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Pasha
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propertyPath: Player
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value: Corridor-FakeB
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@@ -996,11 +1170,37 @@ PrefabInstance:
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value:
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objectReference: {fileID: 880466090}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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@@ -1137,6 +1352,11 @@ PrefabInstance:
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propertyPath: Player
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value:
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objectReference: {fileID: 1207293318}
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@@ -1197,11 +1417,26 @@ PrefabInstance:
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propertyPath: Player
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value:
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objectReference: {fileID: 1207293318}
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type: 3}
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propertyPath: Player
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@@ -1369,6 +1604,11 @@ PrefabInstance:
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propertyPath: m_StaticEditorFlags
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objectReference: {fileID: 0}
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type: 3}
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propertyPath: m_StaticEditorFlags
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@@ -5,7 +5,7 @@ namespace InterfaceOff.MainMenu
|
||||
{
|
||||
public class DifficultyManager : MonoBehaviour
|
||||
{
|
||||
public static float DifficultyMultiplier { get; private set; } = 1;
|
||||
public static float DifficultyMultiplier { get; private set; } = 1f;
|
||||
public static float DifficultyEffect => Mathf.Pow(f: DifficultyMultiplier, p: 2);
|
||||
|
||||
[SerializeField] private Slider DifficultySlider;
|
||||
|
||||
@@ -11,10 +11,14 @@ namespace InterfaceOff.WorldScene
|
||||
[SerializeField] private Rigidbody Body;
|
||||
[SerializeField] private GameObject RendererObject;
|
||||
[SerializeField] private GameObject ExplosionPrefab;
|
||||
[SerializeField] private LineRenderer BulletTracer;
|
||||
[SerializeField] private GameObject GunStart;
|
||||
[SerializeField] private GameObject Head;
|
||||
|
||||
private Quaternion StartRotation;
|
||||
private Vector3 StartPosition;
|
||||
|
||||
private bool StartedShooting;
|
||||
private bool WasAliveLastFrame;
|
||||
private bool Alive = true;
|
||||
|
||||
@@ -32,6 +36,13 @@ namespace InterfaceOff.WorldScene
|
||||
WasAliveLastFrame = Alive;
|
||||
Alive = DeathIndex >= Player.FrameIndex;
|
||||
|
||||
/* Checks if it is about to die or kill */
|
||||
if (DeathIndex == (Player.FrameIndex + 10) && !StartedShooting)
|
||||
{
|
||||
StartCoroutine(routine: ShootyShooty());
|
||||
StartedShooting = true;
|
||||
}
|
||||
|
||||
/* Checks if it just died */
|
||||
if (!Alive && WasAliveLastFrame)
|
||||
{
|
||||
@@ -50,6 +61,28 @@ namespace InterfaceOff.WorldScene
|
||||
RendererObject.SetActive(true);
|
||||
Body.Sleep();
|
||||
}
|
||||
|
||||
/* Check for resurrection */
|
||||
if (Alive && !WasAliveLastFrame)
|
||||
{
|
||||
StartedShooting = false;
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator ShootyShooty()
|
||||
{
|
||||
BulletTracer.enabled = true;
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
BulletTracer.SetPosition(0, Head.transform.position);
|
||||
BulletTracer.SetPosition(1, Player.transform.position);
|
||||
BulletTracer.SetPosition(2, GunStart.transform.position);
|
||||
|
||||
yield return new WaitForFixedUpdate();
|
||||
}
|
||||
|
||||
BulletTracer.enabled = false;
|
||||
}
|
||||
|
||||
private IEnumerator Suicide()
|
||||
|
||||
@@ -6,10 +6,11 @@ namespace InterfaceOff.WorldScene
|
||||
{
|
||||
public Transform HealthBarObject;
|
||||
public WindowSpawner Spawner;
|
||||
