using UnityEngine; namespace InterfaceOff { public class TrollWindow : WindowBase { private int m_Health = int.MaxValue; private bool m_SpawnOnRight = true; public override void OnWindowInstantiation() { /* Calculates a random health value */ m_Health = Random.Range(2, 6); } public override void OnWindowCloseButtonClicked() { /* Decreases health and destroys if at 0 */ m_Health--; if (m_Health <= 0) { DestroyWindow(); return; } /* If not at zero randomly moves the close button */ float randX = m_SpawnOnRight ? Random.Range(0, 80) : Random.Range(-80, 0); m_SpawnOnRight = !m_SpawnOnRight; // Makes sure the close button is semi far away Components.CloseButtonRectTransform.anchoredPosition = new Vector2(randX, 0); } } }