Applied a downward force from limbo state

This commit is contained in:
Pasha Bibko
2026-04-28 14:09:13 +01:00
parent 8c5343ae80
commit 43d27a6657

View File

@@ -46,6 +46,7 @@ namespace Fruitomation.Game.Items
CurrentChild.SetActive(true);
Body2D.WakeUp();
Body2D.AddForce(Vector3.down * 5f, ForceMode2D.Impulse);
}
public void SendToTheGhostRealm() => StartCoroutine(SendToGhostRealmInternal());