22 lines
470 B
C#
22 lines
470 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerController : OrbitalPositionBehaviour
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{
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float m_StartPosition;
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public override void OnStart()
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{
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m_OrbitalPosition.DistanceFromCentre = m_StartPosition;
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}
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public void Update()
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{
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if (Input.GetKeyDown(KeyCode.Space))
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{
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m_OrbitalPosition.DistanceFromCentre += GlobalOrbitalSettings.GapDistance;
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}
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}
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}
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