Compare commits
11 Commits
e46f0fff00
...
Jake
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m_AddedGameObjects: []
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|
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|
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m_Modifications:
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: b87370a6b9ab9b94992e4015520ed2ee, type: 3}
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--- !u!1001 &8020063586600593708
|
--- !u!1001 &8020063586600593708
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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@@ -1857,3 +2108,4 @@ SceneRoots:
|
|||||||
- {fileID: 1758685209}
|
- {fileID: 1758685209}
|
||||||
- {fileID: 193820555}
|
- {fileID: 193820555}
|
||||||
- {fileID: 782229191}
|
- {fileID: 782229191}
|
||||||
|
- {fileID: 1942437364649785504}
|
||||||
|
|||||||
@@ -5,7 +5,7 @@ namespace InterfaceOff.MainMenu
|
|||||||
{
|
{
|
||||||
public class DifficultyManager : MonoBehaviour
|
public class DifficultyManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public static float DifficultyMultiplier { get; private set; } = 1;
|
public static float DifficultyMultiplier { get; private set; } = 1f;
|
||||||
public static float DifficultyEffect => Mathf.Pow(f: DifficultyMultiplier, p: 2);
|
public static float DifficultyEffect => Mathf.Pow(f: DifficultyMultiplier, p: 2);
|
||||||
|
|
||||||
[SerializeField] private Slider DifficultySlider;
|
[SerializeField] private Slider DifficultySlider;
|
||||||
|
|||||||
66
Assets/Scripts/LifeThingTrackerThing.cs
Normal file
@@ -0,0 +1,66 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace InterfaceOff.WorldScene
|
||||||
|
{
|
||||||
|
public class LifeThingTrackerThing : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private GameObject HurtOverlay;
|
||||||
|
[SerializeField] private Slider SliderThing;
|
||||||
|
[SerializeField] private WindowSpawner Spawner;
|
||||||
|
|
||||||
|
[field: SerializeField] public int HitsTaken { get; private set; }
|
||||||
|
|
||||||
|
private Rigidbody body;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
body = GetComponent<Rigidbody>();
|
||||||
|
|
||||||
|
Vector3 pos = transform.localPosition;
|
||||||
|
pos.y = Mathf.Infinity;
|
||||||
|
transform.localPosition = pos;
|
||||||
|
}
|
||||||
|
|
||||||
|
void LateUpdate()
|
||||||
|
{
|
||||||
|
if (Spawner.AutoSpawn)
|
||||||
|
{
|
||||||
|
Vector3 pos = transform.localPosition;
|
||||||
|
pos.y = Mathf.Clamp(pos.y, 0, 10);
|
||||||
|
|
||||||
|
if (Mathf.Approximately(pos.y, 0.0f))
|
||||||
|
{
|
||||||
|
StartCoroutine(routine: DisplayHurtOverlay());
|
||||||
|
HitsTaken++;
|
||||||
|
|
||||||
|
body.velocity = Vector3.zero;
|
||||||
|
pos.y = 10.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Mathf.Approximately(pos.y, 10.0f))
|
||||||
|
{
|
||||||
|
body.velocity = Vector3.zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
transform.localPosition = pos;
|
||||||
|
SliderThing.value = pos.y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[UsedImplicitly] public void AddForceUp()
|
||||||
|
{
|
||||||
|
Vector3 vel = body.velocity;
|
||||||
|
body.AddForce(Vector3.up * 500f, ForceMode.Force);
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator DisplayHurtOverlay()
