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14
Assets/Scripts/KillPlayerOnCollision.cs
Normal file
14
Assets/Scripts/KillPlayerOnCollision.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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{
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void Start()
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gameObject.GetComponent<Camera>().fieldOfView = MainMenu.fov;
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// Checks it is the only instance
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if (s_Instance == null)
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return;
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(
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Input.GetAxisRaw("Mouse X") * Time.deltaTime * m_Sensitivity.x * MainMenu.sens,
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{
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if (m_IsDead)
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{
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return;
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}
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if (other.CompareTag("Finish"))
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m_GameCanvas.enabled = false;
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m_CompletedCanvas.enabled = true;
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float timeTaken = Time.time - m_StartTime;
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m_CompletedText.text = "Congratulations you beat 'The Mobius Line'\nYou took " + timeTaken.ToString("0.00") + " seconds\nPress R to restart and try to get a faster time";
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|
||||
// Fixed Update is called once per physics update
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (m_IsDead)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Resets portal state
|
||||
m_PortalFrameCounter = Mathf.Max(0, m_PortalFrameCounter - 1);
|
||||
|
||||
@@ -31,6 +36,16 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
// Calculates the movement direction
|
||||
m_MoveDir = (m_Orientation.forward * m_Input.y) + (m_Orientation.right * m_Input.x);
|
||||
|
||||
if (m_MoveDir != Vector3.zero && m_StartTime == 0.0f)
|
||||
{
|
||||
m_StartTime = Time.time;
|
||||
}
|
||||
|
||||
if (m_StartTime != 0.0f)
|
||||
{
|
||||
m_TimeText.text = (Time.time - m_StartTime).ToString("0.00") + " s";
|
||||
}
|
||||
|
||||
//
|
||||
if (m_OnSlope)
|
||||
{
|
||||
|
||||
@@ -41,6 +41,13 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
[SerializeField] Transform m_Orientation;
|
||||
[SerializeField] Transform m_PlayerTransform;
|
||||
|
||||
[Header("Canvases")]
|
||||
[SerializeField] Canvas m_GameCanvas;
|
||||
[SerializeField] Canvas m_DeadCanvas;
|
||||
[SerializeField] Canvas m_CompletedCanvas;
|
||||
[SerializeField] Text m_CompletedText;
|
||||
[SerializeField] Text m_TimeText;
|
||||
|
||||
[Header("Debug Settings")]
|
||||
[SerializeField] Text m_SpeedDisplay;
|
||||
|
||||
@@ -85,6 +92,10 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
//
|
||||
int m_PortalFrameCounter = 0;
|
||||
|
||||
bool m_IsDead = false;
|
||||
|
||||
float m_StartTime = 0.0f;
|
||||
|
||||
// Only instance of the player
|
||||
static PlayerMovement s_Instance;
|
||||
|
||||
@@ -98,6 +109,10 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
// Start is called before the first frame update
|
||||
private void Start()
|
||||
{
|
||||
//
|
||||
m_CompletedCanvas.enabled = false;
|
||||
m_DeadCanvas.enabled = false;
|
||||
|
||||
// Checks there is not more than one player at one time
|
||||
if (s_Instance != null)
|
||||
{
|
||||
@@ -121,4 +136,19 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
// Allocates memory for the list of collisions
|
||||
m_WallCollisions = new List<Collider>();
|
||||
}
|
||||
|
||||
public void Kill()
|
||||
{
|
||||
if (m_IsDead)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_IsDead = true;
|
||||
|
||||
m_GameCanvas.enabled = false;
|
||||
m_DeadCanvas.enabled = true;
|
||||
}
|
||||
|
||||
public bool IsDead() { return m_IsDead; }
|
||||
}
|
||||
|
||||
@@ -10,6 +10,8 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
m_Input.x = Input.GetAxisRaw("Horizontal");
|
||||
m_Input.y = Input.GetAxisRaw("Vertical");
|
||||
|
||||
//m_Input.y = Mathf.Clamp(m_Input.y, 0, Mathf.Infinity);
|
||||
|
||||
// Updates key press states
|
||||
m_JumpKeyPressed = Input.GetKey(m_JumpKey);
|
||||
m_SlidingKeyPressed = Input.GetKey(m_SlideKey);
|
||||
@@ -43,6 +45,17 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
// Update is called once per frame
|
||||
private void Update()
|
||||
{
|
||||
