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26 Commits

Author SHA1 Message Date
86d9bddac6 I forgot what I changed 2026-03-20 13:05:25 +00:00
58a293c3e1 Added more accesability text 2026-03-20 12:54:22 +00:00
c422859ece Added text for idiots 2026-03-20 12:41:29 +00:00
Pasha Bibko
69fd62b3ac Fixed small issues found in playtesting 2026-01-29 13:54:10 +00:00
Pasha Bibko
13af242e69 Fixed merge conflict issues 2026-01-29 13:04:54 +00:00
Pasha Bibko
80e7d38a17 Merge branch 'Jake' 2026-01-29 12:57:11 +00:00
Pasha Bibko
913945b68b Merge branch 'Jake' 2026-01-29 12:56:29 +00:00
StudentJW
e71a5300cf Final Changes - Side Bar Sprites 2026-01-29 12:04:47 +00:00
StudentJW
060245d14d Final Day - 50 Changes, Poor Server
please don't crash
2026-01-29 11:55:43 +00:00
Pasha Bibko
42113c9ff5 Made enemies shoot 2026-01-29 11:52:12 +00:00
Pasha Bibko
ab67608192 Added hurt screen texture 2026-01-29 11:13:46 +00:00
Pasha Bibko
d351eefe0e Made damage do damage 2026-01-29 10:49:18 +00:00
Pasha Bibko
aff8f8e4e7 Fixed thingy 2026-01-29 10:31:07 +00:00
Pasha Bibko
96a75af6a1 Made health bar actually do health stuff 2026-01-29 10:22:06 +00:00
Pasha Bibko
2e75a1323d Fixed stuff 2026-01-27 15:10:07 +00:00
Pasha Bibko
5e6828c2ee Fixed leaderboard issues 2026-01-27 14:22:07 +00:00
Pasha Bibko
e2c73f031c Hurt thingy 2026-01-27 13:25:23 +00:00
Pasha Bibko
ab2e211de7 Made the password checker spawn randomlu 2026-01-27 13:08:50 +00:00
Pasha Bibko
9417a3315e Added password input thing 2026-01-27 13:02:04 +00:00
Pasha Bibko
10e6dab93e Added life tracker thing 2026-01-27 11:06:56 +00:00
Pasha Bibko
6f01cd5e71 Merged difficulty controls 2026-01-27 09:53:30 +00:00
Pasha Bibko
50156a799e Merge 2026-01-27 09:47:56 +00:00
StudentJW
e46f0fff00 Merge branch 'Jake' of https://git.bibko.uk/Pasha/Inter-Face-Off into Jake 2026-01-27 09:41:09 +00:00
StudentJW
f27720eee1 Difficulty Slider Changes
Re-added Difficulty Slider, applied Script, & Difficulty now works.

done by Pasha bc sigma
2026-01-27 09:38:13 +00:00
Pasha Bibko
f74648931e Made thing big 2026-01-27 09:26:01 +00:00
Pasha Bibko
1c66e3743f Fixed bread question 2026-01-27 09:20:39 +00:00
75 changed files with 8435 additions and 67 deletions

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@@ -1,8 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine; using UnityEngine;
public class tmp : MonoBehaviour public class CamRatioFixer : MonoBehaviour
{ {
public Camera cam; public Camera cam;

View File

@@ -1,5 +1,5 @@
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View File

@@ -5,7 +5,7 @@ namespace InterfaceOff.MainMenu
{ {
public class DifficultyManager : MonoBehaviour public class DifficultyManager : MonoBehaviour
{ {
public static float DifficultyMultiplier { get; private set; } = 0.75f; public static float DifficultyMultiplier { get; private set; } = 1f;
public static float DifficultyEffect => Mathf.Pow(f: DifficultyMultiplier, p: 2); public static float DifficultyEffect => Mathf.Pow(f: DifficultyMultiplier, p: 2);
[SerializeField] private Slider DifficultySlider; [SerializeField] private Slider DifficultySlider;

