Files
Inter-Face-Off/Assets/Scripts/Windows/ImageWindow.cs
2026-01-14 19:43:20 +00:00

70 lines
2.4 KiB
C#

using UnityEngine.UI;
using UnityEngine;
namespace InterfaceOff
{
public class ImageWindow : WindowBase
{
private static Vector3[] Positions =
{
new(-45, 25f),
new(45f, 25f),
new(-45, -65),
new(45f, -65)
};
private int m_TilesRotatedCorrectly;
public override void OnWindowInstantiation()
{
/* Lets the player know what to do via text */
Components.InfoText.text = "Rotate";
/* Creates the images to rotate */
Sprite[] sprites = CanvasManager.Instance.Images.GetRandomSpriteSet();
for (int i = 0; i < 4; i++)
{
/* Fetches/Creates needed components */
GameObject go = Instantiate(CanvasManager.Instance.ImagePrefab, transform);
RectTransform t = go.GetComponent<RectTransform>();
t.sizeDelta = new Vector2(80, 80);
t.localPosition = Positions[i];
t.eulerAngles = new Vector3(0, 0, Random.Range(1, 4) * 90);
Image img = go.GetComponent<Image>();
img.material = new Material(Shader.Find("UI/Default"));
img.sprite = sprites[i];
/* Adds a function to the buttons for them to rotate */
Button button = go.GetComponent<Button>();
button.onClick.AddListener(() =>
{
RectTransform rect = button.GetComponent<RectTransform>();
if (!(rect.rotation.eulerAngles.z < 45 && rect.rotation.eulerAngles.z > -45))
{
Vector3 rot = rect.rotation.eulerAngles;
rot += new Vector3(0, 0, 90);
rect.rotation = Quaternion.Euler(rot);
}
if (rect.rotation.eulerAngles.z < 45 && rect.rotation.eulerAngles.z > -45)
{
m_TilesRotatedCorrectly++;
button.interactable = false;
}
});
}
}
public override void OnWindowClicked()
{
if (m_TilesRotatedCorrectly == 4)
{
Destroy(gameObject);
}
}
}
}