using UnityEngine; public class PlayerModifier : OrbitalPositionBehaviour { protected override void OnStart() { transform.position = new Vector3(0, 0, -100f); m_OrbitalPosition.m_DistanceAlongRadius = Random.Range(0f, Mathf.PI * 2f); m_OrbitalPosition.m_ObjectRadius = 0.3f; m_OrbitalPosition.m_SpinSpeed = 1.6f; } public override void OnReachCentre() => Destroy(gameObject); public override void OnCollision(OrbitalPositionBehaviour other) { Destroy(gameObject); } }