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8
.gitignore
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8
.gitignore
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91
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46
Assets/Scripts/EnemyController.cs
Normal file
46
Assets/Scripts/EnemyController.cs
Normal file
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using System.Collections.Generic;
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using UnityEngine;
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public class EnemyController : OrbitalBehaviour
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{
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{
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11
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52
Assets/Scripts/GlobalInput.cs
Normal file
52
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Normal file
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using UnityEngine;
|
||||
|
||||
public static class GlobalInput
|
||||
{
|
||||
private class InputTracker : MonoBehaviour
|
||||
{
|
||||
private void Start() => DontDestroyOnLoad(gameObject);
|
||||
|
||||
private bool m_IsContact;
|
||||
private bool m_TouchStartedThisFrame;
|
||||
private float m_HeldTime;
|
||||
|
||||
private static bool IsPressedInternal()
|
||||
{
|
||||
return
|
||||
Input.GetMouseButton(0) ||
|
||||
Input.anyKey ||
|
||||
Input.touchCount != 0;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
float tmp = m_HeldTime;
|
||||
m_HeldTime = 0f;
|
||||
|
||||
if (!IsPressedInternal())
|
||||
{
|
||||
m_IsContact = false;
|
||||
return;
|
||||
}
|
||||
|
||||
m_TouchStartedThisFrame = !m_IsContact;
|
||||
m_IsContact = true;
|
||||
|
||||
m_HeldTime = tmp + Time.unscaledDeltaTime;
|
||||
}
|
||||
|
||||
public bool _IsScreenClicked() => m_TouchStartedThisFrame;
|
||||
public bool _IsScreenHeld() => m_IsContact && m_HeldTime > 0.5f;
|
||||
}
|
||||
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] private static void Initialize()
|
||||
{
|
||||
GameObject go = new ("InputTracker");
|
||||
s_InputTracker = go.AddComponent<InputTracker>();
|
||||
}
|
||||
|
||||
private static InputTracker s_InputTracker;
|
||||
|
||||
public static bool IsScreenClicked => s_InputTracker._IsScreenClicked();
|
||||
public static bool IsScreenHeld => s_InputTracker._IsScreenHeld();
|
||||
}
|
||||
11
Assets/Scripts/GlobalInput.cs.meta
Normal file
11
Assets/Scripts/GlobalInput.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1f0047bf5b13c1a49ae952046f359333
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
250
Assets/Scripts/GlobalOrbitalManager.cs
Normal file
250
Assets/Scripts/GlobalOrbitalManager.cs
Normal file
@@ -0,0 +1,250 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public partial class OrbitalBehaviour
|
||||
{
|
||||
public class BehaviourManager : MonoBehaviour
|
||||
{
|
||||
private static BehaviourManager Instance;
|
||||
|
||||
private Vector3[] m_PrecalculatedPositions;
|
||||
|
||||
private bool m_CurrentRingAllowsSpawning;
|
||||
private bool m_IsSimulationRunning;
|
||||
private bool m_AllowPlayerInput;
|
||||
|
||||
public static bool IsSimulationRunning => Instance.m_IsSimulationRunning;
|
||||
public static bool AllowPlayerInput => Instance.m_AllowPlayerInput;
|
||||
|
||||
private float m_LocalDeltaTimeScale = 1f;
|
||||
private float m_TimeOfLastRingSpawn;
|
||||
|
||||
private int m_LastGeneratedRing;
|
||||
|
||||
private readonly Dictionary<int, float> m_Distances = new();
|
||||
private readonly List<OrbitalBehaviour> m_ObjectInstances = new();
|
||||
private readonly List<Ring> m_Rings = new();
|
||||
|
||||
private OrbitalBehaviour m_PlayerInstance;