|
||||||
|
{
|
||||||
|
HurtOverlay.SetActive(true);
|
||||||
|
yield return new WaitForSecondsRealtime(time: 0.1f);
|
||||||
|
HurtOverlay.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/LifeThingTrackerThing.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d84633c3f717e0d4f834bb2514e64c35
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
60
Assets/Scripts/PasswordScriptThing.cs
Normal file
@@ -0,0 +1,60 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace InterfaceOff.WorldScene
|
||||||
|
{
|
||||||
|
public class PasswordScriptThing : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private Text PasswordText;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
PasswordText.text = "";
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool IsAnyKeyPressed()
|
||||||
|
{
|
||||||
|
return Input.GetKeyDown(KeyCode.A) ||
|
||||||
|
Input.GetKeyDown(KeyCode.B) ||
|
||||||
|
Input.GetKeyDown(KeyCode.C) ||
|
||||||
|
Input.GetKeyDown(KeyCode.D) ||
|
||||||
|
Input.GetKeyDown(KeyCode.E) ||
|
||||||
|
Input.GetKeyDown(KeyCode.F) ||
|
||||||
|
Input.GetKeyDown(KeyCode.G) ||
|
||||||
|
Input.GetKeyDown(KeyCode.H) ||
|
||||||
|
Input.GetKeyDown(KeyCode.I) ||
|
||||||
|
Input.GetKeyDown(KeyCode.J) ||
|
||||||
|
Input.GetKeyDown(KeyCode.K) ||
|
||||||
|
Input.GetKeyDown(KeyCode.L) ||
|
||||||
|
Input.GetKeyDown(KeyCode.M) ||
|
||||||
|
Input.GetKeyDown(KeyCode.N) ||
|
||||||
|
Input.GetKeyDown(KeyCode.O) ||
|
||||||
|
Input.GetKeyDown(KeyCode.P) ||
|
||||||
|
Input.GetKeyDown(KeyCode.Q) ||
|
||||||
|
Input.GetKeyDown(KeyCode.R) ||
|
||||||
|
Input.GetKeyDown(KeyCode.S) ||
|
||||||
|
Input.GetKeyDown(KeyCode.T) ||
|
||||||
|
Input.GetKeyDown(KeyCode.U) ||
|
||||||
|
Input.GetKeyDown(KeyCode.V) ||
|
||||||
|
Input.GetKeyDown(KeyCode.W) ||
|
||||||
|
Input.GetKeyDown(KeyCode.X) ||
|
||||||
|
Input.GetKeyDown(KeyCode.Y) ||
|
||||||
|
Input.GetKeyDown(KeyCode.Z) ||
|
||||||
|
Input.GetKeyDown(KeyCode.Space);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (IsAnyKeyPressed())
|
||||||
|
{
|
||||||
|
PasswordText.text += '*';
|
||||||
|
}
|
||||||
|
|
||||||
|
if (PasswordText.text.Length > 12)
|
||||||
|
{
|
||||||
|
transform.parent.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/PasswordScriptThing.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4eca7ed9833dbad44b3e2e8f144ebd1a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -7,7 +7,8 @@ using UnityEngine.UI;
|
|||||||
|
|
||||||
namespace InterfaceOff.WorldScene
|
namespace InterfaceOff.WorldScene
|
||||||
{
|
{
|
||||||
[System.Serializable] public struct PlayerScore
|
[System.Serializable]
|
||||||
|
public struct PlayerScore
|
||||||
{
|
{
|
||||||
public string PlayerName;
|
public string PlayerName;
|
||||||
public float Score;
|
public float Score;
|
||||||
@@ -27,7 +28,7 @@ namespace InterfaceOff.WorldScene
|
|||||||
[field: SerializeField] private WindowSpawner Spawner { get; set; }
|
[field: SerializeField] private WindowSpawner Spawner { get; set; }
|
||||||
[field: SerializeField] private GameObject LeaderboardObject { get; set; }
|
[field: SerializeField] private GameObject LeaderboardObject { get; set; }
|
||||||
[field: SerializeField] private GameObject LeaderboardEntryPrefab { get; set; }
|
