Files
Inter-Face-Off/Assets/Scripts/CanvasManager.cs
2026-01-13 13:41:49 +00:00

33 lines
859 B
C#

using UnityEngine;
namespace InterfaceOff
{
public class CanvasManager : MonoBehaviour
{
[field: SerializeField] public Canvas GameCanvas { get; private set; }
public static CanvasManager Instance { get; private set; }
private void Awake()
{
if (DebugUtils.IsNull(Instance))
{
Instance = this;
return;
}
Debug.LogError("Multiple instances of Canvas Manager have been found");
}
public static Vector3 GetRandomPositionOnCanvas()
{
Rect rect = Instance.GameCanvas.pixelRect;
float x = Random.Range(rect.xMin + 150, rect.xMax - 150);
float y = Random.Range(rect.yMin + 150, rect.yMax - 150);
return new Vector3(x, y, 0f);
}
}
}