Made the annimation adaptive
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@@ -68,7 +68,14 @@ namespace InterfaceOff.WorldScene
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transform.rotation = Quaternion.Euler(rotation.x, rotation.y, 0);
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/* Updates the blocking state */
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SetAnimationState(!Frames[FrameIndex].ShootGun);
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if (ActiveWindowSpawner.SpawnedWindowCount < MAX_WINDOWS)
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{
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SetAnimationState(!Frames[FrameIndex].ShootGun);
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}
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else
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{
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SetAnimationState(true);
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}
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}
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}
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