|
||||
|
||||
private GameObject m_ModiferParent;
|
||||
private GameObject m_EnemyParent;
|
||||
private GameObject m_RingParent;
|
||||
|
||||
private const int CirclePoints = 100;
|
||||
|
||||
public static IEnumerator StartPlayerSpeedupModifier()
|
||||
{
|
||||
Instance.m_LocalDeltaTimeScale *= 1.5f;
|
||||
|
||||
yield return new WaitForSeconds(10f);
|
||||
|
||||
Instance.m_LocalDeltaTimeScale /= 1.5f;
|
||||
Instance.m_LocalDeltaTimeScale *= 2f;
|
||||
|
||||
yield return new WaitForSeconds(5f);
|
||||
|
||||
Instance.m_LocalDeltaTimeScale /= 2f;
|
||||
}
|
||||
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||
private static void OnApplicationStart()
|
||||
{
|
||||
GameObject manager = new("OrbitalManager");
|
||||
DontDestroyOnLoad(manager);
|
||||
Instance = manager.AddComponent<BehaviourManager>();
|
||||
|
||||
Instance.PrecalculatePositions();
|
||||
Instance.StartCoroutine(RestartSimulation());
|
||||
|
||||
Instance.m_ModiferParent = new GameObject("ModifierParent");
|
||||
Instance.m_EnemyParent = new GameObject("EnemyHolder");
|
||||
Instance.m_RingParent = new GameObject("RingHolder");
|
||||
}
|
||||
|
||||
private void PrecalculatePositions()
|
||||
{
|
||||
m_PrecalculatedPositions = new Vector3[CirclePoints];
|
||||
for (int idx = 0; idx < m_PrecalculatedPositions.Length; idx++)
|
||||
{
|
||||
m_PrecalculatedPositions[idx] = new Vector3
|
||||
(
|
||||
x: Mathf.Cos(Mathf.Deg2Rad * (359f / CirclePoints * idx)),
|
||||
y: Mathf.Sin(Mathf.Deg2Rad * (359f / CirclePoints * idx)),
|
||||
z: 0
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
public static IEnumerator RestartSimulation()
|
||||
{
|
||||
Instance.m_IsSimulationRunning = false;
|
||||
Instance.m_AllowPlayerInput = false;
|
||||
|
||||
Instance.m_LocalDeltaTimeScale = 7f;
|
||||
|
||||
for (int idx = 0; idx < 100; idx++) // 100 = 5 seconds of fixed updates
|
||||
{
|
||||
if (Instance.m_PlayerInstance != null)
|
||||
{
|
||||
Instance.m_PlayerInstance.m_AttachedRing = Instance.m_LastGeneratedRing;
|
||||
}
|
||||
|
||||
yield return new WaitForFixedUpdate();
|
||||
}
|
||||
|
||||
PlayerController.AttachPlayer();
|
||||
|
||||
foreach (OrbitalBehaviour behaviour in Instance.m_ObjectInstances)
|
||||
{
|
||||
behaviour.OnSimulationRestart();
|
||||
}
|
||||
|
||||
yield return new WaitForSeconds(1.3f);
|
||||
|
||||
Instance.m_IsSimulationRunning = true;
|
||||
Instance.m_AllowPlayerInput = true;
|
||||
|
||||
Instance.m_LocalDeltaTimeScale = 1f;
|
||||
}
|
||||
|
||||
private void SpawnNewRing()
|
||||
{
|
||||
GameObject newRing = Instantiate(Settings.Instance.RingPrefab, m_RingParent.transform);
|
||||
newRing.transform.localScale = new Vector3(12f, 12f, 1f);
|
||||
|
||||
Ring ring = newRing.AddComponent<Ring>();
|
||||
ring.m_ID = m_LastGeneratedRing + 1;
|
||||
m_Rings.Add(ring);
|
||||
|
||||
LineRenderer lineRenderer = newRing.GetComponentInChildren<LineRenderer>();
|
||||
lineRenderer.loop = true;
|
||||
lineRenderer.positionCount = CirclePoints;
|
||||
lineRenderer.startWidth = 0.1f;
|
||||
lineRenderer.endWidth = 0.1f;
|
||||
lineRenderer.material = new Material(Shader.Find("Sprites/Default"));
|
||||
|
||||
m_LastGeneratedRing = ring.m_ID;
|
||||
m_TimeOfLastRingSpawn = Time.time;
|
||||
|
||||
m_CurrentRingAllowsSpawning = Random.Range(0, 25) != 0;
|
||||
if (!m_CurrentRingAllowsSpawning && m_AllowPlayerInput)
|
||||
{
|
||||
Instantiate(Settings.Instance.ModifierPrefab, m_ModiferParent.transform);
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Time.time - m_TimeOfLastRingSpawn > Settings.Instance.GapDistance / m_LocalDeltaTimeScale)
|
||||
{
|
||||
SpawnNewRing();
|
||||
}
|
||||
|
||||
List<Ring> toRemove = new();
|
||||