View File

@@ -11,10 +11,14 @@ namespace InterfaceOff.WorldScene
[SerializeField] private Rigidbody Body; [SerializeField] private Rigidbody Body;
[SerializeField] private GameObject RendererObject; [SerializeField] private GameObject RendererObject;
[SerializeField] private GameObject ExplosionPrefab; [SerializeField] private GameObject ExplosionPrefab;
[SerializeField] private LineRenderer BulletTracer;
[SerializeField] private GameObject GunStart;
[SerializeField] private GameObject Head;
private Quaternion StartRotation; private Quaternion StartRotation;
private Vector3 StartPosition; private Vector3 StartPosition;
private bool StartedShooting;
private bool WasAliveLastFrame; private bool WasAliveLastFrame;
private bool Alive = true; private bool Alive = true;
@@ -32,6 +36,13 @@ namespace InterfaceOff.WorldScene
WasAliveLastFrame = Alive; WasAliveLastFrame = Alive;
Alive = DeathIndex >= Player.FrameIndex; Alive = DeathIndex >= Player.FrameIndex;
/* Checks if it is about to die or kill */
if (DeathIndex == (Player.FrameIndex + 10) && !StartedShooting)
{
StartCoroutine(routine: ShootyShooty());
StartedShooting = true;
}
/* Checks if it just died */ /* Checks if it just died */
if (!Alive && WasAliveLastFrame) if (!Alive && WasAliveLastFrame)
{ {
@@ -50,6 +61,28 @@ namespace InterfaceOff.WorldScene
RendererObject.SetActive(true); RendererObject.SetActive(true);
Body.Sleep(); Body.Sleep();
} }
/* Check for resurrection */
if (Alive && !WasAliveLastFrame)
{
StartedShooting = false;
}
}
private IEnumerator ShootyShooty()
{
BulletTracer.enabled = true;
for (int i = 0; i < 10; i++)
{
BulletTracer.SetPosition(0, Head.transform.position);
BulletTracer.SetPosition(1, Player.transform.position);
BulletTracer.SetPosition(2, GunStart.transform.position);
yield return new WaitForFixedUpdate();
}
BulletTracer.enabled = false;
} }
private IEnumerator Suicide() private IEnumerator Suicide()

View File

@@ -1,4 +1,5 @@
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
namespace InterfaceOff.WorldScene namespace InterfaceOff.WorldScene
{ {
@@ -6,11 +7,17 @@ namespace InterfaceOff.WorldScene
{ {
public Transform HealthBarObject; public Transform HealthBarObject;
public WindowSpawner Spawner; public WindowSpawner Spawner;
public LifeThingTrackerThing Thing;
public Text Helajkghfjkhgdfjk;
public int Health { get; private set; }
private void Update() private void Update()
{ {
float scale = (20 - Spawner.SpawnedWindowCount) * 5f; Helajkghfjkhgdfjk.text = $"Health: {Health}";
scale = Mathf.Clamp(scale, 0f, Mathf.Infinity);
Health = ((20 - Thing.HitsTaken) - Spawner.SpawnedWindowCount);
float scale = Mathf.Clamp(Health * 5f, 0f, Mathf.Infinity);
if (!Spawner.AutoSpawn) if (!Spawner.AutoSpawn)
{ {

View File

@@ -0,0 +1,86 @@
using System.Collections;
using JetBrains.Annotations;
using UnityEngine.UI;
using UnityEngine;
namespace InterfaceOff.WorldScene
{
public class LifeThingTrackerThing : MonoBehaviour
{
[SerializeField] private GameObject HurtOverlay;
[SerializeField] private Slider SliderThing;
[SerializeField] private WindowSpawner Spawner;
[SerializeField] private GameObject HittyThingThatSkyDidntWantMeToNameItLikeThisAndInsteadNameItPropely;
[SerializeField] private GameObject DisplayMoronText;
[field: SerializeField] public int HitsTaken { get; private set; }
private Rigidbody body;
private void Awake()
{
body = GetComponent<Rigidbody>();
Vector3 pos = transform.localPosition;
pos.y = 100f;
transform.localPosition = pos;
}
private void Update()
{
float kjjjjgkjdfh = HitsTaken * 5f;
kjjjjgkjdfh = Mathf.Clamp(kjjjjgkjdfh, 0f, 100);
if (!Spawner.AutoSpawn)
{
return;
}
HittyThingThatSkyDidntWantMeToNameItLikeThisAndInsteadNameItPropely.transform.localScale =
new Vector3(90, kjjjjgkjdfh, 90);
}
void LateUpdate()
{
if (Spawner.AutoSpawn)
{
Vector3 pos = transform.localPosition;
pos.y = Mathf.Clamp(pos.y, 0, 10);
if (Mathf.Approximately(pos.y, 0.0f))
{
StartCoroutine(routine: DisplayHurtOverlay());
HitsTaken++;
body.velocity = Vector3.zero;
pos.y = 10.0f;
}
if (Mathf.Approximately(pos.y, 10.0f))
{
body.velocity = Vector3.zero;
}
transform.localPosition = pos;
SliderThing.value = pos.y;
}
}
[UsedImplicitly] public void AddForceUp()
{
Vector3 vel = body.velocity;
body.AddForce(Vector3.up * 500f, ForceMode.Force);
}
private IEnumerator DisplayHurtOverlay()
{
HurtOverlay.SetActive(true);
DisplayMoronText.SetActive(true);
yield return new WaitForSecondsRealtime(time: 0.4f);
HurtOverlay.SetActive(false);
yield return new WaitForSecondsRealtime(time: 0.6f);
DisplayMoronText.SetActive(false);
}
}
}

