(KeyCode.H) ||
Input.GetKeyDown(KeyCode.I) ||
Input.GetKeyDown(KeyCode.J) ||
Input.GetKeyDown(KeyCode.K) ||
Input.GetKeyDown(KeyCode.L) ||
Input.GetKeyDown(KeyCode.M) ||
Input.GetKeyDown(KeyCode.N) ||
Input.GetKeyDown(KeyCode.O) ||
Input.GetKeyDown(KeyCode.P) ||
Input.GetKeyDown(KeyCode.Q) ||
Input.GetKeyDown(KeyCode.R) ||
Input.GetKeyDown(KeyCode.S) ||
Input.GetKeyDown(KeyCode.T) ||
Input.GetKeyDown(KeyCode.U) ||
Input.GetKeyDown(KeyCode.V) ||
Input.GetKeyDown(KeyCode.W) ||
Input.GetKeyDown(KeyCode.X) ||
Input.GetKeyDown(KeyCode.Y) ||
Input.GetKeyDown(KeyCode.Z) ||
Input.GetKeyDown(KeyCode.Space);
}
private void Update()
{
if (IsAnyKeyPressed())
{
PasswordText.text += '*';
}
if (PasswordText.text.Length > 12)
{
transform.parent.gameObject.SetActive(false);
}
}
}
}

View File

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@@ -7,7 +7,8 @@ using UnityEngine.UI;
namespace InterfaceOff.WorldScene namespace InterfaceOff.WorldScene
{ {
[System.Serializable] public struct PlayerScore [System.Serializable]
public struct PlayerScore
{ {
public string PlayerName; public string PlayerName;
public float Score; public float Score;
@@ -39,7 +40,6 @@ namespace InterfaceOff.WorldScene
private float Score; private float Score;
#if UNITY_STANDALONE_WIN #if UNITY_STANDALONE_WIN
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void OnStart() private static void OnStart()
{ {
@@ -66,7 +66,6 @@ namespace InterfaceOff.WorldScene
string json = JsonUtility.ToJson(dmp, prettyPrint: false); string json = JsonUtility.ToJson(dmp, prettyPrint: false);
File.WriteAllText(Path.Combine(Application.persistentDataPath, "scores.json"), contents: json); File.WriteAllText(Path.Combine(Application.persistentDataPath, "scores.json"), contents: json);
} }
#endif // UNITY_STANDALONE_WIN #endif // UNITY_STANDALONE_WIN
public static float CurrentScore() public static float CurrentScore()

View File

@@ -22,6 +22,8 @@ namespace InterfaceOff
[field: SerializeField] private GameObject DeathInfo { get; set; } [field: SerializeField] private GameObject DeathInfo { get; set; }
[field: SerializeField] private SpawnableWindowType[] WindowTypes { get; set; } [field: SerializeField] private SpawnableWindowType[] WindowTypes { get; set; }
[field: SerializeField] private GameObject Parent { get; set; } [field: SerializeField] private GameObject Parent { get; set; }
[field: SerializeField] private GameObject PasswordField { get; set; }
[field: SerializeField] private GameObject LeaderboardObject { get; set; }
private int TotalSpawnWeight { get; set; } private int TotalSpawnWeight { get; set; }
[field: SerializeField] public int SpawnedWindowCount { get; private set; } [field: SerializeField] public int SpawnedWindowCount { get; private set; }
@@ -98,11 +100,18 @@ namespace InterfaceOff
/* Spawns new windows whilst active */ /* Spawns new windows whilst active */
if (AutoSpawn) if (AutoSpawn)
{ {
/* Has a random choice for the PasswordField to show up */
if (Random.Range(0, 1000) == 500)
{
PasswordField.SetActive(true);
}
/* Calculates the current max spawn time */
const int TICKS_PER_SECOND = 20; // Unity constant const int TICKS_PER_SECOND = 20; // Unity constant
const int MIN_SPAWN_TIME = 2 * TICKS_PER_SECOND; const int MIN_SPAWN_TIME = 2 * TICKS_PER_SECOND;
const int MAX_SPAWN_TIME = 5 * TICKS_PER_SECOND; const int MAX_SPAWN_TIME = 5 * TICKS_PER_SECOND;
int currentMaxSpawnTime = MAX_SPAWN_TIME - (int)(ScoreTracker.CurrentScore() / DifficultyManager.DifficultyEffect); int currentMaxSpawnTime = MAX_SPAWN_TIME - (int)(ScoreTracker.CurrentScore() * DifficultyManager.DifficultyEffect);
currentMaxSpawnTime = Math.Clamp(currentMaxSpawnTime, MIN_SPAWN_TIME + 1, MAX_SPAWN_TIME); currentMaxSpawnTime = Math.Clamp(currentMaxSpawnTime, MIN_SPAWN_TIME + 1, MAX_SPAWN_TIME);
/* Decreases the spawn counter and spawns if at 0 */ /* Decreases the spawn counter and spawns if at 0 */
@@ -110,22 +119,28 @@ namespace InterfaceOff
if (TimeTillNextSpawn == 0) if (TimeTillNextSpawn == 0)
{ {
float difficulty = DifficultyManager.DifficultyMultiplier; float difficulty = DifficultyManager.DifficultyMultiplier;
TimeTillNextSpawn = Random.Range((int)(MIN_SPAWN_TIME * difficulty), (int)(currentMaxSpawnTime * difficulty)); TimeTillNextSpawn = Random.Range((int)(MIN_SPAWN_TIME * difficulty), (int)(currentMaxSpawnTime / difficulty));
SpawnNewRandomWindow(); SpawnNewRandomWindow();
} }
} }
/* Else checks if it should reload the scene */ else
else if (Input.GetKey(KeyCode.Space)) {
/* Makes sure the password overlay does not interfere */
PasswordField.SetActive(false);
/* Else checks if it should change the active scene */
if (Input.GetKey(KeyCode.Space) && !LeaderboardObject.activeSelf)
{ {
SceneController.ReloadScene(); SceneController.ReloadScene();
} }
else if (Input.GetKey(KeyCode.Tab)) else if (Input.GetKey(KeyCode.Tab) && !LeaderboardObject.activeSelf)
{ {
SceneController.Load(name: "MenuScene"); SceneController.Load(name: "MenuScene");
} }
} }
}
public void StartEndSequence() public void StartEndSequence()
{ {

View File

@@ -157,7 +157,7 @@ namespace InterfaceOff
""Cyanide"", ""Cyanide"",
""Ricin"" ""Ricin""
], ],
""answer"": ""Flour"" ""answer"": ""Flour / Wheat""
}, },
{ {
""question"": ""How many pyramids are there in Egypt?"", ""question"": ""How many pyramids are there in Egypt?"",

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