using UnityEngine; namespace InterfaceOff { public class CanvasManager : MonoBehaviour { [field: SerializeField] public Canvas GameCanvas { get; private set; } public static CanvasManager Instance { get; private set; } private void Awake() { if (DebugUtils.IsNull(Instance)) { Instance = this; return; } Debug.LogError("Multiple instances of Canvas Manager have been found"); } public static Vector3 GetRandomPositionOnCanvas() { Rect rect = Instance.GameCanvas.pixelRect; float x = Random.Range(rect.xMin + 150, rect.xMax - 150); float y = Random.Range(rect.yMin + 150, rect.yMax - 150); return new Vector3(x, y, 0f); } } }