m_Distances.Clear();
|
||||
|
||||
foreach (Ring ring in m_Rings)
|
||||
{
|
||||
float diff = (m_LocalDeltaTimeScale * Time.deltaTime) * Settings.Instance.DistanceSpeed;
|
||||
ring.transform.localScale -= new Vector3(diff, diff, 0f);
|
||||
|
||||
LineRenderer lineRenderer = ring.GetComponentInChildren<LineRenderer>();
|
||||
for (int vert = 0; vert < CirclePoints; vert++)
|
||||
{
|
||||
lineRenderer.SetPosition(vert, new Vector3
|
||||
(
|
||||
x: m_PrecalculatedPositions[vert].x * ring.transform.localScale.x,
|
||||
y: m_PrecalculatedPositions[vert].y * ring.transform.localScale.y,
|
||||
z: 10
|
||||
));
|
||||
}
|
||||
|
||||
float lerp = (ring.transform.localScale.x - 0.5f) / 4f;
|
||||
Color c = Color.Lerp(Color.black, Color.white, Mathf.Clamp01(lerp));
|
||||
if (ring.transform.localScale.x < 0.5f)
|
||||
{
|
||||
if (m_IsSimulationRunning)
|
||||
PlayerController.s_PlayerScore++;
|
||||
|
||||
toRemove.Add(ring);
|
||||
}
|
||||
|
||||
lineRenderer.startColor = c;
|
||||
lineRenderer.endColor = c;
|
||||
|
||||
m_Distances[ring.m_ID] = ring.transform.localScale.x;
|
||||
}
|
||||
|
||||
foreach (Ring ring in toRemove)
|
||||
{
|
||||
m_Rings.Remove(ring);
|
||||
Destroy(ring.gameObject);
|
||||
}
|
||||
|
||||
foreach (OrbitalBehaviour orbitalPosition in m_ObjectInstances)
|
||||
{
|
||||
if (!orbitalPosition.IsAttachedToRings)
|
||||
continue;
|
||||
|
||||
if (!m_Distances.TryGetValue(orbitalPosition.m_AttachedRing, out float distance))
|
||||
{
|
||||
orbitalPosition.m_AttachedRing = m_LastGeneratedRing;
|
||||
orbitalPosition.OnReachCentre();
|
||||
continue;
|
||||
}
|
||||
|
||||
orbitalPosition.m_DistanceFromCentre = distance;
|
||||
|
||||
float deltaTime = Time.deltaTime * m_LocalDeltaTimeScale;
|
||||
float movement = deltaTime * Settings.Instance.RadiusSpeed * orbitalPosition.m_SpinSpeed;
|
||||
orbitalPosition.m_DistanceAlongCircumference += movement;
|
||||
orbitalPosition.m_DistanceAlongCircumference %= Mathf.PI * 2;
|
||||
orbitalPosition.transform.position = orbitalPosition.TranslateToVector3();
|
||||
}
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
foreach (OrbitalBehaviour orbital in m_ObjectInstances)
|
||||
{
|
||||
if (orbital == m_PlayerInstance)
|
||||
continue;
|
||||
|
||||
Vector2 a = orbital.TranslateToVector3();
|
||||
Vector2 b = m_PlayerInstance.TranslateToVector3();
|
||||
float d = (a - b).magnitude;
|
||||
|
||||
float r1 = m_PlayerInstance.m_ObjectRadius * m_PlayerInstance.ObjectRadiusMultiplier;
|
||||
float r2 = orbital.m_ObjectRadius * orbital.ObjectRadiusMultiplier;
|
||||
if (d > (r1 + r2))
|
||||
continue;
|
||||
|
||||
m_PlayerInstance.OnOrbitalCollision(orbital);
|
||||
orbital.OnOrbitalCollision(m_PlayerInstance);
|
||||
}
|
||||
|
||||
if (Random.Range(0, 15) == 0 && m_AllowPlayerInput && m_CurrentRingAllowsSpawning)
|
||||
{
|
||||
Instantiate(Settings.Instance.EnemyPrefab, m_EnemyParent.transform);
|
||||
}
|
||||
}
|
||||
|
||||
public static void UnregisterOrbitalInstance(OrbitalBehaviour instance)
|
||||
{
|
||||
Instance.m_ObjectInstances.Remove(instance);
|
||||
}
|
||||
|
||||
public static void RegisterOrbitalInstance(OrbitalBehaviour instance)
|
||||
{
|
||||
instance.m_AttachedRing = Instance.m_LastGeneratedRing; // Connects it to last generated ring
|
||||
Instance.m_ObjectInstances.Add(instance);
|
||||
}
|
||||
|
||||
public static void SetPlayer(OrbitalBehaviour player)
|
||||
{
|
||||
Instance.m_PlayerInstance = player;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/GlobalOrbitalManager.cs.meta
Normal file
11
Assets/Scripts/GlobalOrbitalManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 49460c83aa57cc6478a9366b88bc63e7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,20 +1,16 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class GlobalOrbitalSettings : MonoBehaviour
