Fixed Difficulty scaling
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@@ -102,7 +102,7 @@ namespace InterfaceOff
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const int MIN_SPAWN_TIME = 2 * TICKS_PER_SECOND;
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const int MAX_SPAWN_TIME = 5 * TICKS_PER_SECOND;
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int currentMaxSpawnTime = MAX_SPAWN_TIME - (int)(ScoreTracker.CurrentScore() / DifficultyManager.DifficultyEffect);
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int currentMaxSpawnTime = MAX_SPAWN_TIME - (int)(ScoreTracker.CurrentScore() * DifficultyManager.DifficultyEffect);
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currentMaxSpawnTime = Math.Clamp(currentMaxSpawnTime, MIN_SPAWN_TIME + 1, MAX_SPAWN_TIME);
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/* Decreases the spawn counter and spawns if at 0 */
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