Applied a downward force from limbo state
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@@ -46,6 +46,7 @@ namespace Fruitomation.Game.Items
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CurrentChild.SetActive(true);
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CurrentChild.SetActive(true);
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Body2D.WakeUp();
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Body2D.WakeUp();
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Body2D.AddForce(Vector3.down * 5f, ForceMode2D.Impulse);
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}
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}
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public void SendToTheGhostRealm() => StartCoroutine(SendToGhostRealmInternal());
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public void SendToTheGhostRealm() => StartCoroutine(SendToGhostRealmInternal());
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