// Reloads the game to stop falling off
|
||||
if (Input.GetKey(KeyCode.R))
|
||||
{
|
||||
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
|
||||
}
|
||||
|
||||
if (m_IsDead)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Performs raycasts to see what the player is standing on
|
||||
m_Grounded = Physics.Raycast(transform.position, Vector3.down, out m_StandingOn, m_PlayerHeight * 0.5f + 0.3f, m_GroundMask);
|
||||
m_OnSlope = m_StandingOn.normal != new Vector3(0.0f, 1.0f, 0.0f) && m_Grounded;
|
||||
@@ -58,11 +71,5 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
|
||||
// Displays the speed of the player to the screen
|
||||
m_SpeedDisplay.text = new Vector3(m_Body.velocity.x, 0.0f, m_Body.velocity.z).magnitude.ToString("0.00") + " m/s";
|
||||
|
||||
// Reloads the game to stop falling off
|
||||
if (Input.GetKey(KeyCode.R))
|
||||
{
|
||||
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,10 +9,16 @@ public partial class PlayerMovement : MonoBehaviour
|
||||
|
||||
foreach (Collider collision in m_WallCollisions)
|
||||
{
|
||||
Vector3 pos = collision.ClosestPoint(transform.position);
|
||||
Vector3 dif = transform.position - pos;
|
||||
float distance = Mathf.Infinity;
|
||||
|
||||
float distance = dif.magnitude;
|
||||
if (collision.GetType() != typeof(MeshCollider))
|
||||
{
|
||||
Vector3 pos = collision.ClosestPoint(transform.position);
|
||||
|
||||
Vector3 dif = transform.position - pos;
|
||||
|
||||
distance = dif.magnitude;
|
||||
}
|
||||
|
||||
dist = Mathf.Min(dist, distance);
|
||||
|
||||
|
||||
10
Assets/Scripts/Portals/PortalBack.cs
Normal file
10
Assets/Scripts/Portals/PortalBack.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PortalBack : MonoBehaviour
|
||||
{
|
||||
[SerializeField] PortalManager m_Manager;
|
||||
|
||||
// private void OnCollisionEnter(Collision collision) => m_Manager.ForceTeleport();
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d297aa0692a376f49ae09d9930ab35a7
|
||||
guid: 859e4c4c9b11c654a8ab3891fbd8c5b3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -19,7 +19,7 @@ public class PortalCamera : MonoBehaviour
|
||||
Vector3 m_Rot;
|
||||
|
||||
// Initialistion function for the camera
|
||||
public void InitCamera(MeshRenderer renderer, PortalManager creator, Vector3 rot)
|
||||
public void InitCamera(MeshRenderer[] renderers, PortalManager creator, Vector3 rot)
|
||||
{
|
||||
// Transfers the passed rotation to be stored within the class
|
||||
m_Rot = rot;
|
||||
@@ -30,6 +30,7 @@ public class PortalCamera : MonoBehaviour
|
||||
|
||||
// Gets the camera from the component
|
||||
m_Camera = gameObject.GetComponent<Camera>();
|
||||
m_Camera.fieldOfView = MainMenu.fov;
|
||||
|
||||
// Creates the render texture
|
||||
RenderTextureDescriptor descriptor = new(Screen.width, Screen.height);
|
||||
@@ -42,11 +43,14 @@ public class PortalCamera : MonoBehaviour
|
||||
// Links the camera to the mesh renderer
|
||||
m_Camera.targetTexture = m_RenderTexture; // Sets it's camera to display to the render texture instead of the screen
|
||||
m_RenderMaterial.mainTexture = m_RenderTexture; // Sets the material to use the render texture as it's texture
|
||||
renderer.material = m_RenderMaterial; // Set's the renderer to use the material
|
||||
|
||||
foreach (Renderer renderer in renderers)
|
||||
{
|
||||
renderer.material = m_RenderMaterial;
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called every frame
|
||||
void Update()
|
||||
void LateUpdate()
|
||||
{
|
||||
// Gets the offset of the player from the display portal
|
||||
Vector3 offset = m_DisplayPortal.PlayerOffset();
|
||||
@@ -59,6 +63,7 @@ public class PortalCamera : MonoBehaviour
|
||||
float angle = Quaternion.Angle(m_DisplayPortal.transform.parent.rotation, m_CapturePortal.transform.parent.rotation);
|
||||
Quaternion rotDif = Quaternion.AngleAxis(angle, Vector3.up);
|
||||
Vector3 newCamDir = rotDif * CameraController.Instance().transform.forward;
|
||||
transform.parent.eulerAngles = Quaternion.LookRotation(newCamDir, Vector3.up).eulerAngles + m_Rot;
|
||||
Vector3 d = new(0f, m_CapturePortal.CamDif(), 0f);
|
||||
transform.parent.eulerAngles = Quaternion.LookRotation(newCamDir, Vector3.up).eulerAngles + m_Rot + d;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,14 +1,16 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PortalManager : MonoBehaviour
|
||||
{
|
||||
[Header("References")]
|
||||
[SerializeField] GameObject m_OtherPortal;
|
||||
[SerializeField] float m_AngleDif;
|
||||
[SerializeField] float m_CamDif;
|
||||
|
||||
[Header("Set References")]
|
||||
[SerializeField] GameObject m_CameraPrefab;
|
||||
[SerializeField] MeshRenderer m_PortalRenderer;
|
||||
[SerializeField] MeshRenderer[] m_Renderers;
|
||||