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@@ -0,0 +1,60 @@
using System;
using UnityEngine.UI;
using UnityEngine;
namespace InterfaceOff.WorldScene
{
public class PasswordScriptThing : MonoBehaviour
{
[SerializeField] private Text PasswordText;
private void OnEnable()
{
PasswordText.text = "";
}
private static bool IsAnyKeyPressed()
{
return Input.GetKeyDown(KeyCode.A) ||
Input.GetKeyDown(KeyCode.B) ||
Input.GetKeyDown(KeyCode.C) ||
Input.GetKeyDown(KeyCode.D) ||
Input.GetKeyDown(KeyCode.E) ||
Input.GetKeyDown(KeyCode.F) ||
Input.GetKeyDown(KeyCode.G) ||
Input.GetKeyDown(KeyCode.H) ||
Input.GetKeyDown(KeyCode.I) ||
Input.GetKeyDown(KeyCode.J) ||
Input.GetKeyDown(KeyCode.K) ||
Input.GetKeyDown(KeyCode.L) ||
Input.GetKeyDown(KeyCode.M) ||
Input.GetKeyDown(KeyCode.N) ||
Input.GetKeyDown(KeyCode.O) ||
Input.GetKeyDown(KeyCode.P) ||
Input.GetKeyDown(KeyCode.Q) ||
Input.GetKeyDown(KeyCode.R) ||
Input.GetKeyDown(KeyCode.S) ||
Input.GetKeyDown(KeyCode.T) ||
Input.GetKeyDown(KeyCode.U) ||
Input.GetKeyDown(KeyCode.V) ||
Input.GetKeyDown(KeyCode.W) ||
Input.GetKeyDown(KeyCode.X) ||
Input.GetKeyDown(KeyCode.Y) ||
Input.GetKeyDown(KeyCode.Z) ||
Input.GetKeyDown(KeyCode.Space);
}
private void Update()
{
if (IsAnyKeyPressed())
{
PasswordText.text += '*';
}
if (PasswordText.text.Length > 12)
{
transform.parent.gameObject.SetActive(false);
}
}
}
}

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View File

@@ -22,6 +22,7 @@ namespace InterfaceOff.WorldScene
[SerializeField] private GameObject MovingObject; [SerializeField] private GameObject MovingObject;
[SerializeField] private AudioClip[] AudioClips; [SerializeField] private AudioClip[] AudioClips;
[SerializeField] private AudioSource PlayerAudioSource; [SerializeField] private AudioSource PlayerAudioSource;
[SerializeField] private HealthBar HealthTracker;
public static void PlayRandomErrorSound() public static void PlayRandomErrorSound()
{ {
@@ -61,7 +62,7 @@ namespace InterfaceOff.WorldScene
/* Iterates the frame index */ /* Iterates the frame index */
FrameIndex = (FrameIndex + 1) % (Frames.Length - 2); FrameIndex = (FrameIndex + 1) % (Frames.Length - 2);
if (DeathIndices.Contains(FrameIndex) && ActiveWindowSpawner.SpawnedWindowCount > MAX_WINDOWS) if (DeathIndices.Contains(FrameIndex) && HealthTracker.Health <= 0)
{ {
ActiveWindowSpawner.StartEndSequence(); ActiveWindowSpawner.StartEndSequence();
PlayerAlive = false; PlayerAlive = false;

View File

@@ -66,8 +66,8 @@ namespace InterfaceOff
public void DestroyWindow() public void DestroyWindow()
{ {
StartCoroutine(routine: DeathSequence());
Creator.AlertOfDespawnedWindow(); Creator.AlertOfDespawnedWindow();
StartCoroutine(routine: DeathSequence());
} }
private IEnumerator DeathSequence() private IEnumerator DeathSequence()

