Files
Inter-Face-Off/Assets/Scripts/Windows/MovingWindow.cs
2026-01-14 19:43:20 +00:00

31 lines
815 B
C#

using UnityEngine;
namespace InterfaceOff
{
public class MovingWindow : WindowBase
{
private int m_Health = int.MaxValue;
public override void OnWindowInstantiation()
{
/* Creates a random health value */
m_Health = Random.Range(2, 6);
Components.InfoText.text = $"{m_Health}";
float angle = Random.Range(0, Mathf.PI * 2);
Velocity = new Vector2(Mathf.Cos(angle), Mathf.Sin(angle)) * 100;
}
public override void OnWindowClicked()
{
/* Decreases health and destroys if at 0 */
m_Health--;
Components.InfoText.text = $"{m_Health}";
if (m_Health <= 0)
{
Destroy(gameObject);
}
}
}
}