|
||||
[Header("Points")]
|
||||
[SerializeField] Transform m_PlayerPoint;
|
||||
@@ -16,7 +18,7 @@ public class PortalManager : MonoBehaviour
|
||||
// Private variables //
|
||||
|
||||
PortalManager m_OtherManager;
|
||||
PortalCamera m_PortalCamera;
|
||||
[SerializeField] PortalCamera m_PortalCamera;
|
||||
|
||||
// Gets the other end of the portal
|
||||
public PortalManager Linked() => m_OtherManager;
|
||||
@@ -24,7 +26,7 @@ public class PortalManager : MonoBehaviour
|
||||
// Gets the location of the player relative to the portal
|
||||
public Vector3 PlayerOffset() => m_PlayerPoint.localPosition;
|
||||
|
||||
static bool s_TeleportAllowed = true;
|
||||
public float CamDif() => m_CamDif;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
@@ -42,28 +44,33 @@ public class PortalManager : MonoBehaviour
|
||||
m_PortalCamera = cam.GetComponentInChildren<PortalCamera>();
|
||||
|
||||
// Initialises the camera so it renders to the portal and not the screen
|
||||
m_PortalCamera.InitCamera(m_PortalRenderer, this, transform.parent.localEulerAngles * 2.0f);
|
||||
m_PortalCamera.InitCamera(m_Renderers, this, transform.parent.localEulerAngles * 2.0f);
|
||||
}
|
||||
|
||||
// Updates is called every frame
|
||||
void Update()
|
||||
void LateUpdate()
|
||||
{
|
||||
// Updates the player position relative to the portal
|
||||
m_PlayerPoint.position = CameraController.Instance().transform.position;
|
||||
}
|
||||
|
||||
IEnumerator PortalDelay()
|
||||
public void ForceTeleport()
|
||||
{
|
||||
s_TeleportAllowed = false;
|
||||
yield return new WaitForSecondsRealtime(0.5f);
|
||||
s_TeleportAllowed = true;
|
||||
// Calculates if the player is going towards the portal
|
||||
Vector3 difference = PlayerMovement.Pos() - transform.position;
|
||||
|
||||
// Rotates the player
|
||||
float rotDif = -Quaternion.Angle(transform.rotation, m_OtherManager.transform.rotation) + m_AngleDif;
|
||||
CameraController.Instance().RotatePlayerDirection(new Vector2(0f, rotDif));
|
||||
|
||||
// Tellss the player it went through a portal
|
||||
PlayerMovement.Instance().WentThroughPortal(rotDif);
|
||||
|
||||
// Teleports the player
|
||||
Vector3 offset = Quaternion.Euler(0f, rotDif, 0f) * difference;
|
||||
PlayerMovement.SetPos(m_OtherManager.transform.position + offset - new Vector3(0, 1.0f, 0));
|
||||
}
|
||||
|
||||
// When something enters the portal
|
||||
private void OnTriggerEnter(Collider other) => AttemptToTeleportPlayer(other);
|
||||
//private void OnTriggerStay(Collider other) => AttemptToTeleportPlayer(other);
|
||||
|
||||
private void AttemptToTeleportPlayer(Collider other)
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
// Changing the state if it is not the player will causes issues
|
||||
if (other.CompareTag(PlayerMovement.Object().tag) == false) { return; }
|
||||
@@ -72,14 +79,10 @@ public class PortalManager : MonoBehaviour
|
||||
Vector3 difference = PlayerMovement.Pos() - transform.position;
|
||||
|
||||
// If this is true the player has crossed the portal
|
||||
if (s_TeleportAllowed == true)
|
||||
if (PlayerMovement.CanGoThroughPortals())
|
||||
{
|
||||
//
|
||||
StartCoroutine(PortalDelay());
|
||||
|
||||
// Rotates the player
|
||||
float rotDif = -Quaternion.Angle(transform.rotation, m_OtherManager.transform.rotation);
|
||||
rotDif += 180.0f;
|
||||
float rotDif = -Quaternion.Angle(transform.rotation, m_OtherManager.transform.rotation) + m_AngleDif;
|
||||
CameraController.Instance().RotatePlayerDirection(new Vector2(0f, rotDif));
|
||||
|
||||
// Tellss the player it went through a portal
|
||||
|
||||
@@ -1,38 +0,0 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
[Serializable] public struct RoomEnteranceInfo
|
||||
{
|
||||
[SerializeField] GameObject m_ExitRoom;
|
||||
[SerializeField] RoomEnterance m_RoomExit;
|
||||
[SerializeField] uint m_ExitID;
|
||||
|
||||
public uint ID => m_ExitID;
|
||||
public bool PlayerIsLeaving() => m_RoomExit.IsLeaving();
|
||||
}
|
||||
|
||||
public class RoomController : MonoBehaviour
|
||||
{
|
||||
[Header("")]
|
||||
[SerializeField] RoomEnteranceInfo[] m_Enterances;
|
||||
|
||||
bool m_IsMainRoom = false;
|
||||
|
||||
public void SetAsMainRoom()
|
||||
{
|
||||
m_IsMainRoom = true;
|
||||
|
||||
// Spawn all the rooms
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
foreach (RoomEnteranceInfo info in m_Enterances)
|
||||
{
|
||||
if (info.PlayerIsLeaving())
|
||||
{
|
||||
Debug.Log("KDJHSKGJDFHSKGJhk");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,25 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class RoomEnterance : MonoBehaviour
|
||||
{
|
||||
[Header("Triggers")]
|
||||
[SerializeField] TriggerTracker m_TriggerA;
|
||||
[SerializeField] TriggerTracker m_TriggerB;