public LifeThingTrackerThing Thing;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
float scale = (20 - Spawner.SpawnedWindowCount) * 5f;
|
||||
float scale = ((20 - Thing.HitsTaken) - Spawner.SpawnedWindowCount) * 5f;
|
||||
scale = Mathf.Clamp(scale, 0f, Mathf.Infinity);
|
||||
|
||||
if (!Spawner.AutoSpawn)
|
||||
|
||||
81
Assets/Scripts/LifeThingTrackerThing.cs
Normal file
81
Assets/Scripts/LifeThingTrackerThing.cs
Normal file
@@ -0,0 +1,81 @@
|
||||
using System.Collections;
|
||||
using JetBrains.Annotations;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine;
|
||||
|
||||
namespace InterfaceOff.WorldScene
|
||||
{
|
||||
public class LifeThingTrackerThing : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameObject HurtOverlay;
|
||||
[SerializeField] private Slider SliderThing;
|
||||
[SerializeField] private WindowSpawner Spawner;
|
||||
[SerializeField] private GameObject HittyThingThatSkyDidntWantMeToNameItLikeThisAndInsteadNameItPropely;
|
||||
|
||||
[field: SerializeField] public int HitsTaken { get; private set; }
|
||||
|
||||
private Rigidbody body;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
body = GetComponent<Rigidbody>();
|
||||
|
||||
Vector3 pos = transform.localPosition;
|
||||
pos.y = 100f;
|
||||
transform.localPosition = pos;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
float kjjjjgkjdfh = HitsTaken * 5f;
|
||||
kjjjjgkjdfh = Mathf.Clamp(kjjjjgkjdfh, 0f, 100);
|
||||
|
||||
if (!Spawner.AutoSpawn)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
HittyThingThatSkyDidntWantMeToNameItLikeThisAndInsteadNameItPropely.transform.localScale =
|
||||
new Vector3(90, kjjjjgkjdfh, 90);
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
if (Spawner.AutoSpawn)
|
||||
{
|
||||
Vector3 pos = transform.localPosition;
|
||||
pos.y = Mathf.Clamp(pos.y, 0, 10);
|
||||
|
||||
if (Mathf.Approximately(pos.y, 0.0f))
|
||||
{
|
||||
StartCoroutine(routine: DisplayHurtOverlay());
|
||||
HitsTaken++;
|
||||
|
||||
body.velocity = Vector3.zero;
|
||||
pos.y = 10.0f;
|
||||
}
|
||||
|
||||
if (Mathf.Approximately(pos.y, 10.0f))
|
||||
{
|
||||
body.velocity = Vector3.zero;
|
||||
}
|
||||
|
||||
transform.localPosition = pos;
|
||||
SliderThing.value = pos.y;
|
||||
}
|
||||
}
|
||||
|
||||
[UsedImplicitly] public void AddForceUp()
|
||||
{
|
||||
Vector3 vel = body.velocity;
|
||||
body.AddForce(Vector3.up * 500f, ForceMode.Force);
|
||||
}
|
||||
|
||||
private IEnumerator DisplayHurtOverlay()
|
||||
{
|
||||
HurtOverlay.SetActive(true);
|
||||
yield return new WaitForSecondsRealtime(time: 0.4f);
|
||||
HurtOverlay.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/LifeThingTrackerThing.cs.meta
Normal file
11
Assets/Scripts/LifeThingTrackerThing.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d84633c3f717e0d4f834bb2514e64c35
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
60
Assets/Scripts/PasswordScriptThing.cs
Normal file
60
Assets/Scripts/PasswordScriptThing.cs
Normal file
@@ -0,0 +1,60 @@
|
||||
using System;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine;
|
||||
|
||||
namespace InterfaceOff.WorldScene
|
||||
{
|
||||
public class PasswordScriptThing : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Text PasswordText;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
PasswordText.text = "";
|
||||
}
|
||||
|
||||
private static bool IsAnyKeyPressed()
|
||||
{
|
||||
return Input.GetKeyDown(KeyCode.A) ||
|
||||
Input.GetKeyDown(KeyCode.B) ||
|
||||
Input.GetKeyDown(KeyCode.C) ||
|
||||
Input.GetKeyDown(KeyCode.D) ||
|
||||
Input.GetKeyDown(KeyCode.E) ||
|
||||
Input.GetKeyDown(KeyCode.F) ||
|
||||
Input.GetKeyDown(KeyCode.G) ||
|
||||
Input.GetKeyDown(KeyCode.H) ||
|
||||
Input.GetKeyDown(KeyCode.I) ||
|
||||
Input.GetKeyDown(KeyCode.J) ||
|
||||
Input.GetKeyDown(KeyCode.K) ||
|
||||
Input.GetKeyDown(KeyCode.L) ||
|
||||
Input.GetKeyDown(KeyCode.M) ||
|
||||
Input.GetKeyDown(KeyCode.N) ||
|
||||
Input.GetKeyDown(KeyCode.O) ||
|
||||
Input.GetKeyDown(KeyCode.P) ||
|
||||
Input.GetKeyDown(KeyCode.Q) ||
|
||||
Input.GetKeyDown(KeyCode.R) ||
|
||||
Input.GetKeyDown(KeyCode.S) ||
|
||||
Input.GetKeyDown(KeyCode.T) ||
|
||||
