Added autospawning
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@@ -220,6 +220,7 @@ MonoBehaviour:
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Body2D: {fileID: 5645363082347469150}
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Button: {fileID: 1572770211658593958}
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AttachedCanvas: {fileID: 0}
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Spawner: {fileID: 0}
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EnteredCanvas: 0
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--- !u!50 &5645363082347469150
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Rigidbody2D:
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@@ -641,10 +641,14 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 1fc36d0808cf971459d9e430faaeadd9, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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MaxSpawned: 60
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MinSpawnTime: 0
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MaxSpawnTime: 0.2
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FruitSpawnParent: {fileID: 1944344878}
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FruitPrefab: {fileID: 8732739964968511634, guid: 958453a8750b46642babdd2f3a92952e,
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type: 3}
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GameCanvas: {fileID: 1165634413}
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ActiveFruits: []
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--- !u!1 &1944344877
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GameObject:
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m_ObjectHideFlags: 0
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@@ -6,9 +6,8 @@ namespace Fruitomation
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{
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public class FruitBehaviour : MonoBehaviour
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{
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[Header("References")] [SerializeField]
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private RectTransform RectTransform;
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[Header("References")]
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[SerializeField] private RectTransform RectTransform;
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[SerializeField] private Rigidbody2D Body2D;
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[SerializeField] private Button Button;
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@@ -43,6 +42,7 @@ namespace Fruitomation
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private void TriggerDestruction()
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{
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Spawner.RemoveFruit(this);
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Destroy(gameObject);
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}
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@@ -1,4 +1,5 @@
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using PashaBibko.Pacore.Attributes;
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using UnityEngine;
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@@ -6,22 +7,48 @@ namespace Fruitomation
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{
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public class FruitSpawner : MonoBehaviour
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{
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[Header("Settings")]
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[SerializeField] private int MaxSpawned;
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[SerializeField] private float MinSpawnTime;
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[SerializeField] private float MaxSpawnTime;
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[Header("References")]
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[SerializeField] private Transform FruitSpawnParent;
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[SerializeField] private GameObject FruitPrefab;
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[SerializeField] private Canvas GameCanvas;
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[Header("Read only")]
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[SerializeField, InspectorReadOnly] private List<FruitBehaviour> ActiveFruits;
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private float TimeUntilNextSpawn;
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private void Update()
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{
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if (ActiveFruits.Count <= MaxSpawned)
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{
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TimeUntilNextSpawn -= Time.deltaTime;
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if (TimeUntilNextSpawn <= 0f)
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{
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TimeUntilNextSpawn = Random.Range(MinSpawnTime, MaxSpawnTime);
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SpawnFruit();
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}
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}
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}
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[UsedImplicitly, InspectorCallable("Spawn Fruit")]
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private void SpawnFruit()
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{
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GameObject go = Instantiate(FruitPrefab, FruitSpawnParent);
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FruitBehaviour behaviour = go.GetComponent<FruitBehaviour>();
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Debug.Assert(behaviour != null, "Could not find FruitBehaviour");
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ActiveFruits.Add(behaviour);
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behaviour.InitFruitBehaviour
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(
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GameCanvas, this
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);
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}
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public void RemoveFruit(FruitBehaviour fruit) => ActiveFruits.Remove(fruit);
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}
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}
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