|
||||
|
||||
bool m_PlayerIsLeaving = false;
|
||||
|
||||
public bool IsLeaving() => m_PlayerIsLeaving;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (m_TriggerB.State() == true && m_TriggerA.State() == false)
|
||||
{
|
||||
m_PlayerIsLeaving = true;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
m_PlayerIsLeaving = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class TriggerTracker : MonoBehaviour
|
||||
{
|
||||
private bool m_IsTriggered = false;
|
||||
|
||||
public bool State() => m_IsTriggered;
|
||||
|
||||
private void OnTriggerEnter(Collider other) => m_IsTriggered = true;
|
||||
private void OnTriggerExit(Collider other) => m_IsTriggered = false;
|
||||
}
|
||||
8
Assets/Scripts/UI.meta
Normal file
8
Assets/Scripts/UI.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: af65e72fa15f06447a658f311edb101d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
78
Assets/Scripts/UI/MainMenu.cs
Normal file
78
Assets/Scripts/UI/MainMenu.cs
Normal file
@@ -0,0 +1,78 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class MainMenu : MonoBehaviour
|
||||
{
|
||||
[Header("Settings")]
|
||||
[SerializeField] int m_TransitionFrames;
|
||||
|
||||
[Header("References")]
|
||||
[SerializeField] Camera m_Camera;
|
||||
|
||||
[Header("Canvases")]
|
||||
[SerializeField] Canvas m_StartCanvas;
|
||||
[SerializeField] Canvas m_OptionsCanvas;
|
||||
[SerializeField] Canvas m_ControlsCanvas;
|
||||
|
||||
[Header("Options References")]
|
||||
[SerializeField] Text m_SensText;
|
||||
[SerializeField] Slider m_SensitivitySlider;
|
||||
[SerializeField] Text m_FOVText;
|
||||
[SerializeField] Slider m_FOVSlider;
|
||||
|
||||
public static float sens = 35;
|
||||
public static float fov = 90;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
m_StartCanvas.enabled = true;
|
||||
|
||||
m_ControlsCanvas.enabled = false;
|
||||
m_OptionsCanvas.enabled = false;
|
||||
|
||||
Cursor.visible = true;
|
||||
Cursor.lockState = CursorLockMode.Confined;
|
||||
|
||||
m_FOVSlider.value = fov;
|
||||
m_SensitivitySlider.value = sens;
|
||||
}
|
||||
|
||||
public void StartGame() => SceneManager.LoadScene(1);
|
||||
public void OptionsMenu()
|
||||
{
|
||||
m_StartCanvas.enabled = false;
|
||||
m_ControlsCanvas.enabled = false;
|
||||
|
||||
m_OptionsCanvas.enabled = true;
|
||||
}
|
||||
|
||||
public void ControlsMenu()
|
||||
{
|
||||
m_StartCanvas.enabled = false;
|
||||
m_OptionsCanvas.enabled = false;
|
||||
|
||||
m_ControlsCanvas.enabled = true;
|
||||
}
|
||||
public void StartMenu()
|
||||
{
|
||||
m_ControlsCanvas.enabled = false;
|
||||
m_OptionsCanvas.enabled = false;
|
||||
|
||||
m_StartCanvas.enabled = true;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetKey(KeyCode.Tab))
|
||||
{
|
||||
StartMenu();
|
||||
}
|
||||
|
||||
sens = m_SensitivitySlider.value;
|
||||
m_SensText.text = sens.ToString();
|
||||
|
||||
fov = m_FOVSlider.value;
|
||||
m_FOVText.text = fov.ToString();
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0b5b43a389308414db36de8ea7a8f372
|
||||
guid: a1feb454d15b4714f9e36e541f9eaca7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
46
Assets/Scripts/UI/PauseMenu.cs
Normal file
46
Assets/Scripts/UI/PauseMenu.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class PauseMenu : MonoBehaviour
|
||||
{
|
||||
[SerializeField] Canvas m_Canvas;
|
||||
|
||||
private bool m_Paused = false;
|
||||
|
||||
private void UpdateState()
|
||||
{
|
||||
m_Canvas.enabled = m_Paused;
|
||||
Time.timeScale = m_Paused ? 0.0f : 1.0f;
|
||||
|
||||
Cursor.visible = m_Paused;
|
||||
Cursor.lockState = m_Paused ? CursorLockMode.None : CursorLockMode.Locked;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
UpdateState();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
// Toggles the paused state if the ESC key is pressed //
|
||||
if (Input.GetKeyDown(KeyCode.Tab) && PlayerMovement.Instance().IsDead() == false)
|
||||
{
|
||||
m_Paused = !m_Paused;
|
||||
|
||||
UpdateState();
|
||||
}
|
||||
}
|
||||
|
||||
public void Unpause()
|
||||
{
|
||||
m_Paused = false;
|
||||
UpdateState();
|
||||
}
|
||||
|
||||
public void MainMenu()
|
||||
{
|
||||
Time.timeScale = 1.0f;
|
||||
SceneManager.LoadScene(0);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/PauseMenu.cs.meta
Normal file
11
Assets/Scripts/UI/PauseMenu.cs.meta
Normal file
@@ -0,0 +1,11 @@
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||||
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|
||||
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|
||||
icon: {instanceID: 0}
|
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userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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Binary file not shown.