Input.GetKeyDown(KeyCode.U) ||
|
||||
Input.GetKeyDown(KeyCode.V) ||
|
||||
Input.GetKeyDown(KeyCode.W) ||
|
||||
Input.GetKeyDown(KeyCode.X) ||
|
||||
Input.GetKeyDown(KeyCode.Y) ||
|
||||
Input.GetKeyDown(KeyCode.Z) ||
|
||||
Input.GetKeyDown(KeyCode.Space);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (IsAnyKeyPressed())
|
||||
{
|
||||
PasswordText.text += '*';
|
||||
}
|
||||
|
||||
if (PasswordText.text.Length > 12)
|
||||
{
|
||||
transform.parent.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/PasswordScriptThing.cs.meta
Normal file
11
Assets/Scripts/PasswordScriptThing.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4eca7ed9833dbad44b3e2e8f144ebd1a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -7,7 +7,8 @@ using UnityEngine.UI;
|
||||
|
||||
namespace InterfaceOff.WorldScene
|
||||
{
|
||||
[System.Serializable] public struct PlayerScore
|
||||
[System.Serializable]
|
||||
public struct PlayerScore
|
||||
{
|
||||
public string PlayerName;
|
||||
public float Score;
|
||||
@@ -39,7 +40,6 @@ namespace InterfaceOff.WorldScene
|
||||
private float Score;
|
||||
|
||||
#if UNITY_STANDALONE_WIN
|
||||
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||
private static void OnStart()
|
||||
{
|
||||
@@ -66,7 +66,6 @@ namespace InterfaceOff.WorldScene
|
||||
string json = JsonUtility.ToJson(dmp, prettyPrint: false);
|
||||
File.WriteAllText(Path.Combine(Application.persistentDataPath, "scores.json"), contents: json);
|
||||
}
|
||||
|
||||
#endif // UNITY_STANDALONE_WIN
|
||||
|
||||
public static float CurrentScore()
|
||||
|
||||
@@ -22,6 +22,8 @@ namespace InterfaceOff
|
||||
[field: SerializeField] private GameObject DeathInfo { get; set; }
|
||||
[field: SerializeField] private SpawnableWindowType[] WindowTypes { get; set; }
|
||||
[field: SerializeField] private GameObject Parent { get; set; }
|
||||
[field: SerializeField] private GameObject PasswordField { get; set; }
|
||||
[field: SerializeField] private GameObject LeaderboardObject { get; set; }
|
||||
private int TotalSpawnWeight { get; set; }
|
||||
|
||||
[field: SerializeField] public int SpawnedWindowCount { get; private set; }
|
||||
@@ -93,11 +95,25 @@ namespace InterfaceOff
|
||||
|
||||
public void AlertOfDespawnedWindow() => SpawnedWindowCount--;
|
||||
|
||||
private int SpawnyThingyMajig = 9000; // Sky chose dis
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
/* Spawns new windows whilst active */
|
||||
if (AutoSpawn)
|
||||
{
|
||||
/* Has a random choice for the PasswordField to show up */
|
||||
if (SpawnyThingyMajig == 0)
|
||||
{
|
||||
PasswordField.SetActive(true);
|
||||
SpawnyThingyMajig = Random.Range(2000, 10000);
|
||||
}
|
||||
else
|
||||
{
|
||||
SpawnyThingyMajig--;
|
||||
}
|
||||
|
||||
/* Calculates the current max spawn time */
|
||||
const int TICKS_PER_SECOND = 20; // Unity constant
|
||||
const int MIN_SPAWN_TIME = 2 * TICKS_PER_SECOND;
|
||||
const int MAX_SPAWN_TIME = 5 * TICKS_PER_SECOND;
|
||||
@@ -110,22 +126,28 @@ namespace InterfaceOff
|
||||
if (TimeTillNextSpawn == 0)
|
||||
{
|
||||
float difficulty = DifficultyManager.DifficultyMultiplier;
|
||||
TimeTillNextSpawn = Random.Range((int)(MIN_SPAWN_TIME * difficulty), (int)(currentMaxSpawnTime * difficulty));
|
||||
TimeTillNextSpawn = Random.Range((int)(MIN_SPAWN_TIME * difficulty), (int)(currentMaxSpawnTime / difficulty));
|
||||
SpawnNewRandomWindow();
|
||||
}
|
||||
}
|
||||
|
||||
/* Else checks if it should reload the scene */
|
||||
else if (Input.GetKey(KeyCode.Space))
|
||||
else
|
||||
{
|
||||
/* Makes sure the password overlay does not interfere */
|
||||
PasswordField.SetActive(false);
|
||||
|
||||
/* Else checks if it should change the active scene */
|
||||
if (Input.GetKey(KeyCode.Space) && !LeaderboardObject.activeSelf)
|
||||
{
|
||||
SceneController.ReloadScene();
|
||||
}
|
||||
|
||||
else if (Input.GetKey(KeyCode.Tab))
|
||||
else if (Input.GetKey(KeyCode.Tab) && !LeaderboardObject.activeSelf)
|
||||
{
|
||||
SceneController.Load(name: "MenuScene");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void StartEndSequence()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user