Added a troll window with moving close button

This commit is contained in:
2026-01-14 19:52:54 +00:00
parent f10d0bf7ca
commit 14e6c341e7
4 changed files with 36 additions and 1 deletions

View File

@@ -219,8 +219,8 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 2035964200443923097}
- {fileID: 2762027888324636750}
- {fileID: 2035964200443923097}
m_Father: {fileID: 7011418079103154681}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
@@ -452,6 +452,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
<WindowImage>k__BackingField: {fileID: 3009414327569646558}
<RectTransform>k__BackingField: {fileID: 7011418079103154681}
<CloseButtonRectTransform>k__BackingField: {fileID: 2035964200443923097}
<InfoText>k__BackingField: {fileID: 2038821404454815492}
--- !u!114 &3265764588146964386
MonoBehaviour:

View File

@@ -8,6 +8,7 @@ namespace InterfaceOff
{
[field: SerializeField] public Image WindowImage { get; private set; }
[field: SerializeField] public RectTransform RectTransform { get; private set; }
[field: SerializeField] public RectTransform CloseButtonRectTransform { get; private set; }
[field: SerializeField] public Text InfoText { get; private set; }
public Rect Rect => new

View File

@@ -0,0 +1,30 @@
using UnityEngine;
namespace InterfaceOff
{
public class TrollWindow : WindowBase
{
private int m_Health = int.MaxValue;
public override void OnWindowInstantiation()
{
m_Health = Random.Range(2, 6);
Components.InfoText.text = "TROLL";
}
public override void OnWindowClicked()
{
/* Decreases health and destroys if at 0 */
m_Health--;
if (m_Health <= 0)
{
Destroy(gameObject);
return;
}
/* If not at zero randomly moves the close button */
float randX = Random.Range(-80, 80);
Components.CloseButtonRectTransform.anchoredPosition = new Vector2(randX, 0);
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: bdeff80fcdb04744b0f3151d7370e6f1
timeCreated: 1768419826