8 Commits
dev-2 ... V1.0

Author SHA1 Message Date
Pasha Bibko
f4d15f33e7 Final touches 2025-04-28 10:16:14 +01:00
Pasha Bibko
16bcb9b203 Basically finished the level 2025-04-27 20:41:53 +01:00
Pasha Bibko
261b6e9b27 Added wall riding section 2025-04-26 15:13:00 +01:00
Pasha Bibko
b60144e461 Changed stuff 2025-04-26 14:42:32 +01:00
f803d0ed83 Made first level IG 2025-04-25 14:46:41 +01:00
06010f27ef Fixed portals
Minor visual bugs but I cba to fix them
2025-04-25 09:47:22 +01:00
aa9e69a7ec Merge branch 'dev-2' 2025-04-04 14:49:12 +01:00
Pasha Bibko
8d4fc4c481 Added LICENSE 2025-04-02 09:05:04 +01:00
31 changed files with 30146 additions and 109 deletions

83
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@@ -0,0 +1,14 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class KillPlayerOnCollision : MonoBehaviour
{
private void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player"))
{
PlayerMovement.Instance().Kill();
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f2fde010c43e15d4893fce8d399cb999
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -49,6 +49,12 @@ public class CameraController : MonoBehaviour
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
if (PlayerMovement.Instance().IsDead())
{
transform.position = m_Tracking.position;
return;
}
// Gets the mouse input from the user // Gets the mouse input from the user
Vector2 mouse = new Vector2 Vector2 mouse = new Vector2
( (

View File

@@ -4,6 +4,22 @@ public partial class PlayerMovement : MonoBehaviour
{ {
private void OnTriggerStay(Collider other) private void OnTriggerStay(Collider other)
{ {
if (m_IsDead)
{
return;
}
if (other.CompareTag("Finish"))
{
m_IsDead = true;
m_GameCanvas.enabled = false;
m_CompletedCanvas.enabled = true;
float timeTaken = Time.time - m_StartTime;
m_CompletedText.text = "Congratulations you beat 'The Mobius Line'\nYou took " + timeTaken.ToString("0.00") + " seconds\nPress R to restart and try to get a faster time";
}
// Stops it trying to find the normals of portals // Stops it trying to find the normals of portals
if (other.CompareTag("Portal")) { return; } if (other.CompareTag("Portal")) { return; }

View File

@@ -22,6 +22,11 @@ public partial class PlayerMovement : MonoBehaviour
// Fixed Update is called once per physics update // Fixed Update is called once per physics update
private void FixedUpdate() private void FixedUpdate()
{ {
if (m_IsDead)
{
return;
}
// Resets portal state // Resets portal state
m_PortalFrameCounter = Mathf.Max(0, m_PortalFrameCounter - 1); m_PortalFrameCounter = Mathf.Max(0, m_PortalFrameCounter - 1);

View File

@@ -41,6 +41,12 @@ public partial class PlayerMovement : MonoBehaviour
[SerializeField] Transform m_Orientation; [SerializeField] Transform m_Orientation;
[SerializeField] Transform m_PlayerTransform; [SerializeField] Transform m_PlayerTransform;
[Header("Canvases")]
[SerializeField] Canvas m_GameCanvas;
[SerializeField] Canvas m_DeadCanvas;
[SerializeField] Canvas m_CompletedCanvas;
[SerializeField] Text m_CompletedText;
[Header("Debug Settings")] [Header("Debug Settings")]
[SerializeField] Text m_SpeedDisplay; [SerializeField] Text m_SpeedDisplay;
@@ -85,6 +91,10 @@ public partial class PlayerMovement : MonoBehaviour
// //
int m_PortalFrameCounter = 0; int m_PortalFrameCounter = 0;
bool m_IsDead = false;
float m_StartTime;
// Only instance of the player // Only instance of the player
static PlayerMovement s_Instance; static PlayerMovement s_Instance;
@@ -98,6 +108,12 @@ public partial class PlayerMovement : MonoBehaviour
// Start is called before the first frame update // Start is called before the first frame update
private void Start() private void Start()
{ {
m_StartTime = Time.time;
//
m_CompletedCanvas.enabled = false;
m_DeadCanvas.enabled = false;
// Checks there is not more than one player at one time // Checks there is not more than one player at one time
if (s_Instance != null) if (s_Instance != null)
{ {
@@ -121,4 +137,19 @@ public partial class PlayerMovement : MonoBehaviour
// Allocates memory for the list of collisions // Allocates memory for the list of collisions
m_WallCollisions = new List<Collider>(); m_WallCollisions = new List<Collider>();
} }
public void Kill()
{
if (m_IsDead)
{
return;
}
m_IsDead = true;
m_GameCanvas.enabled = false;
m_DeadCanvas.enabled = true;
}
public bool IsDead() { return m_IsDead; }
} }

