using Fruitomation.Game.Items; using UnityEngine; namespace Fruitomation.Game { public class MixerBuilding : Building { [Header("Mixer Specific")] [SerializeField] private RectTransform OutputLocation; [SerializeField] private TriggerDetector Trigger; private void Start() { Trigger.SetAction(other => { bool isItem = other.transform.parent.TryGetComponent(out ItemBehaviour item); if (!isItem) { return; } item.transform.position = OutputLocation.position; }, TriggerType.Enter); } } }