Added GameState controller
This commit is contained in:
@@ -586,7 +586,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.005346669, y: 0.005346669, z: 0.005346669}
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m_LocalScale: {x: 0.005346669, y: 0.005346669, z: 0.005346669}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 1
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m_Children:
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m_Children:
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- {fileID: 1944344878}
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- {fileID: 1944344878}
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- {fileID: 2112507919}
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- {fileID: 2112507919}
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@@ -719,8 +719,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 75}
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m_SizeDelta: {x: 1000, y: 100}
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m_SizeDelta: {x: 3840, y: 150}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!61 &2112507920
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--- !u!61 &2112507920
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BoxCollider2D:
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BoxCollider2D:
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@@ -765,7 +765,7 @@ BoxCollider2D:
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adaptiveTiling: 0
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adaptiveTiling: 0
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m_AutoTiling: 0
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m_AutoTiling: 0
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serializedVersion: 2
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serializedVersion: 2
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m_Size: {x: 1000, y: 100}
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m_Size: {x: 3840, y: 150}
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m_EdgeRadius: 0
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m_EdgeRadius: 0
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--- !u!114 &2112507921
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--- !u!114 &2112507921
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MonoBehaviour:
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MonoBehaviour:
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@@ -780,7 +780,7 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 0, g: 0, b: 0, a: 1}
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m_RaycastTarget: 1
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_Maskable: 1
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41
Assets/Scripts/GameStateController.cs
Normal file
41
Assets/Scripts/GameStateController.cs
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@@ -0,0 +1,41 @@
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using PashaBibko.Pacore.Attributes;
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using UnityEngine;
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namespace Fruitomation
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{
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public enum GameState
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{
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Simulation,
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Building,
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UpgradeMenu,
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Paused,
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None
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}
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[CreateInstanceOnStart] public class GameStateController : MonoBehaviour
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{
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private static GameStateController Instance;
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private GameState InternalState = GameState.None;
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public static GameState State
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{
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get => Instance.InternalState;
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set
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{
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Debug.Log($"Changing state from [{Instance.InternalState}] to [{value}]");
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Instance.InternalState = value;
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}
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}
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private void Awake()
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{
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if (Instance is not null)
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{
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Debug.LogError($"Cannot have multiple instances of [GameStateController]");
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return;
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}
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Instance = this;
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}
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}
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}
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11
Assets/Scripts/GameStateController.cs.meta
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11
Assets/Scripts/GameStateController.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: e7e7ce52c18c2de49bf808434eae1de7
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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