diff --git a/Assets/Prefabs/ExampleEntry.prefab b/Assets/Prefabs/ExampleEntry.prefab index d3817b4..8582252 100644 --- a/Assets/Prefabs/ExampleEntry.prefab +++ b/Assets/Prefabs/ExampleEntry.prefab @@ -75,7 +75,7 @@ MonoBehaviour: m_Alignment: 4 m_AlignByGeometry: 0 m_RichText: 1 - m_HorizontalOverflow: 0 - m_VerticalOverflow: 0 + m_HorizontalOverflow: 1 + m_VerticalOverflow: 1 m_LineSpacing: 1 m_Text: NEW TEXT - 88 diff --git a/Assets/Prefabs/GameCanvas.prefab b/Assets/Prefabs/GameCanvas.prefab index e22f711..a52fe15 100644 --- a/Assets/Prefabs/GameCanvas.prefab +++ b/Assets/Prefabs/GameCanvas.prefab @@ -475,6 +475,7 @@ MonoBehaviour: k__BackingField: 4 k__BackingField: {fileID: 3239915826142415764} k__BackingField: {fileID: 3006133537337724145} + k__BackingField: {fileID: 7093985439851859873} k__BackingField: 0 k__BackingField: 1 --- !u!1 &2020022267469913571 diff --git a/Assets/Scripts/WindowSpawner.cs b/Assets/Scripts/WindowSpawner.cs index 9f84b01..067f0c5 100644 --- a/Assets/Scripts/WindowSpawner.cs +++ b/Assets/Scripts/WindowSpawner.cs @@ -23,6 +23,7 @@ namespace InterfaceOff [field: SerializeField] private SpawnableWindowType[] WindowTypes { get; set; } [field: SerializeField] private GameObject Parent { get; set; } [field: SerializeField] private GameObject PasswordField { get; set; } + [field: SerializeField] private GameObject LeaderboardObject { get; set; } private int TotalSpawnWeight { get; set; } [field: SerializeField] public int SpawnedWindowCount { get; private set; } @@ -129,12 +130,12 @@ namespace InterfaceOff PasswordField.SetActive(false); /* Else checks if it should change the active scene */ - if (Input.GetKey(KeyCode.Space)) + if (Input.GetKey(KeyCode.Space) && LeaderboardObject.activeSelf) { SceneController.ReloadScene(); } - else if (Input.GetKey(KeyCode.Tab)) + else if (Input.GetKey(KeyCode.Tab) && LeaderboardObject.activeSelf) { SceneController.Load(name: "MenuScene"); }