Added blocking animation
This commit is contained in:
@@ -101,6 +101,7 @@ Transform:
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@@ -123,7 +124,8 @@ MonoBehaviour:
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@@ -17,7 +17,8 @@ namespace InterfaceOff.WorldScene
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[SerializeField] private int[] DeathIndices;
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[SerializeField] private ExternalCamera ExternalCamera;
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[SerializeField] private Image FrontLayerImage;
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[SerializeField] private Animator PlayerAnimator;
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[SerializeField] private GameObject StillObject;
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[SerializeField] private GameObject MovingObject;
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private const int MAX_WINDOWS = 20;
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@@ -30,6 +31,12 @@ namespace InterfaceOff.WorldScene
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Frames = JsonUtility.FromJson<PlayerFrameInfoArray>(PlayerFrameDump.DUMPED_STRING).FrameInfo;
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}
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private void SetAnimationState(bool active)
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{
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StillObject.SetActive(active);
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MovingObject.SetActive(!active);
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}
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private void FixedUpdate()
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{
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if (PlayerAlive)
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@@ -47,8 +54,6 @@ namespace InterfaceOff.WorldScene
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private void Update()
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{
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PlayerAnimator.Play("Block");
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if (PlayerAlive)
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{
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/* Updates the position according to the lerp */
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@@ -62,12 +67,8 @@ namespace InterfaceOff.WorldScene
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Vector2 rotation = Vector2.Lerp(frameA.Rotation, frameB.Rotation, LerpValue);
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transform.rotation = Quaternion.Euler(rotation.x, rotation.y, 0);
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/* Updates the gun state */
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BulletTracerRenderer.positionCount = 2;
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BulletTracerRenderer.SetPosition(index: 0, BulletTracerStart.position);
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BulletTracerRenderer.SetPosition(index: 1, BulletTracerEnd.position);
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BulletTracerRenderer.enabled = Frames[FrameIndex].ShootGun;
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/* Updates the blocking state */
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SetAnimationState(!Frames[FrameIndex].ShootGun);
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}
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}
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@@ -92,7 +92,7 @@
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},
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""ShootGun"" : true,
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""ShootGun"" : false,
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|
||||
@@ -7723,7 +7723,7 @@
|
||||
""x"" : 2.6750471591949465,
|
||||
""y"" : 42.083770751953128
|
||||
},
|
||||
""ShootGun"" : false,
|
||||
""ShootGun"" : true,
|
||||
""FrameIndex"" : 1024
|
||||
},
|
||||
{
|
||||
@@ -8347,7 +8347,7 @@
|
||||
""x"" : -0.5243663191795349,
|
||||
""y"" : -19.416725158691408
|
||||
},
|
||||
""ShootGun"" : false,
|
||||
""ShootGun"" : true,
|
||||
""FrameIndex"" : 1072
|
||||
},
|
||||
{
|
||||
@@ -8360,7 +8360,7 @@
|
||||
""x"" : -0.5243663191795349,
|
||||
""y"" : -19.416725158691408
|
||||
},
|
||||
""ShootGun"" : false,
|
||||
""ShootGun"" : true,
|
||||
""FrameIndex"" : 1073
|
||||
},
|
||||
{
|
||||
@@ -8373,7 +8373,7 @@
|
||||
""x"" : -0.5460352897644043,
|
||||
""y"" : -19.39604377746582
|
||||
},
|
||||
""ShootGun"" : false,
|
||||
""ShootGun"" : true,
|
||||
""FrameIndex"" : 1074
|
||||
},
|
||||
{
|
||||
@@ -8386,7 +8386,7 @@
|
||||
""x"" : -0.5669257640838623,
|
||||
""y"" : -19.328563690185548
|
||||
},
|
||||
""ShootGun"" : false,
|
||||
""ShootGun"" : true,
|
||||
""FrameIndex"" : 1075
|
||||
},
|
||||
{
|
||||
@@ -8451,7 +8451,7 @@
|
||||
""x"" : -0.5669257640838623,
|
||||
""y"" : -19.21514892578125
|
||||
},
|
||||
""ShootGun"" : false,
|
||||
""ShootGun"" : true,
|
||||
""FrameIndex"" : 1080
|
||||
},
|
||||
{
|
||||
@@ -8464,7 +8464,7 @@
|
||||
""x"" : -0.5669257640838623,
|
||||
""y"" : -18.754121780395509
|
||||
},
|
||||
""ShootGun"" : false,
|
||||
""ShootGun"" : true,
|
||||
""FrameIndex"" : 1081
|
||||
},
|
||||
{
|
||||
@@ -8477,7 +8477,7 @@
|
||||
""x"" : -0.5878177881240845,
|
||||
""y"" : -18.353261947631837
|
||||
},
|
||||
""ShootGun"" : false,
|
||||
""ShootGun"" : true,
|
||||
""FrameIndex"" : 1082
|
||||
},
|
||||
{
|
||||
@@ -8490,7 +8490,7 @@
|
||||
""x"" : -0.5878177881240845,
|
||||
""y"" : -18.32958221435547
|
||||
},
|
||||
""ShootGun"" : false,
|
||||
""ShootGun"" : true,
|
||||
""FrameIndex"" : 1083
|
||||
},
|
||||
{
|
||||
@@ -8503,7 +8503,7 @@
|
||||
""x"" : -0.6101753115653992,
|
||||
""y"" : -18.32958221435547
|
||||
},
|
||||
""ShootGun"" : false,
|
||||
""ShootGun"" : true,
|
||||
""FrameIndex"" : 1084
|
||||
},
|
||||
{
|
||||
@@ -8568,7 +8568,7 @@
|
||||
""x"" : -0.6101753115653992,
|
||||
""y"" : -18.759157180786134
|
||||
},
|
||||
""ShootGun"" : false,
|
||||
""ShootGun"" : true,
|
||||
""FrameIndex"" : 1089
|
||||
},
|
||||
{
|
||||
@@ -8581,7 +8581,7 @@
|
||||
""x"" : -0.6101753115653992,
|
||||
""y"" : -18.779104232788087
|
||||
},
|
||||
""ShootGun"" : false,
|
||||
""ShootGun"" : true,
|
||||
""FrameIndex"" : 1090
|
||||
},
|
||||
{
|
||||
@@ -8594,7 +8594,7 @@
|
||||
""x"" : -0.5870618224143982,
|
||||
""y"" : -18.80563735961914
|
||||
},
|
||||
""ShootGun"" : false,
|
||||
""ShootGun"" : true,
|
||||
""FrameIndex"" : 1091
|
||||
},
|
||||
{
|
||||
|
||||
@@ -36,15 +36,15 @@ ModelImporter:
|
||||
name: Block
|
||||
takeName: rig|rigAction
|
||||
internalID: 3374748389425109202
|
||||
firstFrame: 50
|
||||
lastFrame: 100
|
||||
firstFrame: 54
|
||||
lastFrame: 65
|
||||
wrapMode: 0
|
||||
orientationOffsetY: 0
|
||||
level: 0
|
||||
cycleOffset: 0
|
||||
loop: 0
|
||||
hasAdditiveReferencePose: 0
|
||||
loopTime: 0
|
||||
loopTime: 1
|
||||
loopBlend: 0
|
||||
loopBlendOrientation: 0
|
||||
loopBlendPositionY: 0
|
||||
|
||||
Reference in New Issue
Block a user