diff --git a/SpinnerGDD.md b/SpinnerGDD.md index 52f721d..0438e87 100644 --- a/SpinnerGDD.md +++ b/SpinnerGDD.md @@ -98,20 +98,20 @@ Doing this will make it easier for the player to gain a new high score and hopef - ##### Level flow -All objects will be orbiting a black hole in the centre of the screen whilst slowly being sucked in. -The players only input will be to increase the distance between them and the black hole. -However in every other level the black hole will be replaced by a white hole pushing all objects away -and the players movement will be inverted making them only able to increase the distance between them and the white hole. +> All objects will be orbiting a black hole in the centre of the screen whilst slowly being sucked in. +> The players only input will be to increase the distance between them and the black hole. +> However in every other level the black hole will be replaced by a white hole pushing all objects away +> and the players movement will be inverted making them only able to increase the distance between them and the white hole. - ##### Enemies -Small objects will spawn with the level that are also affected by the 'Level flow' these will cause the player to die on collison with them. -They will be moving at a different speed to the player so they have to dodge them. -As the player enters higher and higher levels the enemies will become harder to dodge by increasing in size and spawning projectiles. +> Small objects will spawn with the level that are also affected by the 'Level flow' these will cause the player to die on collison with them. +> They will be moving at a different speed to the player so they have to dodge them. +> As the player enters higher and higher levels the enemies will become harder to dodge by increasing in size and spawning projectiles. - ##### Powerups -Powerups will occasionally spawn throught levels, they will all have the same appearance but have randomised effects. -Most of these effects will benefit the player such as: short time inverability, gain X points or slowdown enemies. -However a small percentage of these will make the players time harder such as: increasing the player size or speed up the player. -By making it so not all powerups are a benefit the player will be taking a risk by picking them up hopefully increasing their enjoyment. +> Powerups will occasionally spawn throught levels, they will all have the same appearance but have randomised effects. +> Most of these effects will benefit the player such as: short time inverability, gain X points or slowdown enemies. +> However a small percentage of these will make the players time harder such as: increasing the player size or speed up the player. +> By making it so not all powerups are a benefit the player will be taking a risk by picking them up hopefully increasing their enjoyment.