33 lines
993 B
C#
33 lines
993 B
C#
using UnityEngine;
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namespace InterfaceOff
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{
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public class TrollWindow : WindowBase
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{
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private int m_Health = int.MaxValue;
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private bool m_SpawnOnRight = true;
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public override void OnWindowInstantiation()
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{
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/* Calculates a random health value */
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m_Health = Random.Range(2, 6);
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}
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public override void OnWindowCloseButtonClicked()
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{
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/* Decreases health and destroys if at 0 */
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m_Health--;
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if (m_Health <= 0)
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{
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DestroyWindow();
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return;
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}
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/* If not at zero randomly moves the close button */
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float randX = m_SpawnOnRight ? Random.Range(0, 80) : Random.Range(-80, 0);
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m_SpawnOnRight = !m_SpawnOnRight; // Makes sure the close button is semi far away
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Components.CloseButtonRectTransform.anchoredPosition = new Vector2(randX, 0);
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}
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}
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} |