|
||||
public class Settings : MonoBehaviour
|
||||
{
|
||||
private static GlobalOrbitalSettings Instance = null;
|
||||
public static Settings Instance;
|
||||
|
||||
[SerializeField, Range(0f, Mathf.PI * 2)] float m_RadiusSpeed = 2f;
|
||||
public static float RadiusSpeed => Instance.m_RadiusSpeed;
|
||||
[field: SerializeField, Range(0f, Mathf.PI * 2)] public float RadiusSpeed { get; private set; } = 2f;
|
||||
[field: SerializeField, Range(0f, 2f)] public float DistanceSpeed { get; private set; } = 0.6f;
|
||||
[field: SerializeField, Range(0f, 1f)] public float GapDistance { get; private set; } = 0.3f;
|
||||
|
||||
[SerializeField, Range(0f, 2f)] float m_DistanceSpeed = 0.6f;
|
||||
public static float DistanceSpeed => Instance.m_DistanceSpeed;
|
||||
[field: SerializeField] public GameObject RingPrefab { get; private set; }
|
||||
[field: SerializeField] public GameObject EnemyPrefab { get; private set; }
|
||||
[field: SerializeField] public GameObject ModifierPrefab { get; private set; }
|
||||
|
||||
[SerializeField, Range(0f, 1f)] float m_GapDistance = 0.3f;
|
||||
public static float GapDistance => Instance.m_GapDistance;
|
||||
|
||||
[SerializeField] GameObject m_RingPrefab;
|
||||
public static GameObject RingPrefab => Instance.m_RingPrefab;
|
||||
|
||||
void Start() => Instance = this;
|
||||
private void Start() => Instance = this;
|
||||
}
|
||||
|
||||
@@ -1,100 +1,53 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class OrbitalPosition
|
||||
public partial class OrbitalBehaviour : MonoBehaviour
|
||||
{
|
||||
public float DistanceFromCentre = 0;
|
||||
public float RadiusDistance = 0;
|
||||
[Header("Orbital Information")]
|
||||
[SerializeField] private int m_AttachedRing;
|
||||
[SerializeField] private float m_DistanceAlongCircumference;
|
||||
[SerializeField] private float m_ObjectRadius = 0.1f;
|
||||
[SerializeField] private float m_SpinSpeed = 0.1f;
|
||||
|
||||
public Transform owner = null;
|
||||
[SerializeField] private float m_DistanceFromCentre;
|
||||
|
||||
public OrbitalPosition(GameObject _owner)
|
||||
[field: SerializeField] protected float ObjectRadiusMultiplier { get; set; } = 1.0f;
|
||||
[field: SerializeField] protected bool IsAttachedToRings { get; set; } = true;
|
||||
|
||||
protected void RegisterObject(OrbitalInitializer init)
|
||||
{
|
||||
owner = _owner.transform;
|
||||
BehaviourManager.RegisterOrbitalInstance(this);
|
||||
|
||||
m_DistanceAlongCircumference = init.DistanceAlongCircumference;
|
||||
m_ObjectRadius = init.ObjectRadius;
|
||||
m_SpinSpeed = init.SpinSpeed;
|
||||
}
|
||||
|
||||
public Vector3 TranslateToVec3() => new
|
||||
public Vector3 TranslateToVector3() => new
|
||||
(
|
||||
x: DistanceFromCentre * Mathf.Cos(RadiusDistance),
|
||||
y: DistanceFromCentre * Mathf.Sin(RadiusDistance)
|
||||
x: m_DistanceFromCentre * Mathf.Cos(m_DistanceAlongCircumference),
|
||||
y: m_DistanceFromCentre * Mathf.Sin(m_DistanceAlongCircumference),
|
||||
z: 0
|
||||
);
|
||||
}
|
||||
|
||||
public class GlobalOrbitalPositionManager : MonoBehaviour
|
||||
protected virtual void OnOrbitalCollision(OrbitalBehaviour other) { }
|
||||
|
||||
protected virtual void OnSimulationRestart() { }
|
||||
protected virtual void OnReachCentre() { }
|
||||
|
||||
protected void AdvanceRing()
|
||||
{
|
||||
static GlobalOrbitalPositionManager s_Instance = null;
|
||||
private readonly List<OrbitalPosition> m_ObjectInstances = new();
|
||||
private readonly List<Transform> m_Rings = new();
|
||||
m_AttachedRing++;
|
||||
}
|
||||
}
|
||||
|
||||
private float m_TimeOfLastRingSpawn = float.NegativeInfinity;