View File

@@ -10,6 +10,8 @@ public partial class PlayerMovement : MonoBehaviour
m_Input.x = Input.GetAxisRaw("Horizontal"); m_Input.x = Input.GetAxisRaw("Horizontal");
m_Input.y = Input.GetAxisRaw("Vertical"); m_Input.y = Input.GetAxisRaw("Vertical");
//m_Input.y = Mathf.Clamp(m_Input.y, 0, Mathf.Infinity);
// Updates key press states // Updates key press states
m_JumpKeyPressed = Input.GetKey(m_JumpKey); m_JumpKeyPressed = Input.GetKey(m_JumpKey);
m_SlidingKeyPressed = Input.GetKey(m_SlideKey); m_SlidingKeyPressed = Input.GetKey(m_SlideKey);
@@ -43,6 +45,17 @@ public partial class PlayerMovement : MonoBehaviour
// Update is called once per frame // Update is called once per frame
private void Update() private void Update()
{ {
// Reloads the game to stop falling off
if (Input.GetKey(KeyCode.R))
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
if (m_IsDead)
{
return;
}
// Performs raycasts to see what the player is standing on // Performs raycasts to see what the player is standing on
m_Grounded = Physics.Raycast(transform.position, Vector3.down, out m_StandingOn, m_PlayerHeight * 0.5f + 0.3f, m_GroundMask); m_Grounded = Physics.Raycast(transform.position, Vector3.down, out m_StandingOn, m_PlayerHeight * 0.5f + 0.3f, m_GroundMask);
m_OnSlope = m_StandingOn.normal != new Vector3(0.0f, 1.0f, 0.0f) && m_Grounded; m_OnSlope = m_StandingOn.normal != new Vector3(0.0f, 1.0f, 0.0f) && m_Grounded;
@@ -58,11 +71,5 @@ public partial class PlayerMovement : MonoBehaviour
// Displays the speed of the player to the screen // Displays the speed of the player to the screen
m_SpeedDisplay.text = new Vector3(m_Body.velocity.x, 0.0f, m_Body.velocity.z).magnitude.ToString("0.00") + " m/s"; m_SpeedDisplay.text = new Vector3(m_Body.velocity.x, 0.0f, m_Body.velocity.z).magnitude.ToString("0.00") + " m/s";
// Reloads the game to stop falling off
if (Input.GetKey(KeyCode.R))
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
} }
} }

View File

@@ -9,10 +9,16 @@ public partial class PlayerMovement : MonoBehaviour
foreach (Collider collision in m_WallCollisions) foreach (Collider collision in m_WallCollisions)
{ {
Vector3 pos = collision.ClosestPoint(transform.position); float distance = Mathf.Infinity;
Vector3 dif = transform.position - pos;
float distance = dif.magnitude; if (collision.GetType() != typeof(MeshCollider))
{
Vector3 pos = collision.ClosestPoint(transform.position);
Vector3 dif = transform.position - pos;
distance = dif.magnitude;
}
dist = Mathf.Min(dist, distance); dist = Mathf.Min(dist, distance);

View File

@@ -59,6 +59,9 @@ public class PortalCamera : MonoBehaviour
float angle = Quaternion.Angle(m_DisplayPortal.transform.parent.rotation, m_CapturePortal.transform.parent.rotation); float angle = Quaternion.Angle(m_DisplayPortal.transform.parent.rotation, m_CapturePortal.transform.parent.rotation);
Quaternion rotDif = Quaternion.AngleAxis(angle, Vector3.up); Quaternion rotDif = Quaternion.AngleAxis(angle, Vector3.up);
Vector3 newCamDir = rotDif * CameraController.Instance().transform.forward; Vector3 newCamDir = rotDif * CameraController.Instance().transform.forward;
transform.parent.eulerAngles = Quaternion.LookRotation(newCamDir, Vector3.up).eulerAngles + m_Rot; //Vector3 d = new(m_CapturePortal.CamDif(), 0f, 0f);
//Vector3 d = new(0f, 0f, m_CapturePortal.CamDif());
Vector3 d = new(0f, m_CapturePortal.CamDif(), 0f);
transform.parent.eulerAngles = Quaternion.LookRotation(newCamDir, Vector3.up).eulerAngles + m_Rot + d;
} }
} }