|
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@@ -1,9 +1,9 @@
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internalIDToNameTable: []
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fileIDToRecycleName: {}
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||||
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|
||||
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|
||||
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|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
@@ -57,33 +57,30 @@ TextureImporter:
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||||
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||||
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|
||||
textureFormatSet: 0
|
||||
applyGammaDecoding: 1
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
- serializedVersion: 2
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 512
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resizeAlgorithm: 0
|
||||
textureFormat: -1
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||||
textureCompression: 1
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|
||||
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|
||||
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|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
- serializedVersion: 2
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 512
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
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||||
textureCompression: 1
|
||||
textureCompression: 2
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
- serializedVersion: 2
|
||||
buildTarget: iPhone
|
||||
maxTextureSize: 512
|
||||
resizeAlgorithm: 0
|
||||
@@ -94,8 +91,7 @@ TextureImporter:
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 1
|
||||
- serializedVersion: 3
|
||||
- serializedVersion: 2
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 512
|
||||
resizeAlgorithm: 0
|
||||
@@ -106,7 +102,6 @@ TextureImporter:
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 1
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
@@ -114,12 +109,10 @@ TextureImporter:
|
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physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
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indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
|
||||
8
Assets/Ultimate 10 Plus Shaders.meta
Normal file
8
Assets/Ultimate 10 Plus Shaders.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 29720fcdf33dc1c44900e42bb5835507
|
||||
folderAsset: yes
|
||||
DefaultImporter:
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||||
externalObjects: {}
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userData:
|
||||
assetBundleName:
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assetBundleVariant:
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8
Assets/Ultimate 10 Plus Shaders/Shaders.meta
Normal file
8
Assets/Ultimate 10 Plus Shaders/Shaders.meta
Normal file
@@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
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guid: 7abb74942295fc244bdfe8bb8236881d
|
||||
folderAsset: yes
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DefaultImporter:
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externalObjects: {}
|
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userData:
|
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assetBundleName:
|
||||
assetBundleVariant:
|
||||
110
Assets/Ultimate 10 Plus Shaders/Shaders/Edge Detection.shader
Normal file
110
Assets/Ultimate 10 Plus Shaders/Shaders/Edge Detection.shader
Normal file
@@ -0,0 +1,110 @@
|
||||
/*
|
||||
|
||||
███████╗██████╗░░██████╗░███████╗ ██████╗░███████╗████████╗███████╗░█████╗░████████╗██╗░█████╗░███╗░░██╗
|
||||
██╔════╝██╔══██╗██╔════╝░██╔════╝ ██╔══██╗██╔════╝╚══██╔══╝██╔════╝██╔══██╗╚══██╔══╝██║██╔══██╗████╗░██║
|
||||
█████╗░░██║░░██║██║░░██╗░█████╗░░ ██║░░██║█████╗░░░░░██║░░░█████╗░░██║░░╚═╝░░░██║░░░██║██║░░██║██╔██╗██║
|
||||
██╔══╝░░██║░░██║██║░░╚██╗██╔══╝░░ ██║░░██║██╔══╝░░░░░██║░░░██╔══╝░░██║░░██╗░░░██║░░░██║██║░░██║██║╚████║
|
||||
███████╗██████╔╝╚██████╔╝███████╗ ██████╔╝███████╗░░░██║░░░███████╗╚█████╔╝░░░██║░░░██║╚█████╔╝██║░╚███║
|
||||
╚══════╝╚═════╝░░╚═════╝░╚══════╝ ╚═════╝░╚══════╝░░░╚═╝░░░╚══════╝░╚════╝░░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝
|
||||
|
||||
░██████╗██╗░░██╗░█████╗░██████╗░███████╗██████╗░
|
||||
██╔════╝██║░░██║██╔══██╗██╔══██╗██╔════╝██╔══██╗
|
||||
╚█████╗░███████║███████║██║░░██║█████╗░░██████╔╝
|
||||
