[Refactor] Reimplemented changing object sizes
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@@ -536,9 +536,9 @@ RectTransform:
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m_Children: []
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m_Father: {fileID: 1158970873}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 100, y: -35}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 160, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1227804579
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@@ -568,7 +568,7 @@ MonoBehaviour:
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m_BestFit: 0
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m_MinSize: 3
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m_MaxSize: 50
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m_Alignment: 0
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m_Alignment: 4
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 1
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@@ -214,9 +214,11 @@ public partial class OrbitalBehaviour
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Vector2 a = orbital.TranslateToVector3();
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Vector2 b = m_PlayerInstance.TranslateToVector3();
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float distance = (a - b).magnitude;
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float radii = orbital.m_ObjectRadius + m_PlayerInstance.m_ObjectRadius;
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if (distance > radii)
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float d = (a - b).magnitude;
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float r1 = m_PlayerInstance.m_ObjectRadius * m_PlayerInstance.ObjectRadiusMultiplier;
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float r2 = orbital.m_ObjectRadius * orbital.ObjectRadiusMultiplier;
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if (d > (r1 + r2))
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continue;
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m_PlayerInstance.OnOrbitalCollision(orbital);
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@@ -10,6 +10,7 @@ public partial class OrbitalBehaviour : MonoBehaviour
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[SerializeField] private float m_DistanceFromCentre;
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[field: SerializeField] protected float ObjectRadiusMultiplier { get; set; } = 1.0f;
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[field: SerializeField] protected bool IsAttachedToRings { get; set; } = true;
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protected void RegisterObject(OrbitalInitializer init)
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@@ -63,23 +63,23 @@ public class PlayerController : OrbitalBehaviour
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private IEnumerator OnGrowPlayerModifier()
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{
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transform.localScale *= 1.5f;
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//m_OrbitalPosition.m_ObjectRadius *= 1.5f;
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ObjectRadiusMultiplier = 1.5f;
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yield return new WaitForSecondsRealtime(15f);
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transform.localScale /= 1.5f;
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//m_OrbitalPosition.m_ObjectRadius /= 1.5f;
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ObjectRadiusMultiplier = 1.0f;
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}
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private IEnumerator OnShrinkPlayerModifier()
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{
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transform.localScale *= 0.6f;
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//m_OrbitalPosition.m_ObjectRadius *= 0.6f;
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ObjectRadiusMultiplier = 0.6f;
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yield return new WaitForSecondsRealtime(15f);
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transform.localScale /= 0.6f;
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//m_OrbitalPosition.m_ObjectRadius /= 0.6f;
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ObjectRadiusMultiplier = 1.0f;
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}
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private IEnumerator TriggerInvincibility()
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