[field: SerializeField] private GameObject LeaderboardEntryPrefab { get; set; }
|
||||||
|
|
||||||
[field: SerializeField] private InputField PlayerTextNameInput { get; set; }
|
[field: SerializeField] private InputField PlayerTextNameInput { get; set; }
|
||||||
[field: SerializeField] private Button IDRKWhatToCallThis { get; set; }
|
[field: SerializeField] private Button IDRKWhatToCallThis { get; set; }
|
||||||
|
|
||||||
@@ -39,7 +40,6 @@ namespace InterfaceOff.WorldScene
|
|||||||
private float Score;
|
private float Score;
|
||||||
|
|
||||||
#if UNITY_STANDALONE_WIN
|
#if UNITY_STANDALONE_WIN
|
||||||
|
|
||||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||||
private static void OnStart()
|
private static void OnStart()
|
||||||
{
|
{
|
||||||
@@ -66,7 +66,6 @@ namespace InterfaceOff.WorldScene
|
|||||||
string json = JsonUtility.ToJson(dmp, prettyPrint: false);
|
string json = JsonUtility.ToJson(dmp, prettyPrint: false);
|
||||||
File.WriteAllText(Path.Combine(Application.persistentDataPath, "scores.json"), contents: json);
|
File.WriteAllText(Path.Combine(Application.persistentDataPath, "scores.json"), contents: json);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // UNITY_STANDALONE_WIN
|
#endif // UNITY_STANDALONE_WIN
|
||||||
|
|
||||||
public static float CurrentScore()
|
public static float CurrentScore()
|
||||||
@@ -113,7 +112,7 @@ namespace InterfaceOff.WorldScene
|
|||||||
if (Spawner.AutoSpawn)
|
if (Spawner.AutoSpawn)
|
||||||
{
|
{
|
||||||
StoredCurrentScore = false;
|
StoredCurrentScore = false;
|
||||||
|
|
||||||
Score = Time.timeSinceLevelLoad * DifficultyManager.DifficultyEffect;
|
Score = Time.timeSinceLevelLoad * DifficultyManager.DifficultyEffect;
|
||||||
ScoreText.text = $"Score: {Score:F1}";
|
ScoreText.text = $"Score: {Score:F1}";
|
||||||
}
|
}
|
||||||
@@ -144,4 +143,4 @@ namespace InterfaceOff.WorldScene
|
|||||||
|
|
||||||
public void SetPlayerName(string input) => CurrentPlayerName = input;
|
public void SetPlayerName(string input) => CurrentPlayerName = input;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -22,6 +22,8 @@ namespace InterfaceOff
|
|||||||
[field: SerializeField] private GameObject DeathInfo { get; set; }
|
[field: SerializeField] private GameObject DeathInfo { get; set; }
|
||||||
[field: SerializeField] private SpawnableWindowType[] WindowTypes { get; set; }
|
[field: SerializeField] private SpawnableWindowType[] WindowTypes { get; set; }
|
||||||
[field: SerializeField] private GameObject Parent { get; set; }
|
[field: SerializeField] private GameObject Parent { get; set; }
|
||||||
|
[field: SerializeField] private GameObject PasswordField { get; set; }
|
||||||
|
[field: SerializeField] private GameObject LeaderboardObject { get; set; }
|
||||||
private int TotalSpawnWeight { get; set; }
|
private int TotalSpawnWeight { get; set; }
|
||||||
|
|
||||||
[field: SerializeField] public int SpawnedWindowCount { get; private set; }
|
[field: SerializeField] public int SpawnedWindowCount { get; private set; }
|
||||||
@@ -98,32 +100,45 @@ namespace InterfaceOff
|
|||||||
/* Spawns new windows whilst active */
|
/* Spawns new windows whilst active */
|
||||||
if (AutoSpawn)
|
if (AutoSpawn)
|
||||||
{
|
{
|
||||||
|
/* Has a random choice for the PasswordField to show up */