View File

@@ -4,6 +4,8 @@ public class PortalManager : MonoBehaviour
{ {
[Header("References")] [Header("References")]
[SerializeField] GameObject m_OtherPortal; [SerializeField] GameObject m_OtherPortal;
[SerializeField] float m_AngleDif;
[SerializeField] float m_CamDif;
[Header("Set References")] [Header("Set References")]
[SerializeField] GameObject m_CameraPrefab; [SerializeField] GameObject m_CameraPrefab;
@@ -23,6 +25,8 @@ public class PortalManager : MonoBehaviour
// Gets the location of the player relative to the portal // Gets the location of the player relative to the portal
public Vector3 PlayerOffset() => m_PlayerPoint.localPosition; public Vector3 PlayerOffset() => m_PlayerPoint.localPosition;
public float CamDif() => m_CamDif;
static bool s_TeleportedThisFrame = false; static bool s_TeleportedThisFrame = false;
// Start is called before the first frame update // Start is called before the first frame update
@@ -69,8 +73,7 @@ public class PortalManager : MonoBehaviour
if (PlayerMovement.CanGoThroughPortals() && s_TeleportedThisFrame == true) if (PlayerMovement.CanGoThroughPortals() && s_TeleportedThisFrame == true)
{ {
// Rotates the player // Rotates the player
float rotDif = -Quaternion.Angle(transform.rotation, m_OtherManager.transform.rotation); float rotDif = -Quaternion.Angle(transform.rotation, m_OtherManager.transform.rotation) + m_AngleDif;
rotDif += 180.0f;
CameraController.Instance().RotatePlayerDirection(new Vector2(0f, rotDif)); CameraController.Instance().RotatePlayerDirection(new Vector2(0f, rotDif));
// Tellss the player it went through a portal // Tellss the player it went through a portal

21
LICENSE Normal file
View File

@@ -0,0 +1,21 @@
MIT License
Copyright (c) 2025 Pasha Bibko
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@@ -2,6 +2,7 @@
"dependencies": { "dependencies": {
"com.unity.collab-proxy": "2.7.1", "com.unity.collab-proxy": "2.7.1",
"com.unity.feature.development": "1.0.1", "com.unity.feature.development": "1.0.1",
"com.unity.probuilder": "5.2.4",
"com.unity.textmeshpro": "3.0.6", "com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.7.6", "com.unity.timeline": "1.7.6",
"com.unity.ugui": "1.0.0", "com.unity.ugui": "1.0.0",

View File

@@ -67,9 +67,20 @@
"dependencies": {}, "dependencies": {},
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.probuilder": {
"version": "5.2.4",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.physics": "1.0.0",
"com.unity.settings-manager": "1.0.3"
},
"url": "https://packages.unity.com"
},
"com.unity.settings-manager": { "com.unity.settings-manager": {
"version": "2.0.1", "version": "2.0.1",
"depth": 2, "depth": 1,
"source": "registry", "source": "registry",
"dependencies": {}, "dependencies": {},
"url": "https://packages.unity.com" "url": "https://packages.unity.com"

View File

@@ -4,5 +4,8 @@
EditorBuildSettings: EditorBuildSettings:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 2 serializedVersion: 2
m_Scenes: [] m_Scenes:
- enabled: 1
path: Assets/Scenes/ActualLevel1.unity
guid: 4c98b5cb307000847b781a1a2cda472e
m_configObjects: {} m_configObjects: {}

