Added autospawning

This commit is contained in:
2026-03-30 12:16:13 +01:00
parent d0102c52f6
commit fb63e2dd39
4 changed files with 36 additions and 4 deletions

View File

@@ -220,6 +220,7 @@ MonoBehaviour:
Body2D: {fileID: 5645363082347469150}
Button: {fileID: 1572770211658593958}
AttachedCanvas: {fileID: 0}
Spawner: {fileID: 0}
EnteredCanvas: 0
--- !u!50 &5645363082347469150
Rigidbody2D:

View File

@@ -641,10 +641,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 1fc36d0808cf971459d9e430faaeadd9, type: 3}
m_Name:
m_EditorClassIdentifier:
MaxSpawned: 60
MinSpawnTime: 0
MaxSpawnTime: 0.2
FruitSpawnParent: {fileID: 1944344878}
FruitPrefab: {fileID: 8732739964968511634, guid: 958453a8750b46642babdd2f3a92952e,
type: 3}
GameCanvas: {fileID: 1165634413}
ActiveFruits: []
--- !u!1 &1944344877
GameObject:
m_ObjectHideFlags: 0

View File

@@ -6,9 +6,8 @@ namespace Fruitomation
{
public class FruitBehaviour : MonoBehaviour
{
[Header("References")] [SerializeField]
private RectTransform RectTransform;
[Header("References")]
[SerializeField] private RectTransform RectTransform;
[SerializeField] private Rigidbody2D Body2D;
[SerializeField] private Button Button;
@@ -43,6 +42,7 @@ namespace Fruitomation
private void TriggerDestruction()
{
Spawner.RemoveFruit(this);
Destroy(gameObject);
}

View File

@@ -1,4 +1,5 @@
using PashaBibko.Pacore.Attributes;
using System.Collections.Generic;
using JetBrains.Annotations;
using UnityEngine;
@@ -6,22 +7,48 @@ namespace Fruitomation
{
public class FruitSpawner : MonoBehaviour
{
[Header("Settings")]
[SerializeField] private int MaxSpawned;
[SerializeField] private float MinSpawnTime;
[SerializeField] private float MaxSpawnTime;
[Header("References")]
[SerializeField] private Transform FruitSpawnParent;
[SerializeField] private GameObject FruitPrefab;
[SerializeField] private Canvas GameCanvas;
[Header("Read only")]
[SerializeField, InspectorReadOnly] private List<FruitBehaviour> ActiveFruits;
private float TimeUntilNextSpawn;
private void Update()
{
if (ActiveFruits.Count <= MaxSpawned)
{
TimeUntilNextSpawn -= Time.deltaTime;
if (TimeUntilNextSpawn <= 0f)
{
TimeUntilNextSpawn = Random.Range(MinSpawnTime, MaxSpawnTime);
SpawnFruit();
}
}
}
[UsedImplicitly, InspectorCallable("Spawn Fruit")]
private void SpawnFruit()
{
GameObject go = Instantiate(FruitPrefab, FruitSpawnParent);
FruitBehaviour behaviour = go.GetComponent<FruitBehaviour>();
Debug.Assert(behaviour != null, "Could not find FruitBehaviour");
ActiveFruits.Add(behaviour);
behaviour.InitFruitBehaviour
(
GameCanvas, this
);
}
public void RemoveFruit(FruitBehaviour fruit) => ActiveFruits.Remove(fruit);
}
}