░╚═══██╗██╔══██║██╔══██║██║░░██║██╔══╝░░██╔══██╗
|
||||
██████╔╝██║░░██║██║░░██║██████╔╝███████╗██║░░██║
|
||||
╚═════╝░╚═╝░░╚═╝╚═╝░░╚═╝╚═════╝░╚══════╝╚═╝░░╚═╝
|
||||
|
||||
█▀▀▄ █──█ ▀▀█▀▀ █──█ █▀▀ ░█▀▀▄ █▀▀ ▀█─█▀ █▀▀ █── █▀▀█ █▀▀█ █▀▀ █▀▀█
|
||||
█▀▀▄ █▄▄█ ─░█── █▀▀█ █▀▀ ░█─░█ █▀▀ ─█▄█─ █▀▀ █── █──█ █──█ █▀▀ █▄▄▀
|
||||
▀▀▀─ ▄▄▄█ ─░█── ▀──▀ ▀▀▀ ░█▄▄▀ ▀▀▀ ──▀── ▀▀▀ ▀▀▀ ▀▀▀▀ █▀▀▀ ▀▀▀ ▀─▀▀
|
||||
____________________________________________________________________________________________________________________________________________
|
||||
|
||||
▄▀█ █▀ █▀ █▀▀ ▀█▀ ▀ █░█ █░░ ▀█▀ █ █▀▄▀█ ▄▀█ ▀█▀ █▀▀ ▄█ █▀█ ▄█▄ █▀ █░█ ▄▀█ █▀▄ █▀▀ █▀█ █▀
|
||||
█▀█ ▄█ ▄█ ██▄ ░█░ ▄ █▄█ █▄▄ ░█░ █ █░▀░█ █▀█ ░█░ ██▄ ░█ █▄█ ░▀░ ▄█ █▀█ █▀█ █▄▀ ██▄ █▀▄ ▄█
|
||||
____________________________________________________________________________________________________________________________________________
|
||||
License:
|
||||
The license is ATTRIBUTION 3.0
|
||||
|
||||
More license info here:
|
||||
https://creativecommons.org/licenses/by/3.0/
|
||||
____________________________________________________________________________________________________________________________________________
|
||||
This shader has NOT been tested on any other PC configuration except the following:
|
||||
CPU: Intel Core i5-6400
|
||||
GPU: NVidia GTX 750Ti
|
||||
RAM: 16GB
|
||||
Windows: 10 x64
|
||||
DirectX: 11
|
||||
____________________________________________________________________________________________________________________________________________
|
||||
*/
|
||||
|
||||
Shader "Ultimate 10+ Shaders/Edge Detection" /* The edge detection algorithm that is implemented in this shader is named "Sobel Edge Detection" */
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_Color ("Color", Color) = (1,1,1,1)
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags { "Queue"="Transparent" }
|
||||
Cull Back
|
||||
|
||||
GrabPass { }
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 position : POSITION;
|
||||
float4 screenPos : TEXCOORD0;
|
||||
};
|
||||
|
||||
fixed4 _Color;
|
||||
sampler2D _GrabTexture : register(s0);
|
||||
|
||||
v2f vert(appdata input)
|
||||
{
|
||||
v2f output;
|
||||
|
||||
output.position = UnityObjectToClipPos(input.vertex);
|
||||
output.screenPos = output.position;
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
half4 pixel;
|
||||
half2 uv;
|
||||
fixed onePixelW, onePixelH;
|
||||
half4 frag(v2f input) : SV_Target
|
||||
{
|
||||
uv = input.screenPos.xy / input.screenPos.w;
|
||||
uv.x = (uv.x + 1) * .5;
|
||||
uv.y = 1.0 - (uv.y + 1) * .5;
|
||||
|
||||
onePixelW = 1.0 / _ScreenParams.x;
|
||||
onePixelH = 1.0 / _ScreenParams.y;
|
||||
|
||||
pixel = 0;
|
||||
pixel = abs(
|
||||
tex2D(_GrabTexture, half2(uv.x - onePixelW, uv.y)) -
|
||||
tex2D(_GrabTexture, half2(uv.x + onePixelW, uv.y)) +
|
||||
tex2D(_GrabTexture, half2(uv.x, uv.y + onePixelH)) -
|
||||
tex2D(_GrabTexture, half2(uv.x, uv.y - onePixelH))
|
||||
);
|
||||
|
||||
return pixel * _Color;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 211b73cf71b1f6a48aa152214d4a886d
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
21
LICENSE
Normal file
21
LICENSE
Normal file
@@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2025 Pasha Bibko
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
@@ -2,6 +2,8 @@
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": "2.7.1",
|
||||
"com.unity.feature.development": "1.0.1",
|
||||
"com.unity.postprocessing": "3.4.0",
|
||||
"com.unity.probuilder": "5.2.4",
|
||||
"com.unity.textmeshpro": "3.0.6",
|
||||
"com.unity.timeline": "1.7.6",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
|
||||
@@ -67,9 +67,29 @@
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.postprocessing": {
|
||||
"version": "3.4.0",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.probuilder": {
|
||||
"version": "5.2.4",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.settings-manager": "1.0.3"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.settings-manager": {
|
||||
"version": "2.0.1",
|
||||
"depth": 2,
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
|
||||
@@ -4,5 +4,11 @@
|
||||
EditorBuildSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Scenes: []
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/MainMenu.unity
|
||||
guid: e22ef2f7c91cf3c4c9aff93d62cc2f5b
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/ActualLevel1.unity
|
||||
guid: 4c98b5cb307000847b781a1a2cda472e
|
||||
m_configObjects: {}
|
||||
|
||||
@@ -6,15 +6,110 @@
|
||||
