Added rings
They do not move with the player correctly
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@@ -4,16 +4,18 @@ using UnityEngine;
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public class PlayerController : OrbitalPositionBehaviour
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{
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float m_StartPosition;
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public override void OnStart()
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{
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m_OrbitalPosition.DistanceFromCentre = 4;
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m_OrbitalPosition.DistanceFromCentre = m_StartPosition;
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}
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public void Update()
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{
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if (Input.GetKeyDown(KeyCode.Space))
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{
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m_OrbitalPosition.DistanceFromCentre += GlobalOrbitalPositionManager.GetGapDistance();
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m_OrbitalPosition.DistanceFromCentre += GlobalOrbitalSettings.GapDistance;
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}
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}
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}
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