Started making main menu
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@@ -35,7 +35,8 @@ namespace Fruitomation.UI
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PauseButton.onClick.AddListener(() =>
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{
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GameStateController.State = GameState.Paused;
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GameStateController.State = GameState.MainMenu;
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SceneController.StartLoadOf("MainMenu");
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});
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EditButton.onClick.AddListener(() =>
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@@ -89,15 +89,8 @@ namespace Fruitomation.UI
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UpdateMouseStateBuilding();
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break;
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case GameState.UpgradeMenu:
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case GameState.Paused:
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case GameState.Default:
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case GameState.Editing:
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case GameState.BuildingMenu:
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break; // No extra logic needed
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default:
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throw new ArgumentOutOfRangeException();
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case var _:
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break;
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}
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CurrentMouseClickStrength = Mathf.Clamp(CurrentMouseClickStrength, MinStrength, MaxStrength);
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