|
||||
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] private static void OnApplicationStart()
|
||||
public class OrbitalInitializer
|
||||
{
|
||||
GameObject manager = new("GLOBAL ORBITAL MANAGER");
|
||||
DontDestroyOnLoad(manager);
|
||||
|
||||
s_Instance = manager.AddComponent<GlobalOrbitalPositionManager>();
|
||||
public float DistanceAlongCircumference { get; set; }
|
||||
public float ObjectRadius { get; set; }
|
||||
public float SpinSpeed { get; set; }
|
||||
}
|
||||
|
||||
public void Update()
|
||||
public class Ring : MonoBehaviour
|
||||
{
|
||||
if (Time.time - m_TimeOfLastRingSpawn > GlobalOrbitalSettings.GapDistance)
|
||||
{
|
||||
GameObject newRing = Instantiate(GlobalOrbitalSettings.RingPrefab);
|
||||
m_Rings.Add(newRing.transform);
|
||||
newRing.transform.localScale = new Vector3(10f, 10f, 1);
|
||||
|
||||
m_TimeOfLastRingSpawn = Time.time;
|
||||
}
|
||||
|
||||
foreach (OrbitalPosition orbitalPosition in m_ObjectInstances)
|
||||
{
|
||||
orbitalPosition.DistanceFromCentre = Mathf.Clamp(orbitalPosition.DistanceFromCentre - (Time.deltaTime * GlobalOrbitalSettings.DistanceSpeed), 0f, float.PositiveInfinity);
|
||||
orbitalPosition.RadiusDistance = (orbitalPosition.RadiusDistance + (Time.deltaTime * GlobalOrbitalSettings.RadiusSpeed)) % (Mathf.PI * 2);
|
||||
|
||||
orbitalPosition.owner.position = orbitalPosition.TranslateToVec3();
|
||||
}
|
||||
|
||||
List<Transform> toRemove = new();
|
||||
foreach (Transform ring in m_Rings)
|
||||
{
|
||||
float diff = Time.deltaTime * GlobalOrbitalSettings.DistanceSpeed;
|
||||
ring.localScale -= new Vector3(diff, diff, 0f);
|
||||
|
||||
if (ring.localScale.x < 0)
|
||||
{
|
||||
toRemove.Add(ring);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (Transform ring in toRemove)
|
||||
{
|
||||
m_Rings.Remove(ring);
|
||||
Destroy(ring.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
public static void RegisterOrbitalPositionInstance(OrbitalPosition newInstance) =>
|
||||
s_Instance.m_ObjectInstances.Add(newInstance);
|
||||
|
||||
public static void UnregisterOrbitalPositionInstance(OrbitalPosition removedInstance) =>
|
||||
s_Instance.m_ObjectInstances.Remove(removedInstance);
|
||||
}
|
||||
|
||||
public abstract class OrbitalPositionBehaviour : MonoBehaviour
|
||||
{
|
||||
protected OrbitalPosition m_OrbitalPosition = null;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
m_OrbitalPosition = new OrbitalPosition(gameObject);
|
||||
GlobalOrbitalPositionManager.RegisterOrbitalPositionInstance(m_OrbitalPosition);
|
||||
|
||||
OnStart();
|
||||
}
|
||||
|
||||
private void OnDestroy() =>
|
||||
GlobalOrbitalPositionManager.UnregisterOrbitalPositionInstance(m_OrbitalPosition);
|
||||
|
||||
public abstract void OnStart();
|
||||
public int m_ID;
|
||||
}
|
||||
|
||||
@@ -1,21 +1,228 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.Rendering.PostProcessing;
|
||||
|
||||
public class PlayerController : OrbitalPositionBehaviour
|
||||
public class PlayerController : OrbitalBehaviour
|
||||
{
|
||||
float m_StartPosition;
|
||||
[Header("References")]
|
||||
[SerializeField] private MeshRenderer m_Renderer;
|
||||
[SerializeField] private Text m_ScoreText;
|
||||
[SerializeField] private Text m_ModifierText;
|
||||
[SerializeField] private Material m_DefaultMaterial;
|
||||
[SerializeField] private Material m_FreeHitMaterial;
|
||||
[SerializeField] private PostProcessVolume m_PostProcessVolume;
|
||||
|
||||
public override void OnStart()
|
||||
private static PlayerController Instance;
|
||||
|
||||
private static int s_HighScore = 20;
|
||||
public static int s_PlayerScore;
|
||||
|
||||
private Vector3 m_SuicidePoint;
|
||||
private float m_DeathLerp;
