Hurt thingy
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@@ -1516,6 +1516,7 @@ RectTransform:
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- {fileID: 3829510704376804164}
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- {fileID: 1905263355016614080}
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- {fileID: 7579812889699807472}
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m_Father: {fileID: 3614641596273148411}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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@@ -1646,6 +1647,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d84633c3f717e0d4f834bb2514e64c35, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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HurtOverlay: {fileID: 6456657860247816393}
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SliderThing: {fileID: 6656112534571270696}
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--- !u!136 &2494850548308267933
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CapsuleCollider:
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@@ -2071,6 +2073,81 @@ RectTransform:
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &6456657860247816393
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GameObject:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1708238816229026157}
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- component: {fileID: 1444512173245577763}
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- component: {fileID: 2347158115666318496}
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m_Layer: 5
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m_Name: RedOverlayThing
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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--- !u!224 &1708238816229026157
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RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6456657860247816393}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 834552907522022778}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 1920, y: 1080}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1444512173245577763
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6456657860247816393}
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m_CullTransparentMesh: 1
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--- !u!114 &2347158115666318496
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_PrefabInstance: {fileID: 0}
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m_GameObject: {fileID: 6456657860247816393}
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0.7264151, g: 0, b: 0, a: 0.8627451}
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m_RaycastTarget: 0
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 0}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!1 &6595568981009816699
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GameObject:
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m_ObjectHideFlags: 0
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@@ -1,3 +1,4 @@
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using System.Collections;
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using JetBrains.Annotations;
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using UnityEngine.UI;
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using UnityEngine;
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@@ -6,7 +7,9 @@ namespace InterfaceOff.WorldScene
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{
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public class LifeThingTrackerThing : MonoBehaviour
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{
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[SerializeField] private GameObject HurtOverlay;
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[SerializeField] private Slider SliderThing;
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private Rigidbody body;
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private void Awake()
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@@ -18,11 +21,13 @@ namespace InterfaceOff.WorldScene
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{
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Vector3 pos = transform.localPosition;
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pos.y = Mathf.Clamp(pos.y, 0, 10);
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transform.localPosition = pos;
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if (pos.y == 0.0f)
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if (Mathf.Approximately(pos.y, 0.0f))
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{
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StartCoroutine(routine: DisplayHurtOverlay());
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body.velocity = Vector3.zero;
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pos.y = 10.0f;
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}
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if (Mathf.Approximately(pos.y, 10.0f))
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@@ -30,6 +35,7 @@ namespace InterfaceOff.WorldScene
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body.velocity = Vector3.zero;
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}
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transform.localPosition = pos;
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SliderThing.value = pos.y;
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}
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@@ -38,5 +44,12 @@ namespace InterfaceOff.WorldScene
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Vector3 vel = body.velocity;
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body.AddForce(Vector3.up * 500f, ForceMode.Force);
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}
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private IEnumerator DisplayHurtOverlay()
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{
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HurtOverlay.SetActive(true);
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yield return new WaitForSecondsRealtime(time: 0.1f);
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HurtOverlay.SetActive(false);
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}
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}
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}
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