"key": "lightmapping.autoUnwrapLightmapUV",
|
||||
"value": "{\"m_Value\":true}"
|
||||
},
|
||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "UnityEngine.ProBuilder.ProBuilderEditor-isUtilityWindow",
|
||||
"value": "{\"m_Value\":false}"
|
||||
},
|
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{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "editor.backFaceSelectEnabled",
|
||||
"value": "{\"m_Value\":false}"
|
||||
},
|
||||
{
|
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "editor.toolbarIconGUI",
|
||||
"value": "{\"m_Value\":false}"
|
||||
},
|
||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "experimental.enabled",
|
||||
"value": "{\"m_Value\":false}"
|
||||
},
|
||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "editor.showSceneInfo",
|
||||
"value": "{\"m_Value\":false}"
|
||||
},
|
||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "ShapeComponent.ResetSettings",
|
||||
"value": "{\"m_Value\":false}"
|
||||
},
|
||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "ShapeComponent.SettingsEnabled",
|
||||
"value": "{\"m_Value\":true}"
|
||||
},
|
||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "mesh.newShapesSnapToGrid",
|
||||
"value": "{\"m_Value\":true}"
|
||||
},
|
||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "mesh.meshColliderIsConvex",
|
||||
"value": "{\"m_Value\":false}"
|
||||
},
|
||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "editor.autoRecalculateCollisions",
|
||||
"value": "{\"m_Value\":false}"
|
||||
},
|
||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "smoothing.showSettings",
|
||||
"value": "{\"m_Value\":false}"
|
||||
},
|
||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "smoothing.showPreview",
|
||||
"value": "{\"m_Value\":false}"
|
||||
},
|
||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "smoothing.showNormals",
|
||||
"value": "{\"m_Value\":false}"
|
||||
},
|
||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "smoothing.showHelp",
|
||||
"value": "{\"m_Value\":false}"
|
||||
},
|
||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "meshImporter.quads",
|
||||
"value": "{\"m_Value\":true}"
|
||||
},
|
||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "meshImporter.smoothing",
|
||||
"value": "{\"m_Value\":true}"
|
||||
},
|
||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "editor.showEditorNotifications",
|
||||
"value": "{\"m_Value\":false}"
|
||||
},
|
||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "SelectEdgeLoop.selectIterative",
|
||||
"value": "{\"m_Value\":false}"
|
||||
},
|
||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "editor.stripProBuilderScriptsOnBuild",
|
||||
"value": "{\"m_Value\":true}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "about.identifier",
|
||||
"value": "{\"m_Value\":{\"m_Major\":5,\"m_Minor\":2,\"m_Patch\":3,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}"
|
||||
"value": "{\"m_Value\":{\"m_Major\":5,\"m_Minor\":2,\"m_Patch\":4,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "preferences.version",
|
||||
"value": "{\"m_Value\":{\"m_Major\":5,\"m_Minor\":2,\"m_Patch\":3,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}"
|
||||
"value": "{\"m_Value\":{\"m_Major\":5,\"m_Minor\":2,\"m_Patch\":4,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.LogLevel, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
@@ -30,6 +125,121 @@
|
||||
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "log.path",
|
||||
"value": "{\"m_Value\":\"ProBuilderLog.txt\"}"
|
||||
},
|
||||
{
|
||||
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "editor.materialPalettePath",
|
||||
"value": "{\"m_Value\":\"Assets/ProBuilder Data/Default Material Palette.asset\"}"
|
||||
},
|
||||
{
|
||||
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "VertexColorPalette.previousColorPalette",
|
||||
"value": "{\"m_Value\":\"Assets/ProBuilder Data/Default Color Palette.asset\"}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "editor.selectMode",
|
||||
"value": "{\"m_Value\":1}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "editor.lastMeshSelectMode",
|
||||
"value": "{\"m_Value\":8}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.SelectionModifierBehavior, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "editor.rectSelectModifier",
|
||||
"value": "{\"m_Value\":2}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.RectSelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "editor.dragSelectRectMode",
|
||||
"value": "{\"m_Value\":1}"
|
||||
},
|
||||
{
|
||||