|
||||||
|
if (Random.Range(0, 1000) == 500)
|
||||||
|
{
|
||||||
|
PasswordField.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Calculates the current max spawn time */
|
||||||
const int TICKS_PER_SECOND = 20; // Unity constant
|
const int TICKS_PER_SECOND = 20; // Unity constant
|
||||||
const int MIN_SPAWN_TIME = 2 * TICKS_PER_SECOND;
|
const int MIN_SPAWN_TIME = 2 * TICKS_PER_SECOND;
|
||||||
const int MAX_SPAWN_TIME = 5 * TICKS_PER_SECOND;
|
const int MAX_SPAWN_TIME = 5 * TICKS_PER_SECOND;
|
||||||
|
|
||||||
int currentMaxSpawnTime = MAX_SPAWN_TIME - (int)(ScoreTracker.CurrentScore() * DifficultyManager.DifficultyEffect);
|
int currentMaxSpawnTime = MAX_SPAWN_TIME - (int)(ScoreTracker.CurrentScore() * DifficultyManager.DifficultyEffect);
|
||||||
currentMaxSpawnTime = Math.Clamp(currentMaxSpawnTime, MIN_SPAWN_TIME + 1, MAX_SPAWN_TIME);
|
currentMaxSpawnTime = Math.Clamp(currentMaxSpawnTime, MIN_SPAWN_TIME + 1, MAX_SPAWN_TIME);
|
||||||
|
|
||||||
/* Decreases the spawn counter and spawns if at 0 */
|
/* Decreases the spawn counter and spawns if at 0 */
|
||||||
TimeTillNextSpawn = Math.Max(0, TimeTillNextSpawn - 1);
|
TimeTillNextSpawn = Math.Max(0, TimeTillNextSpawn - 1);
|
||||||
if (TimeTillNextSpawn == 0)
|
if (TimeTillNextSpawn == 0)
|
||||||
{
|
{
|
||||||
float difficulty = DifficultyManager.DifficultyMultiplier;
|
float difficulty = DifficultyManager.DifficultyMultiplier;
|
||||||
TimeTillNextSpawn = Random.Range((int)(MIN_SPAWN_TIME * difficulty), (int)(currentMaxSpawnTime * difficulty));
|
TimeTillNextSpawn = Random.Range((int)(MIN_SPAWN_TIME * difficulty), (int)(currentMaxSpawnTime / difficulty));
|
||||||
SpawnNewRandomWindow();
|
SpawnNewRandomWindow();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Else checks if it should reload the scene */
|
else
|
||||||
else if (Input.GetKey(KeyCode.Space))
|
|
||||||
{
|
{
|
||||||
SceneController.ReloadScene();
|
/* Makes sure the password overlay does not interfere */
|
||||||
}
|
PasswordField.SetActive(false);
|
||||||
|
|
||||||
else if (Input.GetKey(KeyCode.Tab))
|
/* Else checks if it should change the active scene */
|
||||||
{
|
if (Input.GetKey(KeyCode.Space) && !LeaderboardObject.activeSelf)
|
||||||
SceneController.Load(name: "MenuScene");
|
{
|
||||||
|
SceneController.ReloadScene();
|
||||||
|
}
|
||||||
|
|
||||||
|
else if (Input.GetKey(KeyCode.Tab) && !LeaderboardObject.activeSelf)
|
||||||
|
{
|
||||||
|
SceneController.Load(name: "MenuScene");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
BIN
Assets/TextMesh Pro/Fonts/DS-DIGI.TTF
Normal file
21
Assets/TextMesh Pro/Fonts/DS-DIGI.TTF.meta
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0330587379e7d0241862502879e12a14
|
||||||
|
TrueTypeFontImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 4
|
||||||
|
fontSize: 16
|
||||||
|
forceTextureCase: -2
|
||||||
|
characterSpacing: 0
|
||||||
|
characterPadding: 1
|
||||||
|
includeFontData: 1
|
||||||
|
fontNames:
|
||||||
|
- DS-Digital
|
||||||
|
fallbackFontReferences: []
|
||||||
|
customCharacters:
|
||||||
|
fontRenderingMode: 0
|
||||||
|
ascentCalculationMode: 1
|
||||||
|
useLegacyBoundsCalculation: 0
|
||||||
|
shouldRoundAdvanceValue: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||