View File

@@ -6,15 +6,110 @@
"key": "lightmapping.autoUnwrapLightmapUV", "key": "lightmapping.autoUnwrapLightmapUV",
"value": "{\"m_Value\":true}" "value": "{\"m_Value\":true}"
}, },
{
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "UnityEngine.ProBuilder.ProBuilderEditor-isUtilityWindow",
"value": "{\"m_Value\":false}"
},
{
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "editor.backFaceSelectEnabled",
"value": "{\"m_Value\":false}"
},
{
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "editor.toolbarIconGUI",
"value": "{\"m_Value\":false}"
},
{
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "experimental.enabled",
"value": "{\"m_Value\":false}"
},
{
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "editor.showSceneInfo",
"value": "{\"m_Value\":false}"
},
{
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "ShapeComponent.ResetSettings",
"value": "{\"m_Value\":false}"
},
{
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "ShapeComponent.SettingsEnabled",
"value": "{\"m_Value\":true}"
},
{
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "mesh.newShapesSnapToGrid",
"value": "{\"m_Value\":true}"
},
{
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "mesh.meshColliderIsConvex",
"value": "{\"m_Value\":false}"
},
{
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "editor.autoRecalculateCollisions",
"value": "{\"m_Value\":false}"
},
{
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "smoothing.showSettings",
"value": "{\"m_Value\":false}"
},
{
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "smoothing.showPreview",
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},
{
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "smoothing.showNormals",
"value": "{\"m_Value\":false}"
},
{
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "smoothing.showHelp",
"value": "{\"m_Value\":false}"
},
{
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "meshImporter.quads",
"value": "{\"m_Value\":true}"
},
{
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "meshImporter.smoothing",
"value": "{\"m_Value\":true}"
},
{
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "editor.showEditorNotifications",
"value": "{\"m_Value\":false}"
},
{
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "SelectEdgeLoop.selectIterative",
"value": "{\"m_Value\":false}"
},
{
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "editor.stripProBuilderScriptsOnBuild",
"value": "{\"m_Value\":true}"
},
{ {
"type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", "type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"key": "about.identifier", "key": "about.identifier",
"value": "{\"m_Value\":{\"m_Major\":5,\"m_Minor\":2,\"m_Patch\":3,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}" "value": "{\"m_Value\":{\"m_Major\":5,\"m_Minor\":2,\"m_Patch\":4,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}"
}, },
{ {
"type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", "type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"key": "preferences.version", "key": "preferences.version",
"value": "{\"m_Value\":{\"m_Major\":5,\"m_Minor\":2,\"m_Patch\":3,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}" "value": "{\"m_Value\":{\"m_Major\":5,\"m_Minor\":2,\"m_Patch\":4,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}"
}, },
{ {
"type": "UnityEngine.ProBuilder.LogLevel, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", "type": "UnityEngine.ProBuilder.LogLevel, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
@@ -30,6 +125,121 @@
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"key": "log.path", "key": "log.path",
"value": "{\"m_Value\":\"ProBuilderLog.txt\"}" "value": "{\"m_Value\":\"ProBuilderLog.txt\"}"
},
{
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "editor.materialPalettePath",
"value": "{\"m_Value\":\"Assets/ProBuilder Data/Default Material Palette.asset\"}"
},
{
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "VertexColorPalette.previousColorPalette",
"value": "{\"m_Value\":\"Assets/ProBuilder Data/Default Color Palette.asset\"}"
},
{
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"key": "editor.selectMode",
"value": "{\"m_Value\":1}"
},
{
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"key": "editor.lastMeshSelectMode",
"value": "{\"m_Value\":4}"
},
{
"type": "UnityEngine.ProBuilder.SelectionModifierBehavior, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"key": "editor.rectSelectModifier",
"value": "{\"m_Value\":2}"
},
{
"type": "UnityEngine.ProBuilder.RectSelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"key": "editor.dragSelectRectMode",
"value": "{\"m_Value\":1}"
},
{
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "ShapeBuilder.ActiveShapeIndex",
"value": "{\"m_Value\":6}"
},
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"key": "ShapeBuilder.LastPivotLocation",
"value": "{\"m_Value\":0}"
},
{
"type": "UnityEngine.ProBuilder.PivotLocation, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"key": "mesh.newShapePivotLocation",
"value": "{\"m_Value\":1}"
},
{
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"key": "ShapeBuilder.LastPivotPosition",
"value": "{\"m_Value\":{\"x\":0.0,\"y\":0.0,\"z\":0.0}}"
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{
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"key": "mesh.defaultStaticEditorFlags",
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{
"type": "UnityEngine.ProBuilder.ColliderType, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"key": "mesh.newShapeColliderType",
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} }
] ]
} }