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "ShapeBuilder.ActiveShapeIndex",
|
||||
"value": "{\"m_Value\":6}"
|
||||
},
|
||||
{
|
||||
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "ShapeBuilder.LastPivotLocation",
|
||||
"value": "{\"m_Value\":0}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.PivotLocation, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "mesh.newShapePivotLocation",
|
||||
"value": "{\"m_Value\":1}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "ShapeBuilder.LastPivotPosition",
|
||||
"value": "{\"m_Value\":{\"x\":0.0,\"y\":0.0,\"z\":0.0}}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "ShapeBuilder.LastSize",
|
||||
"value": "{\"m_Value\":{\"x\":-3.509624481201172,\"y\":3.149325370788574,\"z\":-7.1653900146484379}}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.Quaternion, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "ShapeBuilder.LastRotation",
|
||||
"value": "{\"m_Value\":{\"x\":0.0,\"y\":0.0,\"z\":0.0,\"w\":1.0}}"
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||||
},
|
||||
{
|
||||
"type": "UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "mesh.userMaterial",
|
||||
"value": "{\"m_Value\":{\"instanceID\":0}}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.Rendering.ShadowCastingMode, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "mesh.shadowCastingMode",
|
||||
"value": "{\"m_Value\":1}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEditor.StaticEditorFlags, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "mesh.defaultStaticEditorFlags",
|
||||
"value": "{\"m_Value\":0}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.ColliderType, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "mesh.newShapeColliderType",
|
||||
"value": "{\"m_Value\":2}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.UnwrapParameters, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "lightmapping.defaultLightmapUnwrapParameters",
|
||||
"value": "{\"m_Value\":{\"m_HardAngle\":88.0,\"m_PackMargin\":20.0,\"m_AngleError\":8.0,\"m_AreaError\":15.0}}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "ShapeBuilder.Sprite",
|
||||
"value": "{}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "ShapeBuilder.Cube",
|
||||
"value": "{}"
|
||||
},
|
||||
{
|
||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "meshImporter.smoothingAngle",
|
||||
"value": "{\"m_Value\":1.0}"
|
||||
},
|
||||
{
|
||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "ExtrudeFaces.distance",
|
||||
"value": "{\"m_Value\":0.5}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.ExtrudeMethod, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "editor.extrudeMethod",
|
||||
"value": "{\"m_Value\":2}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEditor.ProBuilder.Actions.DetachFaces+DetachSetting, Unity.ProBuilder.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "DetachFaces.target",
|
||||
"value": "{\"m_Value\":0}"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@@ -834,7 +834,20 @@ PlayerSettings:
|
||||
webGLMemoryGeometricGrowthStep: 0.2
|
||||
webGLMemoryGeometricGrowthCap: 96
|
||||
webGLPowerPreference: 2
|
||||
scriptingDefineSymbols: {}
|
||||
scriptingDefineSymbols:
|
||||
Android: UNITY_POST_PROCESSING_STACK_V2
|
||||
EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2
|
||||
GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2
|
||||
Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2
|
||||
PS4: UNITY_POST_PROCESSING_STACK_V2
|
||||
PS5: UNITY_POST_PROCESSING_STACK_V2
|
||||
QNX: UNITY_POST_PROCESSING_STACK_V2
|
||||
Stadia: UNITY_POST_PROCESSING_STACK_V2
|
||||
Standalone: UNITY_POST_PROCESSING_STACK_V2
|
||||
VisionOS: UNITY_POST_PROCESSING_STACK_V2
|
||||
WebGL: UNITY_POST_PROCESSING_STACK_V2
|
||||
XboxOne: UNITY_POST_PROCESSING_STACK_V2
|
||||
tvOS: UNITY_POST_PROCESSING_STACK_V2
|
||||
additionalCompilerArguments: {}
|
||||
platformArchitecture: {}
|
||||
scriptingBackend: {}
|
||||
|
||||
@@ -1,2 +1,7 @@
|
||||
# TheMobiusLine
|
||||
# The Mobius Line
|
||||
|
||||
This is my FMP (final major project) that I created for my first year of Level 3 Game development. Windows downloads can be found under releases but if you wish to play via your browser you can play [here](https://pashabibko.itch.io/the-mobius-line).
|
||||
|
||||
### About
|
||||
|
||||
The mobius line is a speedrunning game built around non-Euclidean concepts set in the London Underground. Your goal is to get from one platform (the starting area) to the other (green wall) as fast as possible.
|
||||
|
||||
Reference in New Issue
Block a user