Files
Fruitomation/Assets/Scripts/Game/Buildings/Automation/MixerBuilding.cs
2026-04-27 20:40:20 +01:00

28 lines
730 B
C#

using Fruitomation.Game.Items;
using UnityEngine;
namespace Fruitomation.Game
{
public class MixerBuilding : Building
{
[Header("Mixer Specific")]
[SerializeField] private RectTransform OutputLocation;
[SerializeField] private TriggerDetector Trigger;
private void Start()
{
Trigger.SetAction(other =>
{
bool isItem = other.transform.parent.TryGetComponent(out ItemBehaviour item);
if (!isItem)
{
return;
}
item.transform.position = OutputLocation.position;
}, TriggerType.Enter);
}
}
}