Made the moving windows move

This commit is contained in:
2026-01-14 19:43:20 +00:00
parent 0c43fc1112
commit f10d0bf7ca
7 changed files with 95 additions and 13 deletions

View File

@@ -34,7 +34,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: -20}
m_SizeDelta: {x: 200, y: 200}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &9139133142503423203
@@ -154,6 +154,41 @@ MonoBehaviour:
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text:
--- !u!1 &2281649515289431590
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6489330010487774388}
m_Layer: 5
m_Name: CollisionRect
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &6489330010487774388
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2281649515289431590}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 7011418079103154681}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 20}
m_SizeDelta: {x: 200, y: 240}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &3890928559484794403
GameObject:
m_ObjectHideFlags: 0
@@ -190,7 +225,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 120}
m_AnchoredPosition: {x: 0, y: 100}
m_SizeDelta: {x: 200, y: 40}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &895478976559852706
@@ -395,12 +430,13 @@ RectTransform:
m_Children:
- {fileID: 25269235060726753}
- {fileID: 8377239034391175029}
- {fileID: 6489330010487774388}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_SizeDelta: {x: 205, y: 245}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &5345782142064721643
MonoBehaviour:
@@ -415,7 +451,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
<WindowImage>k__BackingField: {fileID: 3009414327569646558}
<Transform>k__BackingField: {fileID: 7011418079103154681}
<RectTransform>k__BackingField: {fileID: 7011418079103154681}
<InfoText>k__BackingField: {fileID: 2038821404454815492}
--- !u!114 &3265764588146964386
MonoBehaviour:

View File

@@ -540,6 +540,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e090ce5928c145c0b2e514412bc9cdb2, type: 3}
m_Name:
m_EditorClassIdentifier:
<CanvasRect>k__BackingField: {fileID: 1539476655}
<GameCanvas>k__BackingField: {fileID: 1539476654}
<ImagePrefab>k__BackingField: {fileID: 1810675969122322477, guid: 792c010445685104eac99ebe5c3831ce,
type: 3}

View File

@@ -4,7 +4,9 @@ namespace InterfaceOff
{
public class CanvasManager : MonoBehaviour
{
[field: SerializeField] public RectTransform CanvasRect { get; private set; }
[field: SerializeField] public Canvas GameCanvas { get; private set; }
[field: SerializeField] public GameObject ImagePrefab { get; private set; }
[field: SerializeField] public ImageRegistry Images { get; set; }

View File

@@ -1,3 +1,4 @@
using System;
using UnityEngine;
namespace InterfaceOff
@@ -6,6 +7,8 @@ namespace InterfaceOff
{
public WindowInteractions Interactions { get; set; }
public WindowComponents Components { get; set; }
protected Vector2 Velocity;
public void InstantiateWindowBase()
{
@@ -14,6 +17,42 @@ namespace InterfaceOff
OnWindowInstantiation();
}
protected void LateUpdate()
{
/* Moves the component and calculates new position and half size(s) */
Components.RectTransform.anchoredPosition += Velocity * Time.deltaTime;
Vector2 position = Components.RectTransform.anchoredPosition;
Vector2 hCanvasSize = CanvasManager.Instance.CanvasRect.sizeDelta * 0.5f;
Vector2 hSize = Components.RectTransform.sizeDelta * 0.5f;
/* Calculates outcome of a horizontal bounce (if there is one) */
if (position.x + hSize.x > hCanvasSize.x || position.x - hSize.x < -hCanvasSize.x)
{
Velocity.x *= -1f; // Inverts X velocity
position.x = Math.Clamp
(
position.x,
0 - hCanvasSize.x + hSize.x,
0 + hCanvasSize.x - hSize.x
);
}
/* Calculates outcome of vertical bounce (if there is one) */
if (position.y + hSize.y > hCanvasSize.y || position.y - hSize.y < -hCanvasSize.y)
{
Velocity.y *= -1f; // Inverts Y velocity
position.y = Math.Clamp
(
position.y,
0 - hCanvasSize.y + hSize.y,
0 + hCanvasSize.y - hSize.y
);
}
Components.RectTransform.anchoredPosition = position; // Updates position if it is supposed to] change
}
public virtual void OnWindowInstantiation() { }
public virtual void OnWindowClicked() { }
}

View File

@@ -1,20 +1,21 @@
using UnityEngine.UI;
using UnityEngine;
using UnityEngine.Serialization;
namespace InterfaceOff
{
public class WindowComponents : MonoBehaviour
{
[field: SerializeField] public Image WindowImage { get; private set; }
[field: SerializeField] public RectTransform Transform { get; private set; }
[field: SerializeField] public RectTransform RectTransform { get; private set; }
[field: SerializeField] public Text InfoText { get; private set; }
public Rect Rect => new
(
Transform.position.x - Transform.rect.width / 2,
Transform.position.y - Transform.rect.height / 2,
Transform.rect.width,
Transform.rect.height
RectTransform.position.x - RectTransform.rect.width / 2,
RectTransform.position.y - RectTransform.rect.height / 2,
RectTransform.rect.width,
RectTransform.rect.height
);
}
}

View File

@@ -7,10 +7,10 @@ namespace InterfaceOff
{
private static Vector3[] Positions =
{
new(-45, 45f),
new(45f, 45f),
new(-45, -45),
new(45f, -45)
new(-45, 25f),
new(45f, 25f),
new(-45, -65),
new(45f, -65)
};
private int m_TilesRotatedCorrectly;

View File

@@ -11,6 +11,9 @@ namespace InterfaceOff
/* Creates a random health value */
m_Health = Random.Range(2, 6);
Components.InfoText.text = $"{m_Health}";
float angle = Random.Range(0, Mathf.PI * 2);
Velocity = new Vector2(Mathf.Cos(angle), Mathf.Sin(angle)) * 100;
}
public override void OnWindowClicked()