Files
U10-MobileGame/Assets/Scripts/PlayerModifier.cs
2025-11-27 11:21:14 +00:00

21 lines
544 B
C#

using UnityEngine;
public class PlayerModifier : OrbitalPositionBehaviour
{
protected override void OnStart()
{
transform.position = new Vector3(0, 0, -100f);
m_OrbitalPosition.m_DistanceAlongRadius = Random.Range(0f, Mathf.PI * 2f);
m_OrbitalPosition.m_ObjectRadius = 0.3f;
m_OrbitalPosition.m_SpinSpeed = 1.6f;
}
public override void OnReachCentre() => Destroy(gameObject);
public override void OnCollision(OrbitalPositionBehaviour other)
{
Destroy(gameObject);
}
}