Fixed formatting

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Pasha Bibko
2025-11-13 15:20:03 +00:00
parent a3549c7247
commit 7d4dea39a2

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@@ -98,20 +98,20 @@ Doing this will make it easier for the player to gain a new high score and hopef
- ##### Level flow
All objects will be orbiting a black hole in the centre of the screen whilst slowly being sucked in.
The players only input will be to increase the distance between them and the black hole.
However in every other level the black hole will be replaced by a white hole pushing all objects away
and the players movement will be inverted making them only able to increase the distance between them and the white hole.
> All objects will be orbiting a black hole in the centre of the screen whilst slowly being sucked in.
> The players only input will be to increase the distance between them and the black hole.
> However in every other level the black hole will be replaced by a white hole pushing all objects away
> and the players movement will be inverted making them only able to increase the distance between them and the white hole.
- ##### Enemies
Small objects will spawn with the level that are also affected by the 'Level flow' these will cause the player to die on collison with them.
They will be moving at a different speed to the player so they have to dodge them.
As the player enters higher and higher levels the enemies will become harder to dodge by increasing in size and spawning projectiles.
> Small objects will spawn with the level that are also affected by the 'Level flow' these will cause the player to die on collison with them.
> They will be moving at a different speed to the player so they have to dodge them.
> As the player enters higher and higher levels the enemies will become harder to dodge by increasing in size and spawning projectiles.
- ##### Powerups
Powerups will occasionally spawn throught levels, they will all have the same appearance but have randomised effects.
Most of these effects will benefit the player such as: short time inverability, gain X points or slowdown enemies.
However a small percentage of these will make the players time harder such as: increasing the player size or speed up the player.
By making it so not all powerups are a benefit the player will be taking a risk by picking them up hopefully increasing their enjoyment.
> Powerups will occasionally spawn throught levels, they will all have the same appearance but have randomised effects.
> Most of these effects will benefit the player such as: short time inverability, gain X points or slowdown enemies.
> However a small percentage of these will make the players time harder such as: increasing the player size or speed up the player.
> By making it so not all powerups are a benefit the player will be taking a risk by picking them up hopefully increasing their enjoyment.