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VulkanRenderer/shaders/vert.vert
2025-11-16 17:06:35 +00:00

14 lines
185 B
GLSL

#version 450
vec2 positions[3] = vec2[]
(
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
void main()
{
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
}