Started making main menu

This commit is contained in:
Pasha Bibko
2026-04-28 14:19:12 +01:00
parent 43d27a6657
commit 4fe2965a09
8 changed files with 861 additions and 18 deletions

View File

@@ -35,7 +35,8 @@ namespace Fruitomation.UI
PauseButton.onClick.AddListener(() =>
{
GameStateController.State = GameState.Paused;
GameStateController.State = GameState.MainMenu;
SceneController.StartLoadOf("MainMenu");
});
EditButton.onClick.AddListener(() =>

View File

@@ -89,15 +89,8 @@ namespace Fruitomation.UI
UpdateMouseStateBuilding();
break;
case GameState.UpgradeMenu:
case GameState.Paused:
case GameState.Default:
case GameState.Editing:
case GameState.BuildingMenu:
break; // No extra logic needed
default:
throw new ArgumentOutOfRangeException();
case var _:
break;
}
CurrentMouseClickStrength = Mathf.Clamp(CurrentMouseClickStrength, MinStrength, MaxStrength);