|
||||
|
||||
private bool m_HasFreeHitActive;
|
||||
private bool m_HasInvincibility;
|
||||
private bool m_KillingItself;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
m_OrbitalPosition.DistanceFromCentre = m_StartPosition;
|
||||
s_HighScore = Mathf.Max(s_HighScore, PlayerPrefs.GetInt("HighScore", 0));
|
||||
Instance = this;
|
||||
|
||||
BehaviourManager.SetPlayer(this);
|
||||
RegisterObject(new OrbitalInitializer
|
||||
{
|
||||
ObjectRadius = 0.1f,
|
||||
SpinSpeed = 0.2f
|
||||
});
|
||||
|
||||
IsAttachedToRings = true;
|
||||
}
|
||||
|
||||
private void UpdateUI()
|
||||
{
|
||||
m_ScoreText.text = s_PlayerScore.ToString();
|
||||
|
||||
m_ScoreText.color = s_PlayerScore > s_HighScore ? Color.yellow : Color.white;
|
||||
m_Renderer.material = m_HasFreeHitActive ? m_FreeHitMaterial : m_DefaultMaterial;
|
||||
}
|
||||
|
||||
private void UpdatePlayerInput()
|
||||
{
|
||||
if (GlobalInput.IsScreenClicked && BehaviourManager.AllowPlayerInput)
|
||||
{
|
||||
AdvanceRing();
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateDeathState()
|
||||
{
|
||||
if (!m_KillingItself)
|
||||
return;
|
||||
|
||||
transform.position = Vector3.Lerp(m_SuicidePoint, m_SuicidePoint.normalized * 20f, m_DeathLerp);
|
||||
m_DeathLerp += Time.deltaTime;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Space))
|
||||
UpdateUI();
|
||||
UpdatePlayerInput();
|
||||
UpdateDeathState();
|
||||
}
|
||||
|
||||
private IEnumerator OnGrowPlayerModifier()
|
||||
{
|
||||
m_OrbitalPosition.DistanceFromCentre += GlobalOrbitalSettings.GapDistance;
|
||||
transform.localScale *= 1.5f;
|
||||
ObjectRadiusMultiplier = 1.5f;
|
||||
|
||||
yield return new WaitForSecondsRealtime(15f);
|
||||
|
||||
transform.localScale /= 1.5f;
|
||||
ObjectRadiusMultiplier = 1.0f;
|
||||
}
|
||||
|
||||
private IEnumerator OnShrinkPlayerModifier()
|
||||
{
|
||||
transform.localScale *= 0.6f;
|
||||
ObjectRadiusMultiplier = 0.6f;
|
||||
|
||||
yield return new WaitForSecondsRealtime(15f);
|
||||
|
||||
transform.localScale /= 0.6f;
|
||||
ObjectRadiusMultiplier = 1.0f;
|
||||
}
|
||||
|
||||
private IEnumerator TriggerInvincibility()
|
||||
{
|
||||
m_HasFreeHitActive = false;
|
||||
m_HasInvincibility = true;
|
||||
|
||||
yield return new WaitForSecondsRealtime(1f);
|
||||
|
||||
m_HasInvincibility = false;
|
||||
}
|
||||
|
||||
private IEnumerator OnModiferPickup()
|
||||
{
|
||||
Vector3 start = TranslateToVector3();
|
||||
Vector3 direction = Vector3.zero - start;
|
||||
direction.Normalize();
|
||||
direction *= 3;
|
||||
Vector3 end = start + direction;
|
||||
|
||||
m_ModifierText.transform.position = start;
|
||||
|
||||
Color startColor = m_ModifierText.color;
|
||||
Color endColor = m_ModifierText.color;
|
||||
endColor.a = 0;
|
||||
|
||||
for (float lerp = 0f; lerp < 1f; lerp += Time.deltaTime / 2f)
|
||||
{
|
||||
m_ModifierText.color = Color.Lerp(startColor, endColor, lerp);
|
||||
m_ModifierText.transform.position = Vector3.Lerp(start, end, lerp);
|
||||
yield return new WaitForEndOfFrame();
|
||||
}
|
||||
|
||||
m_ModifierText.color = startColor;
|
||||
m_ModifierText.text = "";
|
||||
|
||||
yield return null;
|
||||
}
|
||||
|
||||
protected override void OnOrbitalCollision(OrbitalBehaviour other)
|
||||
{
|
||||
if (!IsAttachedToRings)
|
||||
return;
|
||||
|
||||
if (other.CompareTag("Enemy"))
|
||||
{
|
||||
if (m_HasInvincibility)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_HasFreeHitActive)
|
||||
{
|
||||
StartCoroutine(TriggerInvincibility());
|
||||
return;
|
||||
}
|
||||
|
||||
StartCoroutine(BehaviourManager.RestartSimulation());
|
||||
|
||||
m_SuicidePoint = transform.position;
|
||||
m_KillingItself = true;
|
||||
m_DeathLerp = 0f;
|
||||
