Files
Inter-Face-Off/Assets/Scripts/Windows/TrollWindow.cs
2026-01-15 11:17:27 +00:00

33 lines
993 B
C#

using UnityEngine;
namespace InterfaceOff
{
public class TrollWindow : WindowBase
{
private int m_Health = int.MaxValue;
private bool m_SpawnOnRight = true;
public override void OnWindowInstantiation()
{
/* Calculates a random health value */
m_Health = Random.Range(2, 6);
}
public override void OnWindowCloseButtonClicked()
{
/* Decreases health and destroys if at 0 */
m_Health--;
if (m_Health <= 0)
{
DestroyWindow();
return;
}
/* If not at zero randomly moves the close button */
float randX = m_SpawnOnRight ? Random.Range(0, 80) : Random.Range(-80, 0);
m_SpawnOnRight = !m_SpawnOnRight; // Makes sure the close button is semi far away
Components.CloseButtonRectTransform.anchoredPosition = new Vector2(randX, 0);
}
}
}