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{fileID: 1590577535} + - {fileID: 1193140913} + - {fileID: 1736638416} diff --git a/Assets/Scenes/MainMenu.unity.meta b/Assets/Scenes/MainMenu.unity.meta new file mode 100644 index 0000000..9522014 --- /dev/null +++ b/Assets/Scenes/MainMenu.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 9d0f2af31d73fa646a561b50d3e53a63 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Game/SceneController.cs b/Assets/Scripts/Game/SceneController.cs index ed3f147..5f41e4d 100644 --- a/Assets/Scripts/Game/SceneController.cs +++ b/Assets/Scripts/Game/SceneController.cs @@ -21,15 +21,20 @@ namespace Fruitomation.Game } Instance = this; - + Canvas canvas = gameObject.AddComponent(); canvas.renderMode = RenderMode.ScreenSpaceOverlay; - + GameObject overlayGo = new("Overlay"); overlayGo.transform.SetParent(canvas.transform); - + Transition = overlayGo.AddComponent(); Transition.OnCreation(canvas); + +#if UNITY_EDITOR +#else // Only does start transition on non editor builds + StartCoroutine(EndLoadInternal(2.5f)); +#endif } private const float FadeMultiplier = 4f; @@ -61,9 +66,10 @@ namespace Fruitomation.Game operation.allowSceneActivation = true; } - private IEnumerator EndLoadInternal() + private IEnumerator EndLoadInternal(float waitTime = 0.2f) { - yield return new WaitForSecondsRealtime(0.2f); + Transition.LerpValue = 1f; + yield return new WaitForSecondsRealtime(waitTime); Transition.GoingUp = true; float lerp = 0f; diff --git a/Assets/Scripts/Global/GameStateController.cs b/Assets/Scripts/Global/GameStateController.cs index 743562e..4c6412d 100644 --- a/Assets/Scripts/Global/GameStateController.cs +++ b/Assets/Scripts/Global/GameStateController.cs @@ -9,7 +9,7 @@ namespace Fruitomation.Global BuildingMenu, Building, UpgradeMenu, - Paused, + MainMenu, Editing, Default } diff --git a/Assets/Scripts/UI/FruitBowlController.cs b/Assets/Scripts/UI/FruitBowlController.cs index fd980bb..824c4ed 100644 --- a/Assets/Scripts/UI/FruitBowlController.cs +++ b/Assets/Scripts/UI/FruitBowlController.cs @@ -35,7 +35,8 @@ namespace Fruitomation.UI PauseButton.onClick.AddListener(() => { - GameStateController.State = GameState.Paused; + GameStateController.State = GameState.MainMenu; + SceneController.StartLoadOf("MainMenu"); }); EditButton.onClick.AddListener(() => diff --git a/Assets/Scripts/UI/GameCursor.cs b/Assets/Scripts/UI/GameCursor.cs index b3f4ef0..0fd91ad 100644 --- a/Assets/Scripts/UI/GameCursor.cs +++ b/Assets/Scripts/UI/GameCursor.cs @@ -89,15 +89,8 @@ namespace Fruitomation.UI UpdateMouseStateBuilding(); break; - case GameState.UpgradeMenu: - case GameState.Paused: - case GameState.Default: - case GameState.Editing: - case GameState.BuildingMenu: - break; // No extra logic needed - - default: - throw new ArgumentOutOfRangeException(); + case var _: + break; } CurrentMouseClickStrength = Mathf.Clamp(CurrentMouseClickStrength, MinStrength, MaxStrength); diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 6707d0c..a9c48a5 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -5,6 +5,9 @@ EditorBuildSettings: m_ObjectHideFlags: 0 serializedVersion: 2 m_Scenes: + - enabled: 1 + path: Assets/Scenes/MainMenu.unity + guid: 9d0f2af31d73fa646a561b50d3e53a63 - enabled: 1 path: Assets/Scenes/GameScene.unity guid: 99c9720ab356a0642a771bea13969a05