}
|
||||
|
||||
else if (other.CompareTag("PlayerMod"))
|
||||
{
|
||||
PlayerModifier mod = (PlayerModifier)other;
|
||||
m_ModifierText.text = PlayerModifier.ModifierToString(mod.Modifier);
|
||||
|
||||
StartCoroutine(OnModiferPickup());
|
||||
|
||||
switch (mod.Modifier)
|
||||
{
|
||||
case PlayerModifier.Modifiers.GainPoints:
|
||||
s_PlayerScore += 100;
|
||||
break;
|
||||
|
||||
case PlayerModifier.Modifiers.FreeHit:
|
||||
m_HasFreeHitActive = true;
|
||||
break;
|
||||
|
||||
case PlayerModifier.Modifiers.GrowPlayer:
|
||||
StartCoroutine(OnGrowPlayerModifier());
|
||||
break;
|
||||
|
||||
case PlayerModifier.Modifiers.ShrinkPlayer:
|
||||
StartCoroutine(OnShrinkPlayerModifier());
|
||||
break;
|
||||
|
||||
case PlayerModifier.Modifiers.SpeedUp:
|
||||
StartCoroutine(BehaviourManager.StartPlayerSpeedupModifier());
|
||||
break;
|
||||
|
||||
case PlayerModifier.Modifiers.ClearAllEnemies:
|
||||
EnemyController.KillAllEnemies();
|
||||
break;
|
||||
|
||||
default:
|
||||
Debug.Log($"Collision with unknown modifier occured [{mod.Modifier}]");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
Debug.Log("Unknown collision occured");
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnSimulationRestart()
|
||||
{
|
||||
m_KillingItself = false;
|
||||
m_Renderer.enabled = true;
|
||||
|
||||
m_HasFreeHitActive = false;
|
||||
|
||||
m_Renderer.material.color = Color.green;
|
||||
|
||||
s_HighScore = Math.Max(s_HighScore, s_PlayerScore);
|
||||
PlayerPrefs.SetInt("HighScore", s_HighScore);
|
||||
s_PlayerScore = 0;
|
||||
}
|
||||
|
||||
protected override void OnReachCentre()
|
||||
{
|
||||
StartCoroutine(BehaviourManager.RestartSimulation());
|
||||
}
|
||||
|
||||
public static void AttachPlayer()
|
||||
{
|
||||
Instance.IsAttachedToRings = true;
|
||||
}
|
||||
}
|
||||
|
||||
59
Assets/Scripts/PlayerModifier.cs
Normal file
59
Assets/Scripts/PlayerModifier.cs
Normal file
@@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using URandom = UnityEngine.Random;
|
||||
|
||||
public class PlayerModifier : OrbitalBehaviour
|
||||
{
|
||||
public enum Modifiers
|
||||
{
|
||||
GainPoints,
|
||||
FreeHit,
|
||||
GrowPlayer,
|
||||
ShrinkPlayer,
|
||||
ClearAllEnemies,
|
||||
SpeedUp
|
||||
}
|
||||
|
||||
public static string ModifierToString(Modifiers mod) =>
|
||||
mod switch
|
||||
{
|
||||
Modifiers.GainPoints => "100 Points",
|
||||
Modifiers.FreeHit => "Temporary Shield",
|
||||
Modifiers.GrowPlayer => "Grow Player",
|
||||
Modifiers.ShrinkPlayer => "Shrink Player",
|
||||
Modifiers.ClearAllEnemies => "Clear all enemies",
|
||||
Modifiers.SpeedUp => "Speed Boost",
|
||||
_ => "NULL"
|
||||
};
|
||||
|
||||
private static readonly System.Random s_RandomGenerator = new();
|
||||
|
||||
public Modifiers Modifier { get; private set; }
|
||||
|
||||
private static Modifiers GetRandomModifier()
|
||||
{
|
||||
Array possibilities = Enum.GetValues(typeof(Modifiers));
|
||||
return (Modifiers)possibilities.GetValue(s_RandomGenerator.Next(possibilities.Length));
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
RegisterObject(new OrbitalInitializer
|
||||
{
|
||||
DistanceAlongCircumference = URandom.Range(0f, Mathf.PI * 2f),
|
||||
ObjectRadius = 0.3f,
|
||||
SpinSpeed = 1.6f
|
||||
});
|
||||
|
||||
transform.position = new Vector3(0, 0, -100f);
|
||||
Modifier = GetRandomModifier();
|
||||
}
|
||||
|
||||
protected override void OnOrbitalCollision(OrbitalBehaviour other) => Destroy(gameObject);
|
||||
protected override void OnReachCentre() => Destroy(gameObject);
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
BehaviourManager.UnregisterOrbitalInstance(this);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/PlayerModifier.cs.meta
