Files
Inter-Face-Off/Assets/Scripts/Windows/TrollWindow.cs

30 lines
806 B
C#

using UnityEngine;
namespace InterfaceOff
{
public class TrollWindow : WindowBase
{
private int m_Health = int.MaxValue;
public override void OnWindowInstantiation()
{
m_Health = Random.Range(2, 6);
Components.InfoText.text = "TROLL";
}
public override void OnWindowClicked()
{
/* Decreases health and destroys if at 0 */
m_Health--;
if (m_Health <= 0)
{
Destroy(gameObject);
return;
}
/* If not at zero randomly moves the close button */
float randX = Random.Range(-80, 80);
Components.CloseButtonRectTransform.anchoredPosition = new Vector2(randX, 0);
}
}
}