Fixed leaderboard issues
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@@ -75,7 +75,7 @@ MonoBehaviour:
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m_Alignment: 4
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text: NEW TEXT - 88
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@@ -475,6 +475,7 @@ MonoBehaviour:
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<SpawnWeight>k__BackingField: 4
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<Parent>k__BackingField: {fileID: 3239915826142415764}
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<PasswordField>k__BackingField: {fileID: 3006133537337724145}
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<LeaderboardObject>k__BackingField: {fileID: 7093985439851859873}
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<SpawnedWindowCount>k__BackingField: 0
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<AutoSpawn>k__BackingField: 1
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--- !u!1 &2020022267469913571
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@@ -23,6 +23,7 @@ namespace InterfaceOff
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[field: SerializeField] private SpawnableWindowType[] WindowTypes { get; set; }
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[field: SerializeField] private GameObject Parent { get; set; }
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[field: SerializeField] private GameObject PasswordField { get; set; }
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[field: SerializeField] private GameObject LeaderboardObject { get; set; }
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private int TotalSpawnWeight { get; set; }
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[field: SerializeField] public int SpawnedWindowCount { get; private set; }
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@@ -129,12 +130,12 @@ namespace InterfaceOff
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PasswordField.SetActive(false);
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/* Else checks if it should change the active scene */
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if (Input.GetKey(KeyCode.Space))
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if (Input.GetKey(KeyCode.Space) && LeaderboardObject.activeSelf)
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{
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SceneController.ReloadScene();
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}
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else if (Input.GetKey(KeyCode.Tab))
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else if (Input.GetKey(KeyCode.Tab) && LeaderboardObject.activeSelf)
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{
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SceneController.Load(name: "MenuScene");
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}
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