Normal file
11
Assets/Scripts/PlayerModifier.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 29014004c04338246b2673078c5d8a52
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -4,6 +4,7 @@
|
||||
"com.unity.feature.2d": "2.0.1",
|
||||
"com.unity.ide.rider": "3.0.36",
|
||||
"com.unity.ide.visualstudio": "2.0.22",
|
||||
"com.unity.postprocessing": "3.4.0",
|
||||
"com.unity.test-framework": "1.1.33",
|
||||
"com.unity.textmeshpro": "3.0.7",
|
||||
"com.unity.timeline": "1.7.7",
|
||||
|
||||
@@ -170,6 +170,15 @@
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.postprocessing": {
|
||||
"version": "3.4.0",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.1.33",
|
||||
"depth": 0,
|
||||
|
||||
@@ -603,11 +603,26 @@ PlayerSettings:
|
||||
webGLMemoryGeometricGrowthStep: 0.2
|
||||
webGLMemoryGeometricGrowthCap: 96
|
||||
webGLPowerPreference: 2
|
||||
scriptingDefineSymbols: {}
|
||||
scriptingDefineSymbols:
|
||||
Android: UNITY_POST_PROCESSING_STACK_V2
|
||||
EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2
|
||||
GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2
|
||||
Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2
|
||||
PS4: UNITY_POST_PROCESSING_STACK_V2
|
||||
PS5: UNITY_POST_PROCESSING_STACK_V2
|
||||
QNX: UNITY_POST_PROCESSING_STACK_V2
|
||||
Stadia: UNITY_POST_PROCESSING_STACK_V2
|
||||
Standalone: UNITY_POST_PROCESSING_STACK_V2
|
||||
VisionOS: UNITY_POST_PROCESSING_STACK_V2
|
||||
WebGL: UNITY_POST_PROCESSING_STACK_V2
|
||||
XboxOne: UNITY_POST_PROCESSING_STACK_V2
|
||||
tvOS: UNITY_POST_PROCESSING_STACK_V2
|
||||
additionalCompilerArguments: {}
|
||||
platformArchitecture: {}
|
||||
scriptingBackend: {}
|
||||
il2cppCompilerConfiguration: {}
|
||||
scriptingBackend:
|
||||
Standalone: 0
|
||||
il2cppCompilerConfiguration:
|
||||
Standalone: 2
|
||||
il2cppCodeGeneration: {}
|
||||
managedStrippingLevel:
|
||||
EmbeddedLinux: 1
|
||||
|
||||
@@ -3,7 +3,9 @@
|
||||
--- !u!78 &1
|
||||
TagManager:
|
||||
serializedVersion: 2
|
||||
tags: []
|
||||
tags:
|
||||
- Enemy
|
||||
- PlayerMod
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
||||
16
ProjectSettings/TimelineSettings.asset
Normal file
16
ProjectSettings/TimelineSettings.asset
Normal file
@@ -0,0 +1,16 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &1
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 53
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: a287be6c49135cd4f9b2b8666c39d999, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
assetDefaultFramerate: 60
|
||||
m_DefaultFrameRate: 60
|
||||
@@ -1,7 +1,6 @@
|
||||
# Spinner
|
||||
|
||||
'Spinner' was made for Unit 10 of UAL Level 3 Extended Diploma
|
||||
Spinner is a mobile friendly game made for Unit 10 of my game development course. The goal of the game is to get the highest score possible (as shown in the middle of the screen). Dodge the gaps in the rings and collect modifiers (white balls) to help you along your journey.
|
||||
|
||||
# Resources
|
||||
- [Game Design Document](SpinnerGDD.md)
|
||||
- [Play here](pashabibko.itch.io)
|
||||
- [Play here](https://pashabibko.itch.io/spinner)
|
||||
|
||||
@@ -4,7 +4,7 @@ This is the game design document (commonly referred to as GDD) for 'Spinner'.
|
||||
You can view the design board [here](https://miro.com/app/board/uXjVJrLKFaM=/)
|
||||
and play the game [here](https://pashabibko.itch.io/).
|
||||
|
||||
# **The Mobius Line**
|
||||
# **Spinner**
|
||||
|
||||
Your job is to survive as long as possible and score the most ammount of points as you are able.
|
||||
Avoid getting sucked into the middle of the screen or float away from the bounds of the screen whilst
|
||||
|
||||
Reference in New Issue
Block a user