View File

@@ -22,6 +22,8 @@ namespace InterfaceOff
[field: SerializeField] private GameObject DeathInfo { get; set; } [field: SerializeField] private GameObject DeathInfo { get; set; }
[field: SerializeField] private SpawnableWindowType[] WindowTypes { get; set; } [field: SerializeField] private SpawnableWindowType[] WindowTypes { get; set; }
[field: SerializeField] private GameObject Parent { get; set; } [field: SerializeField] private GameObject Parent { get; set; }
[field: SerializeField] private GameObject PasswordField { get; set; }
[field: SerializeField] private GameObject LeaderboardObject { get; set; }
private int TotalSpawnWeight { get; set; } private int TotalSpawnWeight { get; set; }
[field: SerializeField] public int SpawnedWindowCount { get; private set; } [field: SerializeField] public int SpawnedWindowCount { get; private set; }
@@ -93,11 +95,26 @@ namespace InterfaceOff
public void AlertOfDespawnedWindow() => SpawnedWindowCount--; public void AlertOfDespawnedWindow() => SpawnedWindowCount--;
private int SpawnyThingyMajig = 40 * 25; // Sky chose dis
private void FixedUpdate() private void FixedUpdate()
{ {
/* Spawns new windows whilst active */ /* Spawns new windows whilst active */
if (AutoSpawn) if (AutoSpawn)
{ {
/* Has a random choice for the PasswordField to show up */
if (SpawnyThingyMajig == 0)
{
PasswordField.SetActive(true);
SpawnyThingyMajig = Random.Range(40 * 15, 40 * 20);
Debug.Log($"[{Time.timeSinceLevelLoad}]");
}
else
{
SpawnyThingyMajig--;
}
/* Calculates the current max spawn time */
const int TICKS_PER_SECOND = 20; // Unity constant const int TICKS_PER_SECOND = 20; // Unity constant
const int MIN_SPAWN_TIME = 2 * TICKS_PER_SECOND; const int MIN_SPAWN_TIME = 2 * TICKS_PER_SECOND;
const int MAX_SPAWN_TIME = 5 * TICKS_PER_SECOND; const int MAX_SPAWN_TIME = 5 * TICKS_PER_SECOND;
@@ -105,8 +122,6 @@ namespace InterfaceOff
int currentMaxSpawnTime = MAX_SPAWN_TIME - (int)(ScoreTracker.CurrentScore() * DifficultyManager.DifficultyEffect); int currentMaxSpawnTime = MAX_SPAWN_TIME - (int)(ScoreTracker.CurrentScore() * DifficultyManager.DifficultyEffect);
currentMaxSpawnTime = Math.Clamp(currentMaxSpawnTime, MIN_SPAWN_TIME + 1, MAX_SPAWN_TIME); currentMaxSpawnTime = Math.Clamp(currentMaxSpawnTime, MIN_SPAWN_TIME + 1, MAX_SPAWN_TIME);
Debug.Log($"Max: [{currentMaxSpawnTime}] with difficulty [{DifficultyManager.DifficultyEffect}]");
/* Decreases the spawn counter and spawns if at 0 */ /* Decreases the spawn counter and spawns if at 0 */
TimeTillNextSpawn = Math.Max(0, TimeTillNextSpawn - 1); TimeTillNextSpawn = Math.Max(0, TimeTillNextSpawn - 1);
if (TimeTillNextSpawn == 0) if (TimeTillNextSpawn == 0)
@@ -117,15 +132,21 @@ namespace InterfaceOff
} }
} }
/* Else checks if it should reload the scene */ else
else if (Input.GetKey(KeyCode.Space))
{ {
SceneController.ReloadScene(); /* Makes sure the password overlay does not interfere */
} PasswordField.SetActive(false);
else if (Input.GetKey(KeyCode.Tab)) /* Else checks if it should change the active scene */
{ if (Input.GetKey(KeyCode.Space) && !LeaderboardObject.activeSelf)
SceneController.Load(name: "MenuScene"); {
SceneController.ReloadScene();
}
else if (Input.GetKey(KeyCode.Tab) && !LeaderboardObject.activeSelf)
{
SceneController.Load(name: "MenuScene");
}
} }
} }

View File

@@ -157,7 +157,7 @@ namespace InterfaceOff
""Cyanide"", ""Cyanide"",
""Ricin"" ""Ricin""
], ],
""answer"": ""Flour"" ""answer"": ""Flour / Wheat""
}, },
{ {
""question"": ""How many pyramids are there in Egypt?"", ""question"": ""How many pyramids are there in Egypt?"",

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includeFontData: 1
fontNames:
- DS-Digital
fallbackFontReferences: []
customCharacters:
fontRenderingMode: 0
ascentCalculationMode: 1
useLegacyBoundsCalculation: 0
shouldRoundAdvanceValue: 1
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -814,7 +814,8 @@ PlayerSettings:
scriptingDefineSymbols: {} scriptingDefineSymbols: {}
additionalCompilerArguments: {} additionalCompilerArguments: {}
platformArchitecture: {} platformArchitecture: {}
scriptingBackend: {} scriptingBackend:
Standalone: 0
il2cppCompilerConfiguration: {} il2cppCompilerConfiguration: {}
il2cppCodeGeneration: {} il2cppCodeGeneration: {}
managedStrippingLevel: managedStrippingLevel: