Fixed formatting
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@@ -98,20 +98,20 @@ Doing this will make it easier for the player to gain a new high score and hopef
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- ##### Level flow
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- ##### Level flow
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All objects will be orbiting a black hole in the centre of the screen whilst slowly being sucked in.
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> All objects will be orbiting a black hole in the centre of the screen whilst slowly being sucked in.
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The players only input will be to increase the distance between them and the black hole.
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> The players only input will be to increase the distance between them and the black hole.
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However in every other level the black hole will be replaced by a white hole pushing all objects away
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> However in every other level the black hole will be replaced by a white hole pushing all objects away
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and the players movement will be inverted making them only able to increase the distance between them and the white hole.
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> and the players movement will be inverted making them only able to increase the distance between them and the white hole.
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- ##### Enemies
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- ##### Enemies
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Small objects will spawn with the level that are also affected by the 'Level flow' these will cause the player to die on collison with them.
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> Small objects will spawn with the level that are also affected by the 'Level flow' these will cause the player to die on collison with them.
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They will be moving at a different speed to the player so they have to dodge them.
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> They will be moving at a different speed to the player so they have to dodge them.
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As the player enters higher and higher levels the enemies will become harder to dodge by increasing in size and spawning projectiles.
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> As the player enters higher and higher levels the enemies will become harder to dodge by increasing in size and spawning projectiles.
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- ##### Powerups
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- ##### Powerups
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Powerups will occasionally spawn throught levels, they will all have the same appearance but have randomised effects.
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> Powerups will occasionally spawn throught levels, they will all have the same appearance but have randomised effects.
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Most of these effects will benefit the player such as: short time inverability, gain X points or slowdown enemies.
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> Most of these effects will benefit the player such as: short time inverability, gain X points or slowdown enemies.
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However a small percentage of these will make the players time harder such as: increasing the player size or speed up the player.
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> However a small percentage of these will make the players time harder such as: increasing the player size or speed up the player.
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By making it so not all powerups are a benefit the player will be taking a risk by picking them up hopefully increasing their enjoyment.
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> By making it so not all powerups are a benefit the player will be taking a risk by picking them up